red1939

red1939

Joined Member # 2390762
14 Posts 179 Replies 9,500 Reputation

I too vote for typical turn based combat, but can live with simultaneous turns. Also, I would like to say "no" to formations. While it seems cool, I don't think it would bring much to the table. It's much worse than with elemental damage - it wouldn't do ANY good to the game. Do you really think that wedge formation would be so great? I rather say that the power is in numbers, experience & power, than in some artificial formations. They just doesn't seem to fit and make any difference.</p

7 Replies 6,409 Views

[quote who="Saturn2888" reply="16" id="2418354"]OH! Maybe I was able to build again because the cities leveled up.[/quote] I noticed that in order to build ANYTHING apart from first two buildings I HAD to choose shacks as the starting buildings, assuming I wanted my city to level up. That is a balance issue imho. Sure, I shouldn't be able to reach lvl 3/4/5/... w/o investing in shacks, but not being able to reach level 2 w/o building only shacks!?

18 Replies 4,128 Views

Regarding one of the first posts: I am quite sure that 10 knights would slaughter 20 peasants. Think about it: well trained, armored & armed fighters against farmers? There have been countless battles where 2:1 ratio was nothing, but still the underdogs won.

69 Replies 191,836 Views
Reply to Academy in WOM Ideas

[quote who="pigeonpigeon"] (...)The role of the sovereign right now, in beta 1B, is not at all how SD have envisioned it, but that is largely because none of the features related to the sovereign, besides founding cities, has been implemented yet.[/quote] Yes, I know that it's beta, and awful lot of things hasn't been implemented yet. The point is, that I can hardly see a distinct use for the whole family thing. I mean, there are several areas where the special abilities of sover

11 Replies 7,969 Views

I am a little confused now. So we have caravans, no warehouses, and a global access to a mine (example)? So training of one knight takes 10 turns, yes? How does it change when I have additional barracks? Is the blacksmith somehow needed in this chain? If yes, then is one enough for whole empire? The distance doesn't count, yeah? It doesn't matter how many super-rare-and-powerful-resource mines I have - it's needed to have only one to crank out super units (tons of

53 Replies 178,657 Views
Reply to Academy in WOM Ideas

" The family member with the highest command rating in an army is the general, with the highest management rating is the governor, and with the highest Teaching rating is the Teacher. " So what about the rest of the family, they would be useless? " As I was saying, a Family member would have influence stat, Management Stat, Command Stat (general), and perhaps a Teaching stat (...) " How would such stats be chosen? If he/she has taught for a long time, wil

11 Replies 7,969 Views

One more thing about elemental damage type. As you have written, you don't want special damage types. While I understand it to some degree, I think that even if there is no complex damage types system and everything is changed into pure damage, I would like to see one addition concerning elemental damage type. At first, weapons deal normal damage. Then we can enchant them with elemental power, however fire should have different properties than, let's say wind. Let me just present an e

208 Replies 742,589 Views

Elementapedia sound just OK. Even though it's a long word, it's quite easy to pronounce. Don't forget that people read only a part of the word (most of the time), so if they see some "element" in front and/or "pedia" in the back, they will get it quite fast.

14 Replies 6,753 Views

[quote who="Frogboy" reply="12" id="2418635"]I just thought of a good example of the importance of engine to a game: Take Caesar IV, a great game and use the Elemental beta cloth map and you can quickly picture how quickly the game could be changed. [/quote] Wait, you are saying we can mod a Caesar IV in Elemental? How? :D

23 Replies 11,066 Views

[quote who="rho_"] (...)After reading red1939's suggestion on how it could work, it really drove home how complex the system would be. Managing that manually seems rather painful. If it will all be automated, then all of the complexity seems a little much. I'm in agreement with the "no resource storing" camp after seeing some more of the detail.[/quote] 1. The system wouldn't be so complex. What I described above is the internal workings of the algorithm. You really don'

53 Replies 178,657 Views

I know exactly what you mean - HUGE tech tree with tons of meaningless techs. Of course, one could argue that this +10% to attack, and +1 to sensors can be really devastating, but lets be honest: such techs seemed like space fillers. I agree, we have to have access to critical technologies. Let one tech take even 30 days, but let it give me some significant advantage. For now, the Elemental is on the crossroads, basing on the tech trees. Most techs are quite unique and provide some significan

15 Replies 9,602 Views

[quote who="Teucrian" reply="3" id="2416744"]What about drawbacks? Will there at least be some penalty to using a longbow while wearing a big-ass piece of metal on your chest? Or for equipping one of your skinny recruits with 50 kgs of armor and another dozen in weapons?[/quote] I see what are you getting at - it's not reflecting reality, isn't it? Obviously, it's much harder to move & aim while wearing a plate. But think of a different situation: you have the most typical paladin

7 Replies 5,039 Views

Nice ideas. I hope there could be system reflecting (even if only to some degree) such specialization of the Sovereign. One thing I would like to mention, is that the system should be ... simplified. I know, I know - don't dumb this game down. I mean - let the players (especially the newcomers) to clearly understand what do they choose. Example: Magic </p

17 Replies 10,519 Views

I prefer the HooM3 model. These units that died, are dead (duh!). The rest have their HP regenerated automatically after the battle ends. If you want to reinforce the given army, just train some units and send them there. Of course there is some micro-management involved, but not that much, and I think that it's still easier for a player to understand the train->send reinforcement system, than the automatic reinforcement system (how long will it take, how much would it cost, etc.).

32 Replies 132,484 Views
Reply to Academy in WOM Ideas

So heroes should be divided into two parts: administration and fighters? Administration can govern school and cities (ie. add some bonuses), while fighters can be used as generals/super powerful single units? That would mean we should have either - as I already said - two types of heroes (adm. and fight.), or 4 types: teachers, governors, fighters and generals...

11 Replies 7,969 Views

#1: It's their decision, and while I am not happy with it, I accept it. I am one of those guys who like the standard dragons/unicorns/orcs theme with A LOT of magic around (Sword Coast anyone?). The point is - if doesn't fit into the game more, then don't implement it; but be sure that you leave enough power to mod developers. #2: I've posted already a few proposals about it. I think devs are aware of the fact that the units' stats are quite bare at the moment, but I seriously don't k

6 Replies 5,798 Views

Yeah, it happens to all of us, I assume. As I've already read devs know about this problem, and it all lies in the data-driven approach; thus the only things they have to change now is the balance. But in all seriousness I don't mind having more resources present near my base - after all that's not the main part of this beta :).

1 Replies 1,277 Views

It has been said already: screw the graphics, gameplay is the king! Seriously, I play DS games for hours & hours, while some graphically superior games (PC) bore me after 30 min. Sure, you have to have graphic engine rendering clear and legible picture with clearly distinguishable units, stats' values, etc. Heck, I am still playing HooM3 and sometimes even ol' good MoM!

14 Replies 37,810 Views

It's ready, when it's ready. No matter whether it's August or December.

23 Replies 11,066 Views

Alt-tabbing makes the game crash - I think it has been reported quite a few time already. There is basically no handling for switching processes. What not everyone knows, is what happens with a unattended Elemental game that has been alt-tabbed. Today, after couple of hours, my debug.err grow to a size of 2GB!! Of course it was constantly reporting " DebugMessage: ValidateDevice::Reset ". Thus, remember: never leave you

1 Replies 1,506 Views