Full power to the mod developers and we will mod everything you could wish for :).
red1939
1 Introduction Hi! As it is now a unit is defined as collection of Attack, Defense, Movement, Training time, Upkeep. Upkeep is only calculated in gold. Every unit can be only 'composed' of Weapon, Armor & Special. In my opinion these elves the unit creation & diversity VERY low. That's why I would like to present to you the comprehensive overhaul (or evolution) of units proposal. P.S. My native language isn't English -
What about such 'resources' as races/species? For example - you rule some region where are elven settlements so you should be able to have units being 'made' of elves (who have different abilities)? Or this will be in independent kingdoms? One more thought about minerals: IMHO it should be done like this. Basic materials like iron and copper are available for all cities; however, if you control one of such resource's mine, you should be able to pump units from this city much, much
I've lost all researches after loading the game.
After the game is loaded the icon for the land on which the farm is built, is no longer present.
I can guess that it won't ONLY remove things for debugging but also parts of engine that are not used.
The best thing to do is to ask devs (frogboy) whether or not we should be able to mod something or not. I don't think that Stardock want's to keep many things hardcoded. I am quite sure Frogboy stated enough times that they make the game as moddable as possible, because they know it's the only way to keep the game alive and make customers happy, so that they can choose a mod that they like better than the original game. Oh, btw, didn't Frogboy said that they want to make Elem
Why the beta doesn't look like the intro in 8bit colors?! Nooooo, I want a REFUND! I didn't pay for it - I want an old school!
Warlords II (the memories) Master Of Magic (no kidding) Lords Of Magic (better than you think) Fantasy General (the scale, mister, the scale!) Age Of Wonders II
I am not familiar with PBEM, but from what you have written it's: Multi-player system Ability to play when you have time (no time restrictions) Ability to save the game and restore it whenever you like Combat is resolved automatically (no tactics) Please enlighten me: why isn't it better than a saved multi-player game? You can set some reasonably long time for player to make his turn (of make the turns parallel), play whenever you b
It looked like MoM 1.5 - ie. better (looking) than MoM, but far too poor to be a modern game ;).
I am not a hardcore-veteran-ultra-skilled MoM player, but I have to say there are quite a few similarities: Turn based Unit described as simple stats like: attack, defense, move, unkeep (and a couple of special stats) Fantasy setting 4X Develop magic Cast spells Control a wizard Choose among several factions/races Explore ruins, siphon shards, fight against monsters etc. Upgrade your citie
Bug: City's FLCM doesn't seem to work. Sometimes it shows/sometimes not; and you can't say the exact reason for it. Suggestion: ... fix it? :)
Problem: As it is now, when a unit reaches the place it were sent to, it just stops and the player isn't notified about this in any way. Potential solution: Add a notification that the unit reached it's destination, either by centering the screen on the unit, or by writing the notification in the daily report.