[quote who="seanw3" reply="28" id="3253675"]Fire Elemental, Earth Elemental, Water Elemental, Shadow Warg. Once you start power leveling your Sov, you can get some nice bonuses to the spawn rating of your summons. Each Mage you level adds +3 levels to the milestone. Once you get that number to 20, you really start to dominate. The trick is to level very efficiently and get all the magic books for each hero you find. The familiar adds a nice doubling and early on that extra shadow warg can be
auboy105
Is this WAD?
[quote who="Emperorjarin" reply="2" id="3253657"]Warhorses and the Bazaar are currently the two useful things from Legacy of Serrane. I've not used anyone with that ability, though, so I don't know how useful it is.[/quote] I had no idea these were a part of that ability as it says nothing about it?
[quote who="Tuidjy" reply="28" id="3253284"] Quoting eaglejk, reply 22Inefficient is not that bad. I take it all the time. The penalty is only applied when the sovereign is actually in the city. My sovereign spends 99% of my time in the wilderness, thus I get no penalty for 99% of the game. I did not know that. One lives and learns. Then 'Cruel' is the uncontested winner of 'Weakness that only a masochist would take" contest. I played Karavox
This seems to be changed now. Natural leader is no longer a talent. It is now called adventurer and is a profession. So you can still combine adventurer + betrayers to recruit as many heroes as you can find at no cost but with a profession pick. Hmmm this is a little better but still seems possibly overpowered to me...
Weren't caravans taken out of the game?
[quote who="parrottmath" reply="12" id="3253626"]Note you just need to run admin once for it to record the change.[/quote] Ha thanks I was doing it every time doh!
[quote who="seanw3" reply="26" id="3253542"]If you have Pariden, this gives you an extra 4 summons. That alone is powerful. Especially if anyone else had figured out how to build an uber army of elementals. It's kind of crazy, you have to have a plan for it on turn 1 and it pays off on turn 300 or so. God I love this game.[/quote] How do you get an extra 4 summons as Pariden?
[quote who="parrottmath" reply="10" id="3253611"] You have to probably run it as admin mode. edit: we are only seeing local data now so no need for the shortcut.[/quote] Hmm. I added this command to pioneers in the coreunits file to make them have an upfront gold cost but it does not change in game? Resource Gold 100 </Prod
[quote who="Heavenfall" reply="7" id="3217042"]auboy105 when editing core installation files, please be aware 1) unless you restore the file before patching to a new version, the patch will fail to update your file 2) During beta, to have edits in your installation directory work, you must start the game using a shortcut with -localdataonly "C:\Program Files\Stardock Games\FallenEnchantress\FallenEnchantress.exe" -localdataonly[/quote] Is this no
[quote who="parrottmath" reply="2" id="3253560"]I do not have trouble using the books after you pick them up. You cannot use them in the trade menu though, but you can in your equipment menu of the character. As well as the quick bar of the character currently holding it.[/quote] Thats what it is thanks!
Why cannot I trade them to use later? Is this a bug or WAD?
Does anyone know the key that shows tile output?
Searched but cant find...
[quote who="Heavenfall" reply="7" id="3252045"] Quoting ins2, reply 3 Also, as we are 7 days from release, please try to avoid cluttering the forums with general, unspecific questions and suggestions that belong to a period 3-4 months ago... Behave! It's an honest question and it isn't hurting anyone. People should ask whatever they want. @auboy105 units pay wages in Gildar after they are finished. The exact amount of wages they pay is
[quote who="parrottmath" reply="1" id="3251995"] What are you reffering to in regards to gold or mainenance costs? If you train units the production costs = gold cost. Each unit has a maintenance cost except pioneers in gold. Also, if you make somebody with an axe that costs metal. If you make somebody with an amulet that costs crystal. So it does have material costs. If you are referring instead to the maintenance cost of buildings, this was eliminated because it w
Ive always wondered this?
Really nice to be able to control so many options! And solves a lot of our gripes! [e digicons]:grin:[/e] No more surrendering AI! No more heroes everywhere! Wildlands begone!
[quote who="Glazunov1" reply="2" id="3226905"]Game features are already locked. There's just some balancing, lots of bug fixes, maybe some UI changes. That's all that will happen. If you don't like it, my best advice to you is to learn to mod. Lots of things you can do, that way, and Brad's promised us some very nice modding tools upon game release. Even now, there are some modders out there who do very interesting work.[/qu
No one else ever played this game? Opinions? Think it would work?
Use Romance of the Three Kingdoms Army System in this Game! Any one ever played this great series? Armies are 10s of thousands of men not 3 or 4. Heroes depending on there level can lead thousands more troops. Cities populations and heroes levels supply how many troops you can recruit. As of now: Troops don't matter. Population does not matter. Heroes are just tank units grouped together with other heroes wiping the map.  
[quote who="seanw3" reply="3" id="3217501"]I do not believe that is the case. I turned it up to 50 and the AI had +500% research. [/quote] Yikes well I was hoping it would do as Heavenfall said and I was going to crank it to the max but not if it does that!
Anyone know? Does this affect research or just the AI smartness?
[quote who="Supreme Shogun" reply="8" id="3217277"] It is certainly frustrating that the AI spams like its going out of style and cares not if some potential huge, devastating monster is 1 to 2 tiles away. Then said monster just yawns turn after turn after turn.. then wanders into my territory. This bugs the crap (_understatement_ ) out of me. [/quote] I also noticed that when you take over an AI spam city or outpost later in the game that have been build n
[quote who="BlackRainZ" reply="5" id="3217217"]You can make pioneers cost gold by going into the coreunits file. Look for the pioneer units, there is one for each faction. Then you should add this code in: Resource Gold 50 Change th