auboy105

auboy105

Joined Member # 2385674
63 Posts 161 Replies 1,416 Reputation

[quote who="BlackSmokeDMax" reply="2203" id="3749003"] Quoting auboy105, reply 2202 New patch is out. Does the mod need to be updated? Seems to be working so far. Have you had any issues? [/quote] Yep once I pick my usual settings and press play the game launches

2,228 Replies 8,548,070 Views

Some interesting news: <div class="commentthread_comment_author" style="margin-bottom: 16px; line-height: 32px; opacity: 0.25; color: #acb2b8; font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width:

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Ok 3000 Gildar stopped them so that is what I will do! BTW you mentioned modding 93 pioneers?? There are only like 37 sovereigns? Where are all of these extra pioneers located? Also is there any way to get city settle distance from each other working? Because that definitely does not work.

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[quote who="Primal_Savage" reply="1557" id="3634563"] Quoting auboy105, reply 1556 Then the question is how much gildar does the AI start out with? Because I start out with 50 gildar and cannot build a 300 gildar pioneer. The AI does. That is just logic and fact. So by what you are saying then is that the AI starts the game with

2,228 Replies 8,548,070 Views

[quote who="Primal_Savage" reply="1550" id="3634322"] Quoting auboy105, reply 1548 ...Something is very wrong... I don't think that's correct. I don't know about your test w/o XtraDeconstruct, but I can set Pioneer ProductionRequirement(s) in my files and they are being obeyed, that I kn

2,228 Replies 8,548,070 Views

I modded pioneers to be 300 gildar. I then pressed CNT U to watch the AI. The AI begins building them on turn 1 and starts shooting them out no gildar required whatsoever. It only applies to the human player. Something is very wrong.The AI ignores modding rules and just cheats. I also modded the Defs file for cities to only be allowed 18 tiles from each other. Completely ignored. This makes the game unmoddable and unplayable for me! [e digicons]>:([/e]

0 Replies 14,084 Views

Ok fascinating. I deleted your mod to see if vanilla was different. I then again modded pioneers to be 300 gildar. I then pressed CNT U to watch the AI. The AI begins building them on turn 1 and starts shooting them out no gildar required whatsoever. It only applies to the human player. Something is very wrong. I bet your tech requirement is ignored as well. So it is not your mod. The AI ignores modding rules and just cheats. I also modded the Defs file for cities to only be allowe

2,228 Replies 8,548,070 Views

[quote who="Primal_Savage" reply="1545" id="3634261"] How much weaker? Not really sure. The fundamental AI element of XtraDeconstruct is having the AI go wide, swarm you w/ trained units, and create a snowball effect. This isn't entirely stoppable by deleting the files above. From time to time, I either tone it down or up, depending on my latest games and user feedback, so I'll probably have a look at it for 2.0.h. EDIT: Also, the AI is abusing the new AIOnly Soldier U

2,228 Replies 8,548,070 Views

[quote who="Primal_Savage" reply="1538" id="3634105"] Quoting auboy105, reply 1535 Also how much does the AI cheat and get cheats in this mod? I've modded the pioneers to cost $300 gold a piece and the AI is pumping them out like crazy while I am still lucky to have 50 gold and just one town. What is the non-cheating AI leve

2,228 Replies 8,548,070 Views

Also how much does the AI cheat and get cheats in this mod? I've modded the pioneers to cost $300 gold a piece and the AI is pumping them out like crazy while I am still lucky to have 50 gold and just one town. What is the non-cheating AI level? I would like to prevent ICS in my game but it is not possible in your mod. Where can I find the files to mod the AI cheats in your mod?

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[quote who="Auramagma" reply="1" id="3633820"] If you run game with xtradeconstruct, then AI is pretty much fixed. I personally don't see, how it can be more fixed than that. It builds army, customises units, uses magic on tactical and strategic maps, attacks when it sees you are weak, attacks other factions, builds (fairly not due to the bonuses) economy.I am only be able to play competitively with it up to expert... P.S. Ok, I have listened to t

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Thank you Primal for continuing to update this mod and great game. I finally got everything working again. Is it possible to fix this major issue? <div class="topic" style="font-size: 30px; font-family: 'Motiva Sans Medium', Arial, Helvetica, sans-serif; line-height: 36px; color: #ffffff; margin-bottom: 12px; margin-top: 7px; word-wrap: break-word; overflow: hidden; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; orphans:

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[quote who="Primal_Savage" reply="1056" id="3575543"] Patch 1.8.g.1. Uploaded Patch 1.8.g.1. for XtraDeconstruct 1.8.g. w/ the following: - Path of the Paladin new ReadMe; - Path of the Sorcerer new ReadMe; - A fix for the Unlocked Custom Skins <a href="https://forums.elementalga

2,228 Replies 8,548,070 Views