[quote who="BlackSmokeDMax" reply="2203" id="3749003"] Quoting auboy105, reply 2202 New patch is out. Does the mod need to be updated? Seems to be working so far. Have you had any issues? [/quote] Yep once I pick my usual settings and press play the game launches
auboy105
New patch is out. Does the mod need to be updated?
Some interesting news: <div class="commentthread_comment_author" style="margin-bottom: 16px; line-height: 32px; opacity: 0.25; color: #acb2b8; font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width:
Ok 3000 Gildar stopped them so that is what I will do! BTW you mentioned modding 93 pioneers?? There are only like 37 sovereigns? Where are all of these extra pioneers located? Also is there any way to get city settle distance from each other working? Because that definitely does not work.
[quote who="Primal_Savage" reply="1557" id="3634563"] Quoting auboy105, reply 1556 Then the question is how much gildar does the AI start out with? Because I start out with 50 gildar and cannot build a 300 gildar pioneer. The AI does. That is just logic and fact. So by what you are saying then is that the AI starts the game with
[quote who="Primal_Savage" reply="1555" id="3634497"] Quoting auboy105, reply 1553 ...Try it yourself. You think I didn't before I made my assertion? There is no (Logistics) Tech requirement for standard Pioneers. <br
So I went back and installed your mod again to see if the AI also ignores your tech requirement. Loaded new game. I could not build pioneers. Pressed CNRL U and watched AI's. They ignored tech requirement and built pioneers.
[quote who="Primal_Savage" reply="1550" id="3634322"] Quoting auboy105, reply 1548 ...Something is very wrong... I don't think that's correct. I don't know about your test w/o XtraDeconstruct, but I can set Pioneer ProductionRequirement(s) in my files and they are being obeyed, that I kn
I modded pioneers to be 300 gildar. I then pressed CNT U to watch the AI. The AI begins building them on turn 1 and starts shooting them out no gildar required whatsoever. It only applies to the human player. Something is very wrong.The AI ignores modding rules and just cheats. I also modded the Defs file for cities to only be allowed 18 tiles from each other. Completely ignored. This makes the game unmoddable and unplayable for me! [e digicons]>:([/e]
Ok fascinating. I deleted your mod to see if vanilla was different. I then again modded pioneers to be 300 gildar. I then pressed CNT U to watch the AI. The AI begins building them on turn 1 and starts shooting them out no gildar required whatsoever. It only applies to the human player. Something is very wrong. I bet your tech requirement is ignored as well. So it is not your mod. The AI ignores modding rules and just cheats. I also modded the Defs file for cities to only be allowe
[quote who="Primal_Savage" reply="1545" id="3634261"] How much weaker? Not really sure. The fundamental AI element of XtraDeconstruct is having the AI go wide, swarm you w/ trained units, and create a snowball effect. This isn't entirely stoppable by deleting the files above. From time to time, I either tone it down or up, depending on my latest games and user feedback, so I'll probably have a look at it for 2.0.h. EDIT: Also, the AI is abusing the new AIOnly Soldier U
[quote who="Primal_Savage" reply="1538" id="3634105"] Quoting auboy105, reply 1535 Also how much does the AI cheat and get cheats in this mod? I've modded the pioneers to cost $300 gold a piece and the AI is pumping them out like crazy while I am still lucky to have 50 gold and just one town. What is the non-cheating AI leve
Also how much does the AI cheat and get cheats in this mod? I've modded the pioneers to cost $300 gold a piece and the AI is pumping them out like crazy while I am still lucky to have 50 gold and just one town. What is the non-cheating AI level? I would like to prevent ICS in my game but it is not possible in your mod. Where can I find the files to mod the AI cheats in your mod?
Primal just curious looking through your threads why are a lot of your answers deleted and replaced with N/A?
I thought this was worth posting here in regards to XtraDeconstruct from Primal: Reply #1530 <img id="ctl00_c
[quote who="Auramagma" reply="1" id="3633820"] If you run game with xtradeconstruct, then AI is pretty much fixed. I personally don't see, how it can be more fixed than that. It builds army, customises units, uses magic on tactical and strategic maps, attacks when it sees you are weak, attacks other factions, builds (fairly not due to the bonuses) economy.I am only be able to play competitively with it up to expert... P.S. Ok, I have listened to t
[quote who="Primal_Savage" reply="1530" id="3633837"] Quoting auboy105, reply 1525 Is it possible to fix this major issue? Auramagma pointed out what I'm going to say in less words... Is this something you've exp
[quote who="Primal_Savage" reply="1531" id="3633838"] Quoting auboy105, reply 1526 Primal I would recommend adding this mod to your mod... As Auramagma said, Triglav National Park is compatible w/ XtraDeconstruct and does not
Primal I would recommend adding this mod to your mod: https://forums.elementalgame.com/437209/page/1/#3283535 Not only is it a huge visual map upgrade but my game runs a lot faster!
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Thank you Primal for continuing to update this mod and great game. I finally got everything working again. Is it possible to fix this major issue? <div class="topic" style="font-size: 30px; font-family: 'Motiva Sans Medium', Arial, Helvetica, sans-serif; line-height: 36px; color: #ffffff; margin-bottom: 12px; margin-top: 7px; word-wrap: break-word; overflow: hidden; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; orphans:
Golems, Drota, Centaurs, Chaos Legion, Undead, Shadows, Frost Giants are the COS graphics all messed up.
I still have units from COS missing graphics after the new updates and still cannot figure out why?
I'm getting problems with COS models not showing up? Does COS need to be updated to new patch?
[quote who="Primal_Savage" reply="1056" id="3575543"] Patch 1.8.g.1. Uploaded Patch 1.8.g.1. for XtraDeconstruct 1.8.g. w/ the following: - Path of the Paladin new ReadMe; - Path of the Sorcerer new ReadMe; - A fix for the Unlocked Custom Skins <a href="https://forums.elementalga