BlackRainZ

BlackRainZ

Joined Member # 2383523
50 Posts 1,009 Replies 1,127 Reputation

Sean, did you also do something to magic ? I cast firedart (or whatever it is called) at a bandit and it resisted and took 1 damage. The firedart spell should be doing like 38 dmg and it says if resisted, half dmg. Taking 1 dmg is definitely not half dmg.

856 Replies 2,037,055 Views

The code in coreimprovements seems fine, so not sure what else could be affecting it. I should be producing 12 gold right now but I am only producing 2.4 and I built 1 spearmen which is costing me 1.1 so I am basically making no money. Given, the rate is on low, but still even on higher levels it isn't much. At normal 4.8 and high 7.2. This is with 2 cities. Something is wrong here.

856 Replies 2,037,055 Views

Sean, in your mod, does merchant building no longer work ? I am using a custom faction, built the first merchant building which is supposed to give me +2 gold but it isn't giving me anything. Still only making .8 gold on low tax with a lvl 1 town. Did you change how it works maybe ?

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Okay, I figured out how to get it to work. Need to manually place rivers though. Also, with very large maps, need to change the density of shards and resources. Even with dense magic and dense resources, with large maps it may be hard to find them.

10 Replies 11,103 Views

Yeah, keep trying but it wont work. I also can't edit the maps and save them because when I save the map and then try to load it up, it does not load the Elementerra map and just makes a new random map.

10 Replies 11,103 Views

If anyone is curious, I was actually able to load up elementerra generated maps when playing a new game. I was also able to load them up in the Cartographer tools, but there are some issues with both. This is using the first elementerra, not elementerra 2, which does not work. The maps generated do not have any of the new stuff that FE has though, most importantly grain, essence and production. Those would have to be placed in the Cartographers tools but whenever I tried to save the map, it w

10 Replies 11,103 Views

I edited the strings file a little, just got a little creative. I changed where it has summer, fall, etc. to week 1, week 2, week 3, week 4 I can post the file or just show some of the stuff here. I changed a few stuff. [Year] Month [Years] Months [Season0] Week 1 [Season1] Week 2 [Season2] Week 3 [Season3] Week 4 Except here, I changed everywhere else where it

23 Replies 20,317 Views

I figured out how to do it satisfactory to my tastes. It isn't perfect as it no longer shows the year but it shows weeks and months and I can just count every 12 months as a year.

23 Replies 20,317 Views

Do these factions replace the original factions or just get added in with the original factions because I just downloaded this and put it into the correct place and when I load up the game, I only see your factions, none of the original. (I also just put in sean's mod to try it out) Maybe I am just too tired right now and am missing something.

1,118 Replies 2,454,562 Views

There is no way the game is too difficult on easy. I am not some expert at FE, and I play on challenging with no problems.

26 Replies 107,489 Views

Well if I can change it to months, I could change it to weeks I suppose. I am trying to create a more immersive mod. That depends on whether or not I can figure out a few things.

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I was looking in the strings file and there is definitely something there, it may be possible to do this. I tried playing around with it just a little but it didn't work right. Before I play around with it more, curious if anyone knows exactly how to do this, if it is possible.

23 Replies 20,317 Views

I was curious if it was possible to edit the turns (seasons) somehow in the XML. Haven't really looked into it so figured I would ask. I would like to change it so that each turn is a month, rather than a season. Any ideas ?

23 Replies 20,317 Views

50 is way too high for lower land. You can't just cast it once and you are good. In most cases it takes several casts to get a single passageway. You are talking about 300-500 mana used to get one passageway. Too much in my opinion. Perhaps 10-15 mana per cast is good.

357 Replies 611,620 Views