BlackRainZ

BlackRainZ

Joined Member # 2383523
50 Posts 1,009 Replies 1,127 Reputation

I am not sure if it is possible to implement your ideas on unit sizes, I can look into it but I doubt it is possible. Yes, you can make a unit have multiple tiles, but that doesn't mean you can make it so that each tile has 10 men in it or whatever. Not even sure if you can give a human unit more than one tile. Yeah, as to city sizes, you are seeing things my way I suppose. Also, I had another idea to put out there. How about limiting pi

267 Replies 244,816 Views

Ok I came up with some great ideas here, tell me what you think. I want Capitol cities to be really meaningful, as they should be. So Capitol cities will get a different path then the normal city (as in cities that upgrade to Towns, conclaves and fortresses) First, Heaven do you know of a way to make something require a Capitol ? Is there a "Variable" for capitol ? If not I can tie it all to the Tower of dominion. &

267 Replies 244,816 Views

[quote who="Heavenfall" reply="12" id="3261933"]Or you could just have world resources give prestige in the connected city. Even small numbers (0.2, 0.3) would emphasize that it is the surroundings of a city that determines how well it is able to support inhabitants.[/quote] True, but it would have to be a larger number than that or else population would never grow heh. With just small cities of 100 or 200 that might be okay but when you want cities to grow to a couple

267 Replies 244,816 Views

Yes, I know that Aerion, my problem was not that resources were being placed automatically, which I knew, but that the world is created with all barren land so there was no grain, materials or essence. So what you have to do is go into the map creator, load up the map and add in fallen or fertile environments so that grain and such will appear.

10 Replies 11,103 Views

[quote who="Heavenfall" reply="8" id="3261882"]Historically cities could have tens of thousands of people living in (or very near) it. Capital cities could have up to 100 000 people. So in that sense, a larger scale is much appreciated from a historian's perspective. If the purpose is to make an immersive mod, then I would consider the following: cities were essentially a net loss in population. Even through the early industrialization cities only continued to exist because mor

267 Replies 244,816 Views

[quote who="The_Kezz" reply="7" id="3261873"]I like your idea but an idea that could slow down pioneer spamming at the start you could have it so that when you recruit pioneers or any unit it decreases the cities population of the city that it came from. With your city idea personally I don't think its realistic because cities were not very big during the early periods after any disaster because look at the medieval ages a city will 200 people was quite a la

267 Replies 244,816 Views

That is true Heaven, but I am thinking more along the lines of Europeans settling the colonies (I am actually a History teacher and teach American History). Cities like NY or Philadelphia had a population of around 25,000 in 1760. Now, the world of Elemental is a different beast but bears some similarities to the "New World" when the Europeans arrived. I can't simulate it exactly of course and Elemental also has monsters, magic, etc. to deal with. In America, most o

267 Replies 244,816 Views

You don't need to add grain, materials or essence. They will be automatically placed when you start a new game on the map as long as there is land that is capable of being fertile. Essence will always be near stuff like shards, crystals, etc. Don't save the map with random start locations checked because you may have strange starting locations. Place starting locations manually. You might actually be able to delete starting locations with

9 Replies 48,129 Views

That is true, but if you get blocked by some monster or something, just attack it, if you die you respawn at your town (if sovereign or champion)

5 Replies 10,352 Views

Guys, there are bugs in it. Dangerlinto, it did not randomize your new map. If you exit the game, then go back into the game and load up the map, it will load up correctly. There appears to be a bug that when you save a map and then try to load it up right after, it loads up a random map, but the map you saved is still there. Just exit, reload, and load the map and bam, there.

9 Replies 48,129 Views

This happens to me too. Once it is later in the game and there is a lot of stuff going on, if an enemy curses my town and I cast dispel enchantment, it will do that same thing to me.

2 Replies 3,222 Views

It does too show power rating for units in a town. There is also a way to get out of blocked situations. There is a raise land spell which lets you raise land and then you can cross. There is a lower land spell too.

5 Replies 10,352 Views

This is my vision of Fallen Enchantress and what I want to do with it. I call it Immersion because I am trying to make it feel more real in a sense. What I mean is, for example, scale. The scale of the game currently is just silly. A hundred years pass and you still have only a couple thousand people living in your empire and an army of maybe a 100 or so if you are lucky, well that is just foolish. I want to have the game be on a much larger scale

267 Replies 244,816 Views

No Kamamura. Your examples there are poor. FE may have similarities to WOM, without a doubt, but it is so much different you can't really compare.

7 Replies 3,919 Views

I will most likely start a WIP thread soon. I want to see how much interest there is in what I want to do and need ideas as well.

23 Replies 20,316 Views

Explain to me what exactly you are trying to do and I will look into it. I need a very thorough and detailed explanation. I might have some ideas but I need a better explanation of what you want. How exactly would it look in game (what you want to do)

11 Replies 9,383 Views

You are playing on a small map (even large size is small) I created a much larger map with elementerra. There are lots of monsters around but I can still settle and develop comfortably. I prefer it that way. Although I might have to add more factions so that no one faction can get too big quickly. Map is huge so there is a lot of space to settle.

856 Replies 2,037,029 Views

Sure, I can do that no problem. It works well in my opinion. Right now I am on week 3 38 months. 3 Years have passed and my empire now has 6000 people in it and 4 major cities (I also play with lots of other changes, like larger populations, etc. otherwise there would only be like 600-1000 people in my empire at this point). Here is the link: https://www.dropbox.com/s/ys303vxs6ztfew

23 Replies 20,316 Views

I guess I see what you did, you changed the way resist magic works perhaps ? Also I see how the taxes work. You get a percentage of the max. The percentage depends on tax rate ?

856 Replies 2,037,029 Views