Xenogears is probably my favorite game of all time.
BlackRainZ
I read the OP but I am not too familiar with Gamespot's system of ranking.
No, according to my steam it is at number 18 not 8. 7 out of 10 is not pretty darn good. 7 out of 10 is just okay in my opinion. 8 out of 10 is good, 9 out of 10 is great and 10 out of 10 is amazing.
Here are the files again, just added in the Capital into coreimprovements https://www.dropbox.com/s/fojuty211758pro/CoreImprovements.xml https://www.dropbox.com/s/fybkg52twbnzah2/CoreAbilities.xml I hope I am missing something stu
Okay, well I added in the "Capital" to improvements but it still isn't working. When it is time to level up, it shows "Capital" in the level up menu with the other choices, it lists all the benefits you get by choosing it and it gives you those benefits when you choose "Capital", however, the town does not change to the Capital and is stuck at a lvl 1 village (shows the pop bar full showing it should upgrade to lvl 2) Also, adding Tow
Now gotta figure out how to make it so that you can only build a capital in a town with a tower of dominion, maybe just add TowerOfDominion and see if that works.
I didn't, I thought I did, maybe I just missed it, oops. That's a stupid mistake.
Also, I am sure you are aware of this but Procipinee can carry any buff without costing any mana maintenance so she can turn into quite the warrior with the right choices made. A hero with some other magic schools would be helpful too. I think that the Amarian faction should not suffer the minus 1 hp per level and Procipinee should get some serious buff spells. Perhaps global spells that give all units bonuses to HP and initiative and stuff. This is sort of done through
I understand Tuidjy. You are right about Procipinee. I was actually never arguing against you. I always play with a fire mage and am very successful with it. There are other ways to play, this is the way I like to play the game. I think Procipinee should get a magic school of her own, like Ceresa has.
[quote who="Tuidjy" reply="63" id="3262208"] Quoting BlackRainZ, reply 60Monsters are not that difficult to kill. That is just ridiculous. Especially on lower levels. I understand newer players may not realize it at first, but it becomes rather apparent. Umberdroths, etc. are easy enough with a few decent units and a few decent heroes. They shouldn't pose that much of a problem. I think the problem may be more exposed on smaller maps though. I guess some of the complaints people may
[quote who="leroy105" reply="69" id="3262325"] Quoting BlackRainZ, reply 68 and I just thought that post was a little ridiculous because it isn't that hard to kill monsters once your ready to invade. I was not saying that an army of umberdroths heading to your city on turn 60-70 is easy, but you also play on more ridiculous settings. New players who are playing on lower settings shouldn't have this problem, unless they are playing on a small map and get unlucky.<
https://www.dropbox.com/s/fybkg52twbnzah2/CoreAbilities.xml https://www.dropbox.com/s/fojuty211758pro/CoreImprovements.xml There isn't anything else changed in there, just the added capital city hubs.
That solved one part of the problem, thanks. However, I still can't figure out why when I select the "Capital" choice, it does not work. It does not change the town and the town just is stuck at lvl 1.
Let me call him up, although I do not think he has ever tried to make a new city type like this, but I hope he has an answer.
[quote who="Tuidjy" reply="63" id="3262208"] Quoting BlackRainZ, reply 60Monsters are not that difficult to kill. That is just ridiculous. Especially on lower levels. I understand newer players may not realize it at first, but it becomes rather apparent. Umberdroths, etc. are easy enough with a few decent units and a few decent heroes. They shouldn't pose that much of a problem. I think the problem may be more exposed on smaller maps though. I guess some of the complaints people may
This is what I have i coreabilities: Capital This is your Capital city. Your Capital is the center of your empire capable of producing elite armies as well as a center of magical might. K_Town_Thumb_02.png City <Attribute>
Hmm, I tried to add in a city capital option to the upgrade list. I tried it out in game and the option showed up when the city reached level two but it didn't show the fortress option, it gave me the option to upgrade to a town, conclave or capital. When I chose Capital, it did not upgrade as it was supposed to for some reason. Also, it didn't show the description I had written in the code but instead showed. SwapCityHubType</Attribute
Maybe, that might be the case. The code is still in that file but I am not sure how to get it to work. It didn't change over to the new cityhub I had added to coreimprovements, unless I needed to do something somewhere else. I can make the capital tied to the tower of dominion so it isn't a huge deal.
Also, Heaven, where is the code that has you pick which type of town you want. This is what I see in the coreimprovements file: For CityHub1 you got this and it upgrades to this: CityHub2 and this: upgrades to this: &
I tried to edit the coreraceconfig to this: CityHub1 CityHub11 cityhub11 being a different hub. It still built his first city as cityhub1 and not cityhub11, so how do I get it to follow the cityhub11 path instead ? If this is confusing, let me know.
Well he said Challenging wasn't working correctly and was getting certain bonuses it shouldn't have, which Brad said will be fixed.
Don't play on a small map. Play on a medium or large and you should have an easier time as well.
Monsters are not that difficult to kill. That is just ridiculous. Especially on lower levels. I understand newer players may not realize it at first, but it becomes rather apparent. Umberdroths, etc. are easy enough with a few decent units and a few decent heroes. They shouldn't pose that much of a problem. I think the problem may be more exposed on smaller maps though. I guess some of the complaints people may be having is also due to the fact they are playing small maps. The reason for
But, couldn't I use that code to set the "capital city" down a different path ? So if I were to put in the coreraceconfig this: CityHubCapital and then add in coreimprovements a CityHubCapital which upgrades to a CityHubCapital2 which upgrades to a CityHubCapital3, etc. that should make the city follow that path
Hmmm so if I use that code, does it already know which is the capital city Edit -- Would that work for custom factions also