BlackRainZ

BlackRainZ

Joined Member # 2383523
50 Posts 1,009 Replies 1,127 Reputation

Okay, well I added in the "Capital" to improvements but it still isn't working. When it is time to level up, it shows "Capital" in the level up menu with the other choices, it lists all the benefits you get by choosing it and it gives you those benefits when you choose "Capital", however, the town does not change to the Capital and is stuck at a lvl 1 village (shows the pop bar full showing it should upgrade to lvl 2) Also, adding Tow

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Also, I am sure you are aware of this but Procipinee can carry any buff without costing any mana maintenance so she can turn into quite the warrior with the right choices made. A hero with some other magic schools would be helpful too. I think that the Amarian faction should not suffer the minus 1 hp per level and Procipinee should get some serious buff spells. Perhaps global spells that give all units bonuses to HP and initiative and stuff. This is sort of done through

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[quote who="Tuidjy" reply="63" id="3262208"] Quoting BlackRainZ, reply 60Monsters are not that difficult to kill. That is just ridiculous. Especially on lower levels. I understand newer players may not realize it at first, but it becomes rather apparent. Umberdroths, etc. are easy enough with a few decent units and a few decent heroes. They shouldn't pose that much of a problem. I think the problem may be more exposed on smaller maps though. I guess some of the complaints people may

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[quote who="leroy105" reply="69" id="3262325"] Quoting BlackRainZ, reply 68 and I just thought that post was a little ridiculous because it isn't that hard to kill monsters once your ready to invade. I was not saying that an army of umberdroths heading to your city on turn 60-70 is easy, but you also play on more ridiculous settings. New players who are playing on lower settings shouldn't have this problem, unless they are playing on a small map and get unlucky.<

195 Replies 495,903 Views

[quote who="Tuidjy" reply="63" id="3262208"] Quoting BlackRainZ, reply 60Monsters are not that difficult to kill. That is just ridiculous. Especially on lower levels. I understand newer players may not realize it at first, but it becomes rather apparent. Umberdroths, etc. are easy enough with a few decent units and a few decent heroes. They shouldn't pose that much of a problem. I think the problem may be more exposed on smaller maps though. I guess some of the complaints people may

195 Replies 495,903 Views

Hmm, I tried to add in a city capital option to the upgrade list. I tried it out in game and the option showed up when the city reached level two but it didn't show the fortress option, it gave me the option to upgrade to a town, conclave or capital. When I chose Capital, it did not upgrade as it was supposed to for some reason. Also, it didn't show the description I had written in the code but instead showed. SwapCityHubType</Attribute

267 Replies 244,841 Views

Monsters are not that difficult to kill. That is just ridiculous. Especially on lower levels. I understand newer players may not realize it at first, but it becomes rather apparent. Umberdroths, etc. are easy enough with a few decent units and a few decent heroes. They shouldn't pose that much of a problem. I think the problem may be more exposed on smaller maps though. I guess some of the complaints people may be having is also due to the fact they are playing small maps. The reason for

195 Replies 495,903 Views

But, couldn't I use that code to set the "capital city" down a different path ? So if I were to put in the coreraceconfig this: CityHubCapital and then add in coreimprovements a CityHubCapital which upgrades to a CityHubCapital2 which upgrades to a CityHubCapital3, etc. that should make the city follow that path

267 Replies 244,841 Views