Stuie_

Stuie_

Joined Last seen Member # 2383066
11 Posts 383 Replies 531 Reputation

[quote who="impinc" reply="6" id="2880991"]Pretty sure Ctrl+E actually researches ALL spells. [/quote] Thanks - updated the OP with my complete alphabetized list.

10 Replies 48,309 Views

[quote who="Capn Darwin" reply="4" id="2880887"]Stuie, It appears to be totally broken in 1.19. I can't appear to mod any core xml in the data directory. Even recompiling the data.zip does nothing.[/quote] Yeah - I rolled back to 1.11 and got it working. Still wish these files worked in the mod folder though. Asking the end-user of a mod to overwrite vanilla files might not fly.

8 Replies 39,053 Views

[quote quoting="post"] Folks, Here is what I did to get my custom names working (lifted from my support post). Good News: I know how to get the two custom name ruleset files to work and have tested this successfully. Bad News: The game should be allowing mod file overwrite but it isn't. Not sure what other XMLs will not modifiy. Solution for Name Rulesets: [Snip ridiculously complicated instructions for getting

8 Replies 39,053 Views

[quote who="Heavenfall" reply="2" id="2880681"]Get titan's call, teleport around.[/quote] That works. I was hoping for a shortcut for the lazy. LOL Edit: Actually, just uncovering the map and then Ctrl+T to each sovereign works, then Ctrl+Z to run the game.

10 Replies 48,309 Views

[quote who="AlLanMandragoran" reply="52" id="2880662"]Thanks, Stuie. I'm gonna try the CTRL-Z thing for my AI analysis.[/quote] Just PM'd you in case you missed this! So you can ignore my PM. :)

54 Replies 61,480 Views

Posing more as I find them: Ctrl+W = Cycles through wall types for city. Shift+Ctrl+L = Lose the game Shift+Ctrl+V = Win the game (eliminates all other factions) The one thing I would really like that I haven't been able to find yet is a way to "meet" all of the other factions so I can watch their power rankings while running AI only mode.

10 Replies 48,309 Views

Posting this here because it has helped me with testing my (as yet to be released) Five Kingdoms mod. Originally from the "Cheats" thread in the main forum: https://forums.elementalgame.com/372995 I wanted to point out an important discovery I made; you can run the game in AI only mode by pressing Ctrl+Z, and Ctrl+Z again to pause. This is great for testing long term implications of modding on the AI. The other shortcuts from the original thread - note

10 Replies 48,309 Views

[quote]item[/quote][quote who="Eternis" reply="33" id="2758734"]A few of the ones in the op are a bit off from what I have seen : Ctrl+R = Research everything Ctrl+M = Give 1000 Resources Ctrl+U = Reveal Map [2nd time brings fog back] Ctrl+T = Teleport selected unit/group to cursor Ctrl+P = Grant selected unit/group's leader enough xp to instantly level Ctrl+E = Research current spell [I believe Ctrl+Q does th

54 Replies 61,480 Views

[quote quoting="post"] Guys, please, let me know whether it is my comp's problem or it is general. The damage dealt still is not shown properly over the heads of combatant. Furthermore, before by hovering the mass on my opponent i could see his actual HP, right now it does not get refreshed!! To know how much HP has my opponent i have to de-select my unit and click on opponent ... Takes forever and drives me crazy ... [/quote] Honestly, I'm not having

8 Replies 2,928 Views

[quote who="Heavenfall" reply="1" id="2878093"]There is actually a ton of small changes like these in every patch, way too many to print in the patch notes. I've found that the only way to know about all the changes is to compare the core XML of "before" and "after" patch (and read the changelog, ofcourse).[/quote] They have to have a comprehensive list of all the changes; why not release it? Is there a reason not to tell the end-users about all of the changes?

8 Replies 11,911 Views

I tried plain vanilla with only ACP, and there are some abilities that appear to be broken. These are the NPCs I've noticed so far that have no abilities even though they have them in the xml: Aniya Imuuskaenial It just happened that they were the first two I came across in the game I was playing. I uncovered the map and the rest of the NPCs that were present looked ok.

263 Replies 571,419 Views

Couple more things: The TacMaps folder in the zip file is empty. Are there supposed to be maps included at this point? None of the NPC abilities are showing up. I think this might be a conflict with my mod... I'll try running ACP with nothing else and report back.

263 Replies 571,419 Views

Really enjoying this! The new string quest (so far) is excellent. The only thing I would suggest is more proof-reading of the text. Part of the text switches verb tenses at one point, and there are some typos/spelling errors here and there. I'm really liking the objects that increase stats; I modded the game so that heroes get no points at level-up (since the AI doesn't take the upgrades), so the new items are very much appreciated! I was going to work on

263 Replies 571,419 Views

[quote] Honestly all the people complaining about lack of content never make it even 1 level deep into the forums to notice the amazing stuff the mod community is putting out there. Must not join the .... s [/quote] Let me preface this by saying I love mods, have worked on mods for other games and I am currently planning a decent sized mod for Elemental. But... Some people actually expect stuff to be in the game. :) There are people that don't l

254 Replies 119,304 Views

[quote quoting="post"] 3. There's been work to tactical battles. The AI is using magic in battles and seems to be somewhat smarter. I wish I had time to take this part of the AI over but Charles is doing a great job here and hopefully people will start noticing. [/quote] When will the AI not taking stat upgrades at level-up get addressed? Without taking their stat upgrades at level-up, most magic will be available only to the Sovereign, and the

62 Replies 148,317 Views

This problem occurs with AI Heroes as well. That means the AI can only cast higher level spells with the sovereign, and spells that rely on INT will never be very powerful. This really sucks the "magic" right out of the game. I would think this would need to be rather high on the priority list. Guess I'll either shelve it for now or start modding the magic system to allow the AI to use it with some effect...

3 Replies 11,086 Views

I had a game going 200+ turns, and thought I would check on how the AI factions were doing. I was happy to see most of the AI Sovereigns were level 6 or so, until I noticed that all their stats were still the same as at the beginning. Their hit-points are increasing, but they don't increase their stats. I can provided a save game if needed.

3 Replies 11,086 Views
Reply to Big maps? in War of Magic

I have to ask... are you using Elementerra? https://forums.elementalgame.com/395529

2 Replies 2,544 Views
Reply to Demo ETA? in War of Magic

Says something about the state of the game if they're not willing to release a demo that they've been promising for six months or more. ;)

26 Replies 21,003 Views

Looks incredible! I love the rolling feel to the countryside and the well defined areas of swamp and forest. The coastlines look awesome, too. My hope would be that we still have control over how much hill/mountain, forest, swamp, etc. we get on a given map. If you start adding in environments, it would be nice to control the percentage of those as well. So if I want to give the Fallen civs an edge, I could up the Fallen environment. Just a thought.

24 Replies 97,882 Views

[quote who="Kestral2040" reply="20" id="2871859"]update to prove I still love you, checked up and it will now be rolled into 1.2[/quote] Are the quest rewards getting updated? Pointless to add them if not.

27 Replies 26,231 Views

[quote who="Veristek" reply="3" id="2871520"]Has Stardock or the devs said anything about improving the random map generator or incorporating ElemenTerra in their next big update or the expansion?[/quote] Not that I have seen. Still leaves a bad taste in my mouth that I bought the game with the promise of "new randomly generated worlds" and instead had to rely on a mod to provide what any reasonable person would expect from that statement. But I'm getting free expansion pa

8 Replies 9,213 Views

[quote who="Heavenfall" reply="272" id="2871264"]There is no changelog for internal changes that don't affect the players. If you modded stuff you'll have to stay up-to-date with any changes by going through changes in the files. I can recommend winmerge.[/quote] Funny - I just downloaded that and already found the change. Now to figure out why you made it... :) Thanks!

457 Replies 637,238 Views

Is there a change list for 8.3? My custom elf faction is able to build Kingdom buildings now, and it was only allowed Empire buildings prior to this. Just wondering if there's a good place to start for hunting down the cause.

457 Replies 637,238 Views

[quote who="Island Dog" reply="19" id="2870241"]Yeah, your Stardock.net account (elemental, Impulse, etc.) is good for use at all our associated sites. When you head to WC be sure to do a clean login, or logoff and login again. [/quote] Just going to the downloads at the site, I had no idea that it was a Stardock thing. Thought it was just some random download service. :)

23 Replies 10,134 Views