It sounds like you want tutorials and not campaigns :d They could be a bit of both..
joasoze
Sometimes I feel that I dont want a patch, cause I enjoy the game right now :d Its the levelling of my Sovereign and troops in general. It scratches my itch in the same way as Kings Bounty (which I highly recommend everyone to try).
If it was up to me, they could scrap the campaign. Its sandbox all the way :d
You do get defensive bonuses and city militia, but I agree that it is no real substitute for walls and such on the battlefield. I would be happy if the city militia got stronger when you built stuff like city walls. It would be a good start at least :d
I dont see this spam on challenging, but when I went up a level from challenging they got cities, armies and everything a lot faster than me
2 mat/2 grain does not a successful city make. If you spam them, they would hardly ever grow. There are antispam mechanics in the game already. I would much prefer to find a "real" spot, but could fall back to the 2/2 if not. Would be fun to try methinks.
Umber can build cities without grain and would get a 2 mat/2 grain on any tile that is not normally suitable for settling
Please make Umber unlikable, tough as nail, unfriendly, nasty bastards that will survive where others would falter :d Thats how they play inside my head. This could be done by: Having extra cost for recruiting (as it is today) Need less food per population (we eat of the ground, what others throw away), a small bonus to growth as we attract all the scum that roams Extra constitution, but slightly lower intelligence on average Negative diplomatic
Wait could skip your turn, but give + to initiative for your next turn/round
I have a question about spellcasting on the world map. As I understand, my enemy has to be in my territory if I want to hit him with bad spells like pillar of fire. Does my Sovereign also need to be inside my territory? I tried yesterday to cast, but I couldnt. The eney was within my territory and my sovereign was inside the domain of one of my outposts. How does this really work?
I promise you. Ogres and Drakes make Umber very cool mid/late game
[quote who="Das123" reply="11" id="3105626"]I prefer FE over CivV at the moment and agree with many of the observations expressed in this thread. The areas I feel Civ is better than FE presently are: Resources are more meaningful. Iron for example dictates the number of a particular unit type that can be built rather than accruing each turn. It would be interesting in FE if each Iron mine controlled allowed you to build an elite unit right from the start; each Grove reso
Gimme more :d As Umber would be nice
7. I dont really see city spamming in my games (medium map, challenging). Since you divide growth between cities, its no big deal to have fewer cities than them.
2. When you level a champ/soveregin you sometimes can choose to increase in magic skills (like fire magic level 2). Just get your ppl to level a lot and the choices will come :d
Does production of units cost population?
When I look at the magic tree there are rings, weapons and such that comes from crystal (I believe). I have gotten mage units, but do I have to specially design units myself to get soldiers with for exampel crystal swords? I havent tried this myself as I play Umber and usually use Ogres and Drakes late game :d
The magical weapons should have special properties. My suggestions In addition to normal damage they can do poison, fire or other kinds of damage A weapon could take 2 hitpoints from the user each time, but do 50% more damage to enemy Magical arrows that always avoid dodge Magical shields that increases dodge, makes user resistant to poison Make the crystal weapons different
I am having a great time playing this game already. What I fancy is the buildup of heroes and units. I also love the danger that sometimes come out of the fog. In my last game two collossi (or whatever) started roaming around my outposts and eventually wiped them out. I love that. I would also (as everyone else) like more flavor in the game. Some suggestions: I would like quests CIV IV style. Build 8 groups of archers (within a timelimit) and get
If you have a weapon that gives flaming dart and you have the skill to cast it as a normal magician, then you can cast it twice each round of battle with the same unit. Its REALLY useful :d
Is building on resources like shards free? It appears so to me. Pioneers should have higher cost (taking about 3 turns to produce) and there should be a gildar cost for building on resources. The map painting is ridiculous and cost nothn. Ogres, Drakes and such should take more than one round each to produce. 3? On the other hand, as Umber those Drakes are game winners :d
Q: Will adding the trait Accuracy to my archers make them do more damage
Q: How much does normal units actually improve from levelling. Is there an formula, or do I just have to look at stats?
Q: When you build on a mine inside an outpost, does it cost anything? I cannot see any cost, and I think there should be.
The dont always attack when you pass. If you look at the sovereigns of the AI, they will very often have 5-6 injuries. That means that they do get into trouble somehow and are not "protected" by monsters