joasoze

joasoze

Joined Member # 2381274
100 Posts 1,821 Replies 27,408 Reputation

I agree, BUT monsters should be more aggressive too. As it is now, hardly any monster will attack cities or outposts if you only kill the mite infestation

2 Replies 1,766 Views

Yeah, now I remember. What I do is click on "enemies in your territory". This will normally get me to the monster that has destroyed something.

4 Replies 4,701 Views

[quote quoting="post"] I pre-ordered the game a few days ago and played 1.5 games so far (game #2 kept crashing on "end turn", so I abandoned it). The game is promising, but there is some work left. I know what a beta version is, so I have no problem with this. I also know that I cannot expect a full manual and have to find out many things myself. But after some experimenting and searching, several questions remain unsolved. Can someone please help a total beginner in the world of eleme

4 Replies 4,701 Views

We are past the point of such changes. What we could do it make monsters tougher, so that you need units to help. Could also be helped by making monsters more aggressive.

30 Replies 13,202 Views

Could we pretty please with sugar on top have a slider for monster aggresiveness? As it stands now, the monsters do not punish expansion, they dont come for you ever and they dont defend their area. I want a slider like Docile - Tame - Normal - Roaming - Aggressive - Nasty [e digicons]:')[/e] And bring Umber back ! [e digicons]:troll:[/e]

7 Replies 4,208 Views

Its a bug with henchmen (Altar). Its been with us since they made henchmen. I am a bit surprised that the faction specific stuff hasnt been fixed yet. How can one balance a faction that does not work as intended? Henchmen that you design very often cannot be produced afterwards (they are not in the unitlist)

5 Replies 2,699 Views

I am not saying I can beat the settings (havent tried). I dont custom make my sovs either. Just use the stock ones. I play on hard, medium map and dense monsters. My biggest problem right now is that the world is so tame, that you can expand with little chance of being whipped by the wild.

29 Replies 21,463 Views

A lot of people loading Beta 5 will notice that something is different, but having difficulties putting a finger on what it is :d

38 Replies 79,012 Views

I cast Shadow Rift three times inside another players city radius and nothing spawned. When I cast out in the wild, an army spawned immediately. This cannot be right?

0 Replies 1,359 Views

and another thing. I got a random event (I think it was that all units in production got finished), and I clicked too fast by accident. There was no notification on the eventlist to the right. It should be added there, so that I could see what it was.

3 Replies 2,254 Views

Usually when I play, I quit when I have the upper hand. Its just too much work to see it all through when you know you are winning. This time I did it all and it was interesting. Settings: Large map, Hard, Dense monsters, Cesera (spelling?), as presented by game, Resoln. The start of the game went as usual. Lots of mites, bandits and wolves. Got two shards and thereby two death demons (the ones that split). These demons was split to max on the bandits, mit

3 Replies 2,254 Views

I agree. The monsters should also be more aggressive about attacking outposts and cities on challenging and beyond

1 Replies 3,896 Views

@spriditis - I agree. There is little wildness to fight, so its just killing mites/wolves/bandits and producing pioneers

37 Replies 76,558 Views