I REALLY wish that this could happen when humanoids take a city. Bandits should get visions of grandeur when they take a city and make their own little kingdom.
joasoze
Starting with two rather simple normal units would make us able to level normal units from the start, while not blocking the early production queue. Would this help the early game a bit?
You are shaming the real trolls by calling these sad ppl internet trolls
Keep on posting bugs guys. They normally add a few during the week before release on thursday. And the rest go into the que. I am guessing we are at least 4 patches from release.
But Umber should be one of the main races. THE MAIN RACE actually. Guess they are too cool to be balanced....
I have to deduct a few points for losing Umber on the way :(
In my last game on hard I first lost a city to 6 air shrills, and then my best city ever :( to a Slag. This was on hard and pretty early game. The world seems to be more dangerous now. I love that.
The world is a lot more dangerous in the new version. THANK YOU!! You have made it!!!
I agree that the city militia seems a bit underpowered now.
There is gonna be a new category on all porn sites soon: Mites and Darklings
It looks rather simplistic, but that doesnt have to be a bad thing. The video shows turnbased combat which I like, but no empire management, which makes me wary.
I had the same a couple of weeks ago. Got no pioneer.
[e digicons]:beer:[/e]
But its go big or go home in this game. Let him have his power!
[quote who="Bobofett" reply="16" id="3237677"] Then again the US is the only current superpower [/quote] By what standard? The US is on the verge of going broke it seems to me? Only surviving by the fact that dollar is still standard for payment of oil and other important trade products. But we are nagging eachother CAUSE WE HAVE NO PATCH....
[quote who="Trojasmic" reply="12" id="3237670"]The question I always ask my European friends is, "how do you feel about sorting?" with the day in front, it makes sorting kind of difficult doesn't it?[/quote] We mark the field/row as date and use something called computers to show us the information in the order we want.
Lets just say that the US format of Gammit isnt taking over the world soon: http://en.wikipedia.org/wiki/Date_format_by_country
[quote who="TheProgress" reply="108" id="3237522"]Improving the tactical AI so that it recognizes kiting (or specifically, the dangers of it) would go a long way to improving tactical combat without limiting the player to prevent kiting in the first place. [/quote]If you focus on initiative and movement there is not much the monsters can do about kiting.
@Frogboy. Just dont forget to give us Umber back one day!
@Frogboy. I think this game is moving in the right direction and with good speed. Since first impressions are vital, it is important to get the buglist down to a minimum before release. People have a tendency to take the first vocal comments as truths and never adjust that opinion. Therefore I hope for a few more bug/balancing patches before release. Dont rush it in the final stretch of the development. A good example is the disappearing cities/resources/AI empires. This bug is
Hm... I have played FE for countless hours and random events are incredible rare. I have only seen one random event ever as far as I can remember. Looking forward to the spider one. Thanks froggie!
I fall down on Heavenfalls side here. A high level unit is well worth upgrading to a higher cost.
I would like more stuff like this. A portal sending out spider armies every round until the spider queen protecting it is killed. A monster that goes around killing other monsters and making copies of itself (like the demon splitting Resoln)+++++
@mastroego - If you just put fancy graphics on top of MoM, I think you would find the new game not as fantastic as you remember it. The times have changed, we want a lot more from games today.
The removal of regeneration in tactical is to avoid cheese tactics I assume (hit and run if you have high int). Good riddance I say :)