[quote who="WildBoarPie" reply="2" id="3661337"] Thanks very much for those good words. It's been a great fun mod to play around with - though has been done over a long time, started over a year ago. I hope to find some time in coming months to make a few refinements. Interesting that you noticed the waterfall artifact. Water (both the sea and rivers) are very nearly opaque in vanilla FELH - When I first worked out how to make water more transparent, I found graphic
iceboy105
Thanks for all of the help!
[quote who="Primal_Savage" reply="1984" id="3679140"] Quoting iceboy105, reply 1981 Returning to this great mod and thank you! If I wanted to get rid of all AI cheats (Such as the AI Sell Spells and the 150 Gildar AI bonus at game start how would I do this? Any other AI bonus cheats to know about? Seems like the AI can produce m
Also I don't think a lot of people know about copying your files into the core files. I just did this and it fixed a lot of crashing issues for me! A lot of people probably just don't pay attention and put all the files into the mod folder only like I did. This would be my first tip if people have crashes!
Returning to this great mod and thank you! If I wanted to get rid of all AI cheats (Such as the AI Sell Spells and the 150 Gildar AI bonus at game start how would I do this? Any other AI bonus cheats to know about? Seems like the AI can produce more units faster? Just looking for an easier game.
[quote who="Makinus_" reply="2" id="3490572"] There is also several instances of the AI not even founding the first city - i found several times the the enemy with their startign units "frozen" on their starting positions, with several places available to create the first city nearby - sometimes on the same tile of the units.... [/quote] I reported this bug a long time ago in one of the beta patches. It has never been fixed thus I gave up on the game and ever buying any DLC.
This game is unplayable for me until this whole mess is fixed. Frogboy is one stubborn mule to keep denying all of the player evidence of this that keeps getting posted :(
[quote quoting="post"] I like Pariden. A lot. I have two small suggestions below I would like to timidly propose for a future patch, because I would like to like them less. Currently, I am forbidding myself to play as Pariden. It's just too tempting. I'm happy to see the AI play it, because it remains unaware of Pariden's potential, but I wonder if Pariden is an incarnation of the Dark Side in a prettier form. While the miscellaneous p
[quote who="Frogboy" reply="8" id="3392923"] It's primarily used by the AI to determine the depth of its various internal search trees. For example, a lot LOT of time is spent by the AI evaluating area threats. The intelligence factor helps determine the radius for those searches when it builds its threat matrix. You get into diminishing returns in a hurry (let's face it, if an enemy is 100 tiles away and moves at 2 tiles per turn, it's not really very worryable0.
[quote who="Heavenfall" reply="5" id="3392908"] It also gives a bonus to AI resource production.[/quote] So what is the highest intelligence setting you can give it without a bonus to resource production?
[quote who="BlackRainZ" reply="45" id="3392837"] It is no problem updating it. I suppose I could at least keep it updated (for compatibility) if no one else wants to. I could even expand on it but I don't know if I will have the time to do that. That is up to blue though, if anyone can contact him.[/quote] Please do or tell us how :)
[quote who="Heavenfall" reply="2" id="3392797"] It is one factor that decides how much time the AI spends on deciding what to do at the strategic level. The more time it spends the better decisions it cah reach, and thus becomes more difficult to play against. I believe valid values are 1, 2 then anything above 3. So if you crank it up to 1000 it will act the same as if you set it to 3. [/quote] If that is the case then why is the insane setting set to 10?
Anyone?
COS Update?
Update for LH?
Great mod! Update for 1.3?
Compatible with LH 1.3?
If challenging level AI is using 100% of its algorithms at 1.30 AI Intelligence Factor then what does the 10.0 Intelligence Factor setting do for the insane setting? What cheats are given above 1.30? I can not find an explanation for this anywhere? Challenging <AIEconomicRatio&g
[quote who="Kongdej" reply="1" id="3135155"]Can you check if you turned "Smart Player Colors" on at some time? Cause they aren't really smart. Sincerely ~ Kongdej[/quote] Thanks this worked!
[quote who="mqpiffle" reply="3" id="3135220"]Caravans show up when an economic treaty is established between two nations, and a road is set up between the capitals. I believe it is purely a cosmetic feature.[/quote] Well they are showing up AI stacks and in tactical battles too!
This would improve the AI greatly!
[quote quoting="post"] So I'm fighting the kraxis, seeing a lot of "unfalling legions," and in general keeping things under control. Then Kraxis decides to invade my territory with an army of four ophidians. Since they don't get snake worship and no faction that does is in the game, I'm tempted to call this one a bug-- how did they get their hands on ophidians? Of course, if somebody knows exactly how they could do this, I'd love to know how
Is this WAD?
I have tried to design it but it never shows up?
The Yithril have built one in my game. Are these not out of the game now?