The problem with this, that I've found is that it doesn't treat the zoom wheel when clicked down, as a middle button, for registering purposes. I did find a work around, which required me to map the "Middle Button" to one of the other ones. And I just tested it and it works. But there is an issue with at least my mouse in that it won't let it work. I even thought there might be a press both buttons as a work around in other games, but no combination elicited the response I needed shor
Gorstagg
Thanks for posting the preview Frogboy. The current build has done it's stated goal at this point, and I for one look forward to the improvements, you've indicated. As it is, right now, it is truly as you said. Not Fun right now. And that's more due to the factors in place. All sovereigns should start off with a move of 4. They are sovereigns, and should be the unit we explore the world with for a while. But also, as it relates to other military units though, there also needs to
Here's a big one that I found while playing. I wanted to switch my game music seemlessly. But what I had to do was turn off the game music, and then just play my Winamp. And I know that several MMO's and other games have a built in music player, that either utilizes one of those music playing programs, or is one of it's own. But I think that would be really cool (even if it's a feature update after the game goes live.) Cause there are times, when I'm exploring that I w
[quote who="Zamul" reply="3" id="2651282"]You send them to another city, and when they arrive they will start going back and forth, trading. They're like the freighters in GalCiv2. When they've traded back and forth a couple of times a path is formed, and a little after that a road is formed.[/quote] Call me crazy, wouldn't that make a TON of sense to put that into the unit background information, so the players don't have to guess?
[quote who="ShivaX" reply="30" id="2649994"] #2) Condense it. Theres just too many damned techs that do little to nothing. Like... a whole tech for daggers? AND one for short swords? At the very least those two could be combined into just one crappy tech that noone wants that they take to get to long swords. Add in that most pieces of gear don't actually do anything other than look different and you have issues. I mean hardened leather and regular leat
[quote who="ghog69" reply="20" id="2649934"]*I don't feel like there is enough to do on each and every turn. I seem to be skipping ahead many turns at a time to get to something important (i.e. building completed, unit spawned). Before I know it, I am a few hundred turns in. Maybe it'll help if we can actually battle monsters we can defeat in the early levels, but it's tough to see that right now. Maybe when the high-level spawn gets fixed much of this will change and I hate to suggest that c
Some things that I think would help. Village Mayors, who you can set on autobuild, with the settings defined and set up by the player initially. So that way they don't have to worry about having to do the same thing for five or six cities. Also there should be some generic town council advisory board, to give you ideas on what it needs to continue to expand. Huts, and gardens, and so on. And maybe a military advisor, to help you get a better handle on unit construction, giving you tip
I've encountered an issue where the game does not recognize when I push in the Zoom Wheel, so I can change the orientation of the map, and I know of no other way to do that so you can swing pan your view around. I don't obviously have this problem on a regular mouse, but this one for some reason, is just simply not recognized within the game. Though scrolling itself, to zoom in and out works fine, but I'm stuck at that odd initial orientation.
Yeah, I confirmed this as well on both my XP desktop, and my Vista Laptop.
I figured, I should represent MN.
Cause your a decent human being. Thanks Kyogre12.
I'm still working on my story, I've got get some rest so that way when I come back to it, and add to it. It'll be something really fun to read. Good for you for posting this here though.
Okay, so I've set up a wish list for this game over on my EBGames.com account. But for the life of me I can't figure out how to share it so I can report it to the Army. It does let us send it as an email notification, but it requires us to have an address. And that while technically works. It just doesn't feel like it's supposed to work that way. Y'all know? Does anyone who's successfully listed their EBGames.com wishlist to the Army know how they did it? I figure, the average intelli
[quote who="kryo" reply="2" id="2647673"]"Soon"[/quote] Isn't that supposed to read "Soon™" Brought to you by Soul Sucking Airlines. Draining your life forces, one more turn at a time!™
[quote who="zampolit" reply="35" id="2647602"] It's obvious there are a few people who are gaming the system. OP is one, creating a billion threads I'm sure he submits. Kyogre some how has 1700 points. This game will be won by who can spam and game the most. I gave up on the first day when these guys had 600+ points within hours. Ok, so that's the second post of you complianing about your unimagination and lack of effort. Guess we don't need to tal
[quote who="Sanati" reply="24" id="2647628"]I think it's possible they were never planning for an August release. Throwing that date out there as well as implementing the Army system most likely got many people to preorder over the past week or so, and once beta 2 starts all of those people will be charged and gain access. This could be a huge burst of funding allowing the devs to continue working on the game until February without budget issues. I don't mean to say they were tryin
[quote who="Tasunke" reply="22" id="2647620"]Ah ... yea, all delays on features seem to be just a matter of them not having the proper AI code. Once the AI is completed, we can use the feature (against AI and each other) and find any possible bugs, noob traps, and "best answers." A sign of a really good game is something like this ... "Well, it would be really awesome if I had A, B, and C ... but well, im kind of in situation X, so its probably b
I know this may sound counter, and possibly presumptive. But as it relates to them pushing these out until Beta 3. I'm going to posit a belief, and though it may be wrong. My guess.. they are specifically, not bringing in things that could because of the technical issues, cause people to have incorrect impressions
[quote who="Peace Phoenix" reply="1" id="2647548"]Localization of SD games are generally a nightmare if you want to have an up-to-date localization since SD provides lots of free updates that include new contents. There was this thread https://forums.elementalgame.com/383390 on the same subject. Maybe it already contains the answer you are looking for.[/quote] Good job Peace Phoenix. The Search-fu skills are strong with this one.
I would also add that being a Elemental Army recruit does not require you to preorder, or beta test. Just share your love of the game with others. Hell share your issues as well. This army promotion here is more along the lines of a three fold multi-staged attack. 1. Reward fans for participating, and doing what they already were doing. 2. Generate buzz and awareness as people who care, share their personal experiences with others. 3. And to get folks t
[quote who="Gorstagg" reply="12" id="2646414"] Quoting zampolit, reply 11 So in a sense if it's too out of date, you could point that out. And it would make sense, and oh, probably keep people from essentially wasting our collective time trying to go by the rules as written. All of my diggs(pre 9th) that were rejected did get "out of date" as the reason. Go recheck, calm down, and breathe. I hear you Zampolit, but my were not noted for that. And the base
[quote who="Dethedrus" reply="19" id="2647203"]I followed the current Digg requirements (about Elemental and only posted by IslandDog) and every single one was denied. Any particular reason?[/quote] It's possible that you didn't link to the Who part of the digg page. So they couldn't verify that you had indeed dugg it as it were. And it's possible something got missed when they were going through it. I would send Island Dog a private message, (unless that's counterm
Alright, this was a good primer post about what's In, and what's not in. My first observations. Great, it'll be going live just as I get off my vacation. Irony is full of that! *Grin* (Though to me, it's not a problem, I've had a decent vacation.) Next, I found myself thinking out loud. Beware the consequences of "Armies are not Stacks". But I feel I think I understand the significance of that statement. When you form an army, it becomes o
I like this take on the effects of a war. Long wars of attrition, do affect the morale of the fighting forces. (Well that and in the real world idiotic leadership, ordering things because they can, though not because it's a needed goal or actual necessity. In this case I would reference the great HBO Series Generation Kill, as it's based on the article published by the Rolling Stones Journalist.) Now that all said, I think for a future expansion for morale, it could be something that
I've heard Brad talk about Steam in the past, and discuss the merits and lack thereof. While I do like Steam, as a tool. If Impulse has the same price point as Steam, I've still gone with Steam. Just being honest. That said, I do prefer the ethical side of Stardock. And can't even see the remote need for them to branch out into the alternative distribution sites. Just doesn't make any solid business sense. I guess it's a good question, as it got Brad to respond. It just would