Ok I just dont get it. This is the 3rd game in a row where my sov. (in early game) has the traveler boots, but they do not appear on the equip screen. If I go to trade or to the store, they show up in the inventory. So what gives? There is no indication why I cant wear them. Very frustrating to not see them in the equip screen. By the way, this only happens to my sov. Other characters in my realm can see and equip the boots. <
drtechno
Ahhhh ok I get it Rabenoff Thanks !! Have to make it clearer a bit in the manual but I get it now :)
Hi guys. Neither my sovereign nor my adventurer, who are both level 2, cannot start a quest location that is labeled level 2. I can confirm both chars are level 2. When I mouse over the quest location, it states "quest loc level 2, your level 1" even tho both of my chars are level 2. I can send the save game if that helps.
[quote who="clockwerk" reply="68" id="2728625"] Quoting drtechno, reply 59 ?? You guys must be smoking hasheesh. I have an ATI 4850x2 on Win 7 64 bit and I have yet to see a memory leak crash since the release 2 days ago. Laugh. No. Even Stardock admitted there was a problem with ATI cards.[/quote] Yes but they said they fixed it.. and I dont have a problem on that exact setup
?? You guys must be smoking hasheesh. I have an ATI 4850x2 on Win 7 64 bit and I have yet to see a memory leak crash since the release 2 days ago.
@kyro - regardless of how many foes were killed or their difficulty?
Hmm.. One of my guys got 50 xp and the other only got 5? I suppose thats because one did the damage while the other one just sat around so it makes sense. Anyone else confirm this?
Actually, I rather like the amount of updates from Beta 4 to the current build. Its certainly more of a game now. And the UI is much better at providing information However, on the battle results screen, what does the number after the Crown represent? The other stuff on that screen I have sort of figured out (damage taken, etc.)
Ok When I get home I will check it out. Maybe post some screenshots of a couple maps if they are representative. Thanks for the cheat tip. I knew there was something like that but you just saved me some searching.
@Ross - I would just rename or move it as opposed to deleting, just so you can undo it later. I am at work so I havent tried it yet, but someone should post up the name of the directory we need to move/rename. Also, can someone just try random generating say, 5 maps, and telling us the result of how they came out ?
Sorry but I had to create a new thread, "This is horrible" was a stupid name of that thread that turned into a discussion of the maps, and the random map generator. So has anyone actually tried the improvised random map generator (read- move/delete the seeds folder) to see what the results are? It could be half decent, or it could be horrible (many 2-3 tile islands would be considered horrible). Sure, maybe you don't have an IDEAL location to start a cit
Ok, so to get back on topic for a minute, for now we CAN get random maps ?? (by moving the seeds folder?) By the way, Yes they should have put fully random map options into the initial release (if you don't like them or complain of unbalancing, don't use the option.. SIMPLE.. but don't take away the option from the rest of us that do) but for now, is it really that hard for people to move a directory ?! So, in short, correct me if I am wrong: YES t
Might as well ask now while I wait for the final release. How do you transfer items from one character to another? I had my sovereign update his equipment, and I wanted to give the old weapon to I think my merchant character. However, I put them in the same stack, and could not figure out how to do it. Clicking on them did nothing except equip.
Hi just a quick suggestion again since I noticed it unchanged on the pictures of the Gold version. In the Unit Designer, Troop Roster, there is no "sight distance" information on the unit card, and therefore, no way for me to tell the difference between an observer, scout or peasant. They all might have the same movement, attack and defense, so it is confusing when it shows that they take different materials to build. You currently have to remember that one
Hi. In one of the games I just started, the tech tree is empty. Its strange because the games I played yesterday with the same version had functioning tech trees. Do you want/need the save game file?
Yea Agree Spaghetti. Frogboy, unit design screen does have Combat Speed listed (at least in Beta 4). But they dont display Sight Range. I would attach a screenshot but need a host site :(
Couple of quick things that aren't explained at all that I noticed as I started it up for the first time-- Inns and quests - are these only valid for one quest per level? I did one quest from one inn, found another level 1 inn, but nothing happens when I move onto it. No more quests?? Unit info screen on unit designer - All the unit stats are posted EXCEPT SIGHT RANGE ! Right now, just looking at it, I have no idea why I would ch