I thought the manual already stated that the difficulty settings take that into account. i.e. the lower difficulty settings have the AI with a limited set of algorithms to evaluate human responses. The easiest difficulty level does NOT have all of the AI algorithms enabled (according to the manual). About the only thing you can't do with the default difficulty settings is have the AI with a limited algorithm but have the money cheat enabled (doesn't make much sense anyway).
drtechno
Ok.. as long as there is an answer Just because if my nonoptimal defense is a 8 (assuming I know the weapon system my enemy prefers) I will now be tempted to bump it that extra 1 to get an additional unit of defense as soon as possible. Thats good to know.
Actually, most of you are WRONG. Unless the manual changes, here is the way it works (please see the manual which is already posted up in 'draft' form on the boards). Ships fire individually UNLESS combined in a fleet. In that case, their attack value is combined against a SINGLE target (each round of course). Multiple fighters against a single capital ship WOULD work if the fighters are combined in a fleet. Here is an direct quote from the manual on this exact situation: (quoted
Just a quick question thats important but not addressed. Non-optimal defenses are counted at the square root of their value. Is this number then rounded down or rounded up ?? i.e. is a nonoptimal defense of 8 worth 2 or 3 defensive points ? Thanks