I thought it was maybe an old video thing but I have an new machine now and it's still there. Been around as far as I can remember from WoM. There is a blue ambient light that appears on everything in the 'paperdoll' window. I can't tell if it's supposed to be a shadow or what. It appears to come from the right, behind the character. The most striking effect is on a sword, no matter the color of metal it will appear to be dyed blue. <
dctrjons
[quote who="halmal242" reply="85" id="3237747"] This.[/quote] Ditto. I just don't have a problem with my troops competing with the AI, but I tend to like trying to avoid 'magic' in this game. I like the magic system, I just kind of like the challenge of getting around it to see what it does. I really am disappointed with the possibility of losing squads, I really don't see how that could provide any fix that something else m
Uh, not really related to the mod...lol still in Beta mode mentally...but really?.. a mod already? And with apparently a bunch of 'stuff'? I'm suitably impressed (don't get to use that word often). Is it really that easy to mod now? (Not to take anything away from the mod.) I just honestly didn't think to see anything like this for months after release. Credit to team if modding is going to be simple enough and stable enough for people
Bah, Elemental 'points', FTP, DLC economy...only way to go.
I think I might go with the ole 1.5 too. And quite frankly I don't feel it's a bad score...I mean it is a classic, beating it would be pretty damn hard. If I ignore the trip-ups and mechanics nuances that I feel are lacking I would lean more towards 3. I mean, to me a score of 4 would essentially be a 9.5+ out of 10. A little 'out there' for a Beta build. I think a key problem is the setting, a barren wasteland. I mean...that's a rou
[quote quoting="post"] I would really like some additions to stream line the melee screen for battles. I would like all these to be available from the melee screen. Have the ability to turn off weapon and/or death animations to speed up battles. Have a button/keystroke for the current unit to take 1 turn on it's own. Show owned shards so we know where our strength areas are. When giving spell damage estimates, give actual range of values in addi
Oh, it makes perfect sense in terms of gameplay. Being able to switch weapons adds the potential for too much cheese with the more powerful weapons late game and removes a significant portion of planning ahead. The point is to have your units focus on their combat roles, and your weapon is a key part of this. Being able to switch would in fact remove a large portion of roleplay and tactics. It removes the need to choose. An archer can still fight in melee if yo
My defense against maul is to close my eyes and cry until it's over.
Essence is just the generic name for a commodity that breaks the third wall. Essence is essentially virtual cash. it plays on the idea of "essence" being vague and ethereal...which to the characters in-game it is. But to you it's a 'real' thing. You will be able to buy dyes for your champions' magical gear, and even new accessory slots for various visual 'upgrades' (they will have no impact on game-play.) You will also be able to trade in essence (a
Thread....starting to spiral... This was to find out who does (not) use Steam and why. Not to change people's opinions.
I love the functionality of Steam, hate the program. It keeps my games centralized, up to date, easy to reinstall. I've never run into any problems with it. It has saved me time, an 'alot' of money, and I have found games and developers I never would have...and it costs me 1/2 hours wage. The program, TEARS up my machine. It likes to pop in the foreground (even though it's not 'really' there), tends to eat far more memory the longer I
[quote who="StillSingle" reply="5" id="3167495"] What about "dodge" while prone?? I've seen that, I was like WHAT???!?!?!! [/quote] Guess you've never seen a Jackie Chan movie.
Multiplying the gildar seems a little "tacked on". And I'm not really sure what the use of it is. I don't really have problems with cash till later when I have tech to actually buy stuff, like equipment and heroes. To me, right now gildar isn't a problem whatsoever, in fact pretty well balanced. If I NEED gold...it hurts a bit. If I plan ahead and watch my funds, just tweeking the tax rate a little is more comfortable. I don't really 
Not going to read these, just in case something similar is added. But I assume these fit under the "random events" category. Which, quite frankly, I know will be in the game but not sure the current status of.
[quote who="Poko8" reply="5" id="3167165"]There should be a third option when they try to kick you out, "Bugger off, declare war if you have to, but I'm passing through" and then they have the option of declaring war or not. Call their bluff basically, especially if you're more powerful then they are.[/quote] I forgot about this...but I feel the exact same. If I want to declare war, declare war. I don't think the option of 100% chance of co
I play hard? (whatever one level above normal is) and I tend to play defensively. Near mid-game it's very common for my score to be around, even under 100, while larger civs are around 300+. And when I finally get moving I will start chewing on the lower end civs while trying to keep the higher end occupied (paying others to fight them and otherwise staying out of their business) and fervently keeping my borders locked down above all else. By the time I start tak
ARG I didn't even think about asking if there were any. But seriously, this is Beta. USE CHEATS . It can help test out...well whatever it is you want to test out. Lol, thanks for asking, I even thought of this before. I wanted to teleport one of my heroes somewhere to see how something (forget what it was) worked. But I knew there wasn't any way to cheat in the game. Again, ARG.
I used to think it should prioritize researched you've started. But now I think the random allocation makes more sense. I mean, who knows what it is you will learn from the yokels from across the river? How to sharpen sticks 10% faster...or how to tell a stallion from a nag. AHH, just had an idea... why not a pop-up after a trade? You have learned X points for tech A, Y points for tech B....etc. Just to help since...for one you may not
I'm at a loss on this one... kicking AI out of territory is kind of a pain. On the flipside it is annoying to sit at a border and repeatedly try and get though an outpost maze, hoping on certain turns the AI doesn't kick me out and hoping roads and my move count will get me to a 'safe zone.' Cheesy on my part. It doesn't make sense to make the borders = walls, but the mechanics are annoying and I don't know the rules between when I get kicked out or
[quote who="sratner" reply="2" id="3166837"]How about while casting a spell? Right now my caster happily interrupts his casting animation to counterattack, then returns to pondering about that fireball.[/quote] You mean you can't? Pfft, not a problem for me.
Here's my problem, end of the trees do not make sense to me. If magical weapons and armor are in fact a device independent of standard issue equipment. Why then does the magical tree get a bonus to all weapons and armor and the warfare tree gets none? I think Refined Attack and Refined Defense need to be move to warfare. The magic tree could get like techs but fitting to their nature. Perhaps an equivalent to Refined Defense (with a different name) an
Quests in general need a redo...not the quests themselves, but feedback into what is going on story-wise...and a real meaning to the choices. As of right now it essentially is pick the first option until you 'win'. If you lose or essentially come to a battle that is currently impossible to win, reload a previous save-game and wait to take on the quest when you feel you've got a strong enough army. Kinda takes some of the fun of the mystery of a new quest.
I'm not sure what version...but I think nearly all abilities could be used at range, even bash. I think it was a bug then, they may have fixed it more than it should have been. I do think these abilities need to be addressed with at the very least better tool-tip info, before and after you 'buy' them. Then they need reevaluating their common-sense ranged viability. To me it would make sense to be a ranged attack(gambler's strike), same for the
I think this could be an important part of the balance for some player, especially new ones. I know I didn't even touch taxes for quite a few games, and then only for a few turns to get what I wanted. Malsqueek mentions that he needs it to compete with the AI in the beginning, I realized I do the same thing, but I never thought of it as cheese. I don't thi
[quote who="Malsqueek" reply="15" id="3166773"]I'm finally starting to accept the fact that the "No Taxes until you are out of money" and "Use your early mana income to boost production and research" strategies are essentially required for any kind of start to completing with the AI.[/quote] I'm going to address this issue in a separate topic if it hasn't been so already. I don't think the problem is the strategy or doing it in game, to me it makes sense. B