[.915 BUG] You probably shouldn't be able to counterattack while prone
Is this a bug?
Is this a bug?
or stunned... yeah i think this is a bug
How about while casting a spell? Right now my caster happily interrupts his casting animation to counterattack, then returns to pondering about that fireball.
You mean you can't? Pfft, not a problem for me.
I do that all the time myself!... oh wait >_<
Sincerely
~ Kongdej
What about "dodge" while prone?? I've seen that, I was like WHAT???!?!?!!
Soooo many things you can do lying down, sooo little time... ![]()
Sincerely
~ Kongdej
Guess you've never seen a Jackie Chan movie.
Humperdink: I think your bluffing.
Westley: It's possible, pig. I might be bluffing. It's conceivable you miserable vomitous mass, I'm only lying here because I lack the strength to stand. Then again, perhaps I have the strength to stand after all.
Inigo: [to Buttercup] Help him.
Buttercup: Why does Westley need helping?
Inigo: Because he has no strength.
Humperdink: I knew it! I knew you were bluffing! [Inigo points his sword at him] I knew he was...bluffing.
Im confused
... doesn't take much these days tho >_<
Sincerely
~ Kongdej
I agree that you shouldnt be able to dodge or counterattack when prone, ive put a bug in for it. I'm fine with counterattacking when casting, i think its less confusing than wondering why your unit didnt counterattack in some situations.
make it a high-end dodge trait! ![]()
Sincerely
~ Kongdej
Can't skewer the other guy while down and looking helpless ? How many movie endings would they have to re-write to make the bad guy win ?
That's fair enough, I agree that would be confusing.
Another idea, resurrected from discussion in 425343:
A counterattack could interrupt the spell, being clearly indicated by "spell interrupted" message. Then mages have a choice: battlemages may carry a dagger/sword to defend themselves in melee at the expense of their spells, while archmages skip the blade to focus their attention entirely on their spells, and give up the ablility to dish out free damage in melee. The blade initiative bonus adds even more choices to the mix.
On the other hand, fast attackers who spot a caster with a blade can try to force a counterattack to interrupt the spell.
Roll. Great trait for those assassins, if only all of them didn't already take Graceful to avoid being knocked down in the first place ![]()
Shh
, I always ignore stuff like that ![]()
Sincerely
~ Kongdj
Forget graceful on high level assassins, most heroes are mounted...
Graceful is for the initiative bonus, knockdown resistance is just a freebie.
I know WHY you would TAKE graceful, I don't know why you offered graceful as the reason for pointing out that assassins don't have to worry about knockdowns... when in fact, most heroes in general don't worry about it thanks to being mounted. That was why graceful was useless before it got the buff.
Misunderstood. I interpreted your "forget graceful on high level assassins" to mean "one shouldn't take graceful for high level assassins".
Very fair point about mounts, I don't remember the last time I saw a prone champion. I actually find it strange that all mounts provide immunity from knockdown; this severely handicaps air elementals and makes titan's breath somewhat underpowered by the time you can actually cast it. I'd be ok with this bonus being restricted to epic equipment and the more massive of the mounts like the warhorse, bear, umberdroth, and that giant spider thing that comes with one of the champions. Standard horses and wargs provide movement and initiative/capacity only.
If Isildur hadn't countered whilst prone Middle-Earth would have been f**ked.
Good point on Isildur
I favour ditching the no-prone ability from horses.
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