taltamir

taltamir

Joined Member # 2334181
40 Posts 719 Replies 1,517 Reputation

[quote who="RedneckDude" reply="8" id="3261179"]I'm not viewing Windows 8 as a Windows 7 replacement. Not even as a tool or a useable OS. I see it as a toy. And I got it for 15 bux....so I'll use it to familiarize myself with the OS for the upcoming repair jobs I'll be getting...hehe.[/quote] I view it as an upcoming learning experience for MS.

58 Replies 198,615 Views

[quote who="Gaunathor" reply="1" id="3261375"]That is already the case.[/quote] No it isn't [quote]You can best see it in the equipment screen.[/quote] How does seeing it in the equipment screen AFTER buying it help compare weapons in the shop BEFORE buying them? the shop interface compares HP, Damage, Defense, and Move. The hero screen compares ALL attributes of an item. For example, you could buy an item that reduces your dodge without noticing because do

8 Replies 15,912 Views

Percent has a different meaning than percent point. The UI's tooltips often uses the symbol % to incorrectly indicate pp. This is especially confusing because typically games will include a mix of pp and % yet call them both % as if they are the same thing. Granted pp is not a well known symbol so I would suggest using "%p" with a hiergamenon entry clarifying. (even though the official recognize symbol for percentage point is pp and %p is not) For example

0 Replies 5,925 Views

[quote who="seanw3" reply="5" id="3257012"]You can just continue playing after you win conquest. It's more of a we are stopping your score after you have won the game thing. Not sure why you care.[/quote] I just confirmed this is NOT the case. Upon killing the last adversary I saw a cutscene, clicked through 3 screens showing me my score (only buttons back and next are available there). Then presented with a credits scene which had two buttons: 1. "done" which dump

6 Replies 13,942 Views

[quote who="Sarudak" reply="1" id="3256983"]This is a feature. It was listed in the change logs. Keep in mind you are playing a game not a sandbox...[/quote] Removing a feature and calling it a feature does not a feature make. And I want to play the game as a sandbox, why am I not allowed? (only reason really for me to do so is the lack of a "just one more turn" when you win)

6 Replies 13,942 Views

1. Sandbox is no longer allowed (I can no longer disable conquest victory!) while "just one more turn" is still not available after winning a non sandbox game. 2. The description for Enchanters faction trait does not specify it grants access to scrying pools 3. I attacked a bandit camp that granted me a scroll of fireball when I won it. I did not have such a scroll before attacking them. During the fight against them, the scroll of fireball (which I did not yet have) appeared

6 Replies 13,942 Views

[quote quoting="post"]go into the my games\fallen enchantress directory and rename it to something else (or delete it entirely).[/quote] Worth noting. This is NOT at: \My Games\Fallen Enchantress but at \My Documents\My Games\Fallen Enchantress Where is by default C:\Users\YourUsername\

85 Replies 264,454 Views

[quote who="Jythier" reply="46" id="3253293"]I wish they'd work on making better pictures than just making them lighter and thinner.[/quote] [quote who="Daiwa" reply="47" id="3253650"]Well, can't blame the display for the content. 57 channels & nothin' on... but nothin' never looked better![/quote] I believe he meant pictures as in image quality improvements not movies (which is a rather obscure slang, but one I came across before)

52 Replies 112,212 Views

[quote who="GFireflyE" reply="357" id="3253489"]Caravan routes of two AI nations should NOT be allowed to choose a route that crosses through your territory. That's absurd. Likewise, if no route can be established, then no treaty should be available. Also, if a route is obstructed, the treaty should be cancelled.[/quote] Suspended not canceled.

357 Replies 610,922 Views

[quote who="Frogboy" reply="84" id="3251026"]Certainly the conditions on the ground at the time help determine the decision tree CEOs have. As a capitalist pig, I am very much against the government taking the position "at a certain point, you've made enough money." But as a private citizen, I certainly feel that way personally - I work for "free" at Stardock (i.e. I don't take a salary, dividends or disbursements) other than health insurance. That way, every cent is

207 Replies 524,137 Views

[quote who="Alstein" reply="82" id="3250789"]If you look at standard economic theories, the net result would be that the US would go down to the global mean, maybe slightly above, but it would be a drastic reduction in our living standards-[/quote] Only in the very short term. In the long term it would mean a higher standard of living. Not RELATIVE quality of life, but absolute. The gap wouldn't be as big between an american and an african but both would be better off (the

207 Replies 524,137 Views

Rather then lower cost for raise/lower it should be made more reliable. I cast it repeatedly on a mountain without being able to do anything much. It also undoes some of the changes (not to mention some raising/lowering occurs when buildings are built near). If each tile had a proper "height" figure (that was visible to player) things would have been better.

357 Replies 610,922 Views

[quote who="Mistwraithe" reply="50" id="3249005"]What surprises me is that no one seems disappointed about an employer trying to coerce/threaten his employers into voting their way.[/quote] 1. It is as much "coercing" as when a father says "if you take up jim's offer to run drugs for him you will get involved in bad stuff and could get all of us killed". Is he "coercing" the child not to hang out with jim? No, he is just warning them of very real consequences (or at least what he

207 Replies 524,137 Views

[quote who="seanw3" reply="247" id="3249123"]The goal should be to avoid spells that one-shot powerful enemies. Magic attacks should do less damage, but be affordable to cast every turn. I think the problem with firedart is that it is the only ranged spell. Focus makes that spell do double damage. It gets way out of hand because none of that is tied to Path of the Mage and firedart increases in power per level. And none of this is going to miss or be resisted or is currently reduced by AI ele

357 Replies 610,922 Views

You know what, shards should not even give spells bonus to power (or maybe only get a small increase at 1 and 2 shards and that it)... Shards should mainly give a pool of "free mana" that recharges to full every turn, but if not used is wasted. 15 mana per shard. So if I have 3 shards I got +3 mana gems per turn (permanent mana storage that can be traded and stockpiled) and a 45 a turn in discretionary pool. If I use 49 mana this turn then I have burned 4 mana gems. W

357 Replies 610,922 Views

[quote who="Emperorjarin" reply="238" id="3248964"]And again, I would remind you that my good pal Herpicus can deal over 60 blunt damage from an equitable number of traits and a Maul. He will also be better armored, possibly have more health (not taking magic traits makes Adventurer's Boon a no-brainer) and not require a single point of mana to deal damage. Again I ask, why would I want a mage when I have Herpicus?[/quote] Exactly! mages SUCK! Derpicus is even

357 Replies 610,922 Views

[quote who="Emperorjarin" reply="228" id="3248909"]Exactly. As it currently stands, I find myself using magic in primarily a support role, even with a mage who has level 4-5 in all elemental books and life magic, simply because it's far more efficient for me to have a high-powered champion or group of troops. Part of this is by design; spells like fireball and blizzard have a cast time, and while that's important for balance, by the time I get my spell off, the enemy army

357 Replies 610,922 Views

This is not a poll, it is a questionnaire inviting long drawn out discussions (the likes of which were already done to death in other threads). A proper poll should condense the various view points from such a discussion into a single question and multiple choice answers where you pick out ONE of the answers and vote for it... aka, people's sole answer should be "I vote A" or "I vote D" on the poll.

44 Replies 23,025 Views

[quote who="Frogboy" reply="30" id="3247728"]To put it in video game terms, think of taxation as a royalty. If my game is doing gangbusters, then I don't care as much if the royalty percent for the other party is high because I have enough. On the other hand, if things are tighter, then an increase in royalties can be problematic. And that's the issue we face here. [/quote] Well... 1. Every business goes through ups and downs. If the taxes are ra

207 Replies 524,137 Views

Very good point jam3. Simultaneous enemy move is a big issue. TBS means turn based strategy. It means each player takes a turn not a rapid real time strategy that is paused until the player hits "turn" and then it happens real quick and pauses again. One more issue to add to the list of things that NEED to be solved before the game goes gold.

148 Replies 329,286 Views

[quote who="Alstein" reply="11" id="3247699"]Monsters could use some more interesting behavior, but that's stuff for a 1.1 or 1.2 patch.[/quote] There is not going to be such patches if the game is a flop and it will be a flop if issues are not addressed. FE is rife with unresolved issues and pretending they do not exist is a recipe for disaster.

29 Replies 17,332 Views

[quote who="LORD-ORION" reply="26" id="3247678"][quote]If any new taxes are levied on me [insert threat] [/quote] This is the actual content of merit and speaks volumes about where the real entitlement mentality exists. You are ridiculous if your position is that productivity and profits to the wealthy over the past 30 years justify a decrease in taxes after watching the results from 2004 until now. Dissipate fractional reserve currency on schedule or else...[

207 Replies 524,137 Views