a good start with heroes would be: 1. All of them can cast spells (no need to imbue) 2. All of them are equipped with the best weapon, armor, and enchantments your side has. you are responsible for leveling them, and without significant investment in leveling up they will not stand up to a squad of fully equipped units... but they make good generals, and with significant investment they CAN stand up to a squad.
taltamir
[quote]1.risking your spouse early to have an extra combatant (or channeler as I use her) but potentially being easier for her to get killed and let you without heirs (and knowing that you cannot marry again, that's quite a huge of disadvantage). 2.let the spouse if safe place. At least unit you have got the max kids possible (4) from her (him if you go female). Once you have all the babies, it's not so important if the spouse dies (hopefully not, specially if channeler).[/quote]
you shouldn't need a divorce, you are widower, you should just be able to remarry. @ Wintersong: Should he have forced his adventurer warrior wife to be barefoot and pregnant in the kitchen where she is safe from bandits instead of letting her lead armies to battle? PS. I am pretty sure you were joking though :P
[quote who="Annatar11" reply="1" id="2734665"]I think ship exploring is a little wonky.. in some cases it's been giving stuck turns. Does it happen still if you do the same thing but having a land unit explore instead of a ship?[/quote] yea, I fogot about that bug... ship exploring sometimes got stuck and prevented me from manually ending turn... I am not sure if the infinite turn skipping happens if its a land unit, I haven't tried.
sometimes i don't get one. sometimes i get one. sometimes i get a broken one (coming from a random place off screen, or flickering, or something)
I agree with a lot of what you said, but there are some issues: 1. for some reason I am not a big fan of the wesnoth battle system, so I see no reason why replacing current system with wesnoth's would be a good thing... that being said, I am also not a fan of the elemental battle system. 2. Every city being able to eventually build everything is not really a BAD thing. Personally I like that, it feels stupid that a CITY cannot build any schools / workshops / whatever because i
if I turn on auto turn ending, I sometimes have an infinite loop of turn ending until I go into menu and turn off that option. to trigger it I have 2 ungarrisoned armies, I set one to explore (a ship), and send the rest into a town (my chaneller and his retinue, they were 1 step away from the town). the game then skips turns rapidly non-stop... taking the chaneller out of the town somehow doesn't stop it, only way to stop it is to go into the menu and turn off auto-turn.
I am trying to figure out if I finished the campaign or if it bugged out on me... I washed ashore, set up a city, contacted the queen, killed some darkling, killed some trolls, killed some monsters, found out about the dragon, killed the dragon. Then there was a video saying the queen is sending her daughter to spy on me... and I got dumped back into the main menu. Did I finish the campaign or is there more to it?
Well, My last save was 10pm... the game crashed at 2:30am... so i lost 4.5 hours of play there... I will migrate the install from my 2 platter 640GB WD Caviar blue to my intel SSD G2 80GB with trim... hopefully that will improve load and save times. i actually looked up the planet amounts of the other empires and my own... mine was 208... went all the way up to 350 before game crashed. AI was: ~60, ~30, 5, 4, 2, 2, 1, 1, 1, 1, 1, 1. went down some before the game crash
so... like... i made a post before reply #47 and the forum ATE it... its just gone and I have no idea why. I don't remember what all i said there but i will try recreating it.
[quote]The technology system is nice though, as is the exploration and colonization. The economy is interesting, but it needs some balancing (first it was too easy to go into a debt death spiral, now money is too easy to come by...), I think they will get this sorted out, or at least provide the ability to mod it to where it suits each player.[/quote] The economy death spiral was strickly a bug where the economical AI simply crapped out above a certain amount of planets and stop
alright, i just "finished" with a sandbox game (no victory conditions)... i did really well, making me rule 60% of the galaxy with a human monarchy... there are about a dozen single planet (or under 5) empires who sprung from independent colonies (I am definitely disabling the option for them to do that next game)... I have never started a war with anyone, I end wars quickly... later i started ending wars with the subjugate result because otherwise they keep on declaring war on me.</p
the game is cool, but the lag is unbearable. it is only using 30% of cpu but its fairly choppy... as is expected with hundreds of colonizes planets and thousands of civilian ships per side flying about doing stuff. they desperately need multi-threaded support
i think it hasn't been implemented yet.
essence is only required to make cities on hostile terrain. it is very hard to see with current graphics, but once you start a city it will convert deadlands into good lands which you can then build cities on for free. Essence is meant to be the be all end all, it is what makes you live 800 years, it is what must be used to restore the land, and it can only be gained in level up. the vast majority of spells will not use essence. so far essence is used for: 1. c
I am not really bothered that its an unnamed spouse. I can imagine a loving relationship between my avatar and his spouse instead of it being a recruitment of a champion like buying a horse in the market. Although, marrying another channeler seems to be the most sensible idea of them all. unifying your side. it would be really cool if it can be used for co-op. :) that being said, it makes sense from a variety of game design reasons not to do that...
I am playing Beta 1G: Update 2... and I am really not sure what essence actually does. I know it takes 5 of it to create a city on unclaimed land, and that my max mana = my essence. thats pretty much it. oh, and that i can bequeath it to others, and that I can only gain more on levelup... anything else that it does? does it help in combat?
it is currently really hard to tell if land is reclaimed or not... please make it easier to distinguish deadlands from reclaimed land.
did you research the ability to build a farm? do you have enough gold? do you have enough "tiles" left? (the level of your city determines how many tiles it can support, if you maxed it out you need to either level the city, or demolish something. It is possible to build tiles that will prevent the city from leveling at all, and require demolishing and building something else, like huts, to allow the city to level up).
A borderless window mode appears like full screen mode, it takes a tiny bit more of ram. In exchange, you get instant and perfect alt-tab capability, less bugs, and an overall more pleasant experience. You don't have to worry about accidently pressing the windows key, and you can switch back and forth between this and other applications. it would be great if elemental supported a borderless window mode (for examples of implementation, see mass effect 2, but not 1)
1. select "register serial". it will only auto register serials that have been pruchased from within impulse after the game is available for download (from my past experience). If you preorder you need to manually input the serial (which you got with the email). you can also do look up serials first. 2. check "show prerelease versions" 3. select check for updates. this should allow you to download.
[quote who="GW Swicord" reply="19" id="1966091"][quote] Quoting taltamir, reply 16This thread really got me thinking. If I understand right, you could spend a lot of your personal power reinvigorating the land, making a nice territory full of cities, perfectly aligned for max density, and full of farms and roads and no bandits. as one of the posters described. Or you could leave your terrain barren and instead focus on making yourself or a few choice heroes more powerful... I just figure
This thread really got me thinking. If I understand right, you could spend a lot of your personal power reinvigorating the land, making a nice territory full of cities, perfectly aligned for max density, and full of farms and roads and no bandits. as one of the posters described. Or you could leave your terrain barren and instead focus on making yourself or a few choice heroes more powerful... I just figured a "rewards for being bad" kind of scenario, where you would focus on your own power,
[quote who="Luckmann" reply="11" id="1964120"]But yeah, as far as I know, Digital Download is always global (why wouldn't it be?).[/quote] According to shitty companies (aka, not stardock), it wouldn't be available worldwide for the same reason they have region locking... For example sony says "the sale of Japanese PSPs to the UK could hurt their ability to exploit the "excitement and anticipation of the market.""