taltamir

taltamir

Joined Member # 2334181
40 Posts 719 Replies 1,517 Reputation

My level 35 sov goes into battle with some irrelevant mooks that he can 1 shot kill and which do 1 point of damage if they hit, and miss 90% of the time. I have life, earth, and air books. If I do auto resolve the AI somehow wastes ALL my mana (hundreds of mana) on the battle even though it doesn't need to cast a single spell.

0 Replies 1,318 Views

Eh, I think cities should provide 10x the build rate and 2x the gold. I am not kidding about those figures. Maybe then my level 35 sov would actually have to fight more then just militia... or maybe I would fight with mor then just my sovereign as units would be viable. As it is building anything except your sov's / heroes XP is a losing proposition.

4 Replies 2,423 Views

[quote who="Frogboy" reply="14" id="3069807"]Well, I remember that as the monster difficulty goes down (for the human) it goes up for the AI (i.e. the monsters go after the AI players more).[/quote] When does monster difficulty go down? the game states difficulty goes up with every defeated enemy civilization.

30 Replies 27,326 Views

[quote who="Mtrixis" reply="47" id="3069805"]How exactly do you balance top level spells that are effectively free? How do you balance tactical combat mana availablility if there is no cap on mana spent in tac combat? How do you balance high powered spells if there is no limitation on using them every single turn?[/quote] Why would you waste a whole turn casting such a useless spell? 1. It wastes your turn. 2. IF they fail a resistance check it wa

77 Replies 173,204 Views

I just killed Sarog and got his Horn as a trophy with a nice window asking me which city to place it. I beat sarog twice already as well as several other elemental lords and none has ever showed this screen (I think it has to do with leveling up screen blocking it, or with having received other rewards this turn already). The times I beat sarog were the same game, only before reloading an earlier save to do some bug testing. The other elemental lords were some in that

1 Replies 1,621 Views

Opening the Ascian temple quest has me fight some fire elementals and fire snake thingies. It also spawns about half a dozen of them in a wide (6 square or so) circle around the temple location. Sometimes some of them spawn on open sea. They cannot be interacted with, they cause graphical abnormalities, and they corrupt any save made afterwards such that trying to load it results in the game crashing.

0 Replies 1,246 Views

I got a corrupted save (2 actually) that crash the game every time I try to load them with 100% reproducibility. Do you guys want that? Also, you guys need an FTP for this. any other method of sending it over is ridiculous. I also have 32 such files already (and each one is 3MB or so)... Heck just give us a proper crash report tool that, if elemental crashes, automatically prompts us to state what happened and then sends that particular zip over to you with the report and

75 Replies 61,240 Views

OP, good points except [quote] 10. Cannot access my desktop with ctrl-esc: The game sorts of keep running in the background and even though i have access to windows without the game crashing, i cannot use my desktop.[/quote] The game is running in "full/borderless window mode", it is far superior to regular full screen which gets bogged down, crashes, or just takes dozens of seconds to switch back and forth. The game is running in windo

9 Replies 53,869 Views

First, all of the things are perfectly clear... well to me at least you somehow managed to get confused. 1. "-10 metal" is a 1 time cost not a seasonal cost and is fine as is. 2. "+1 maintenance" can be renamed as you wished, fine. 3. "+1 materials" is fine and should not be saddled with a stupid " [to the computational seasonal output of the city]"... Also cities don't output materials. When you settle a location would have between 1 and 5 materials, and

11 Replies 83,528 Views

You know what. I don't think this needs changing. You did do something, you survived a hostile world where monsters walk up to your cities and exterminate them. The enemy just happened to not be a survivor.

30 Replies 27,326 Views

I went on a quest to explore some ancient city, I had the option to flee or fight the golems. I chose fight I got dumped back in main map with a quest saying: "Varda Kill the guardian statues" No golems ever spawned. Reloaded and tried again 2 more times with same result.

0 Replies 1,241 Views

Maul gives you continous attacks at -3 accuracy each until you miss. This has 2 bugs: 1. when combined with poison, if the first strike lowers the enemy to 1HP and then the poison finishes them off, a second strike will be attempted against their corpse and the game will hang. 2. My accuracy is 137. I have over 99% chance to hit most enemies. I tried over 50 attacks (I counted) every single time without exception the first attack hits and the second is dodged. I believe t

10 Replies 32,793 Views

[quote who="Kamamura_CZ" reply="39" id="3069500"]MoM had casting skill that limited mana pool usable per combat. I think the system worked quite well. My fire archmage with Evoker 3 can deal ridiculous amounts of damage with flame darts.[/quote] And my melee sov can solo armies without breaking a sweat. In fact I just finished a game with a level 36 sov who soloed every single thing on the map by itself. I never used an army OR a champion in a fight. I just finished the master

77 Replies 173,204 Views

[quote who="vieuxchat" reply="30" id="3069447"] Quoting StormbringerGT, reply 29I kind of like the whole lord of the rings feel you get from getting heroes together and getting to work. I just wish late game was like the later movies where the heroes also had to rely on armies to finish the job. Hum... I reminds me that there's a lack of "army" traits like the "+1 init for the army". There could be "+1 in stength(or whatever you like) for adjacent units)" or "+1 move in ta

68 Replies 144,575 Views

If I win the reward from the arena, a sword called mehrune or nehrune (forgot which) (edit: reloaded and now it says "heartseeker" is the swords name), I am offered a chance to fight some obsidian golems and if I win he will "teach your smithes my craft" (whatever that means) I went for it, beat the golems and I didn't get the sword. I have no idea if he taught my smithes anything either.

5 Replies 11,343 Views

The master level air spell celerity gives +1 initiative for 250 mana and 0 maintainence. It specifies that it permanently increases initiative and it specifically and explicitly states that it can be cast on the same unit more then once. However, trying to cast it on my sov a second time gives me an error saying that I already have that spell cast on him. Also, if it permanently increases it really should be in a different form (say, like the feats you gain on levelup)

0 Replies 3,041 Views

[quote who="Michael_Zett" reply="12" id="3067128"] Quoting taltamir, reply 2This is stupid. Its the magic amazing super technology of a pack beast... there is no justification for out of combat weight limits. Especially for potions which are supposedly very small and light. It's not so much realism I had intended but solving the "I carry around unlimited eqipment"-problem. Adding all equipment to the weight-system is a way to solve this problem

15 Replies 10,981 Views

[quote who="Autarkhos" reply="13" id="3066239"] [quote who="taltamir" reply="12"]If you are sitting on your arse then how do you expect to gain more mana?[/quote] Considering I'm getting 20 mana per season (if not more, with certain builds) at midgame... Quite easily?[/quote] A pittance. Conquering shards, towns (to build stuff in to gain mana) etc gives me far greater mana income than that. Saving up for some turns before going into a tough battle

77 Replies 173,204 Views

[quote who="Toraa" reply="9" id="3067654"]What taltamir is proposing is essentially a return to the original MoM magic system. I guess that ship has sailed… The sovereign being able to participate in person is part of the core concept of elemental from the beginning, I doubt it would be changed at this point, so again the solution is seeking balance. On the other hand, I´ve read several people missing the original MoM concept of the reclusive wizard, disliking the adve

68 Replies 144,575 Views

[quote who="mqpiffle" reply="6" id="3066271"]I agree that out-of-combat weight is inconsequential. I do feel that weapons / shields / armor should have functional weight as well as an item weight. Without using a strength prereq per se, the item could have a certain functional weight value, and the wielders' initiative and accuracy could be negatively affected if their strength falls below the value.[/quote] They already are. Your initiative takes penaltie

15 Replies 10,981 Views
Reply to Why "Attack" ? in FE Beta

Attack = Hit chance Rename it to damage.

17 Replies 6,794 Views