Adding to what NJ just said, we all know a lot of magic was gutted with/when the new magic system came into play. There's like a great void of "stuff" and that's what I hope to plug in with what I started here. I definitely want to give it that D&D touch. Mostly since those groups who started their own are kind of quiet and none of which picked Forgotten Realms already. The one area I was most familiar with. Though I do look forward to seeing them
Supreme Shogun
Thanks Harpo! Also, I've uploaded all my work from this weekend. It's by no means perfect, but here it is. 2 Factions for play are added, Zhentil Keep and New Phlan. Anyone remembering Pool of Radiance ? Yep. Timeline is ~~ shortly after those events. Right, also going to need to put file POR.png in the Mods/Gfx/Logos folder. If 'Logos' doesn't exist make it and toss it in there. Right. I'll get the readme straightened out on that
Pic test, uploading a screenie to Flickr, so I can post latest work. Link: http:/
This faction stuff is harder than I thought. I can make a custom faction with the faction creator IN the game. I'm not getting to pick it as a faction to play against though.
I just want to add here that calculate works in non-damage type spells like enchants. I didn't get minvalue or maxvalue to work, but I did when I used just internalname="Value" , I had a base of 10 adding to it a variable amount. Hope this helps. Happy modding.
After modding a few spells myself, new thoughts came up for more stuff I wanted to implement. * A cone area of effect, emanating out from caster. * A line area of effect, emanating out from caster. I would like to say that modders could use these with abilities too and not just spells.
Well. Perhaps I can work something out, since I'm one guy with a really ambitious project here. *puppy dog eyes* Any thoughts on doing a little work here and there for the D&D project? I can set aside time to work on a group project, sounds fun. Back on topic a little, next update will add in a couple factions I researched to add to the Forgotten Realms pack. I'm going with Zhentil Keep, and New Phlan for my first two.
Thanks for the really cool crests, Wintersong! [e digicons]:inlove:[/e]
Anyone is welcome to join me in making the Dungeons and Dragons mod. I'm slowly learning myself, and would appreciate the help. If you are interested at all please contact me. Whether its spells, items, factions, champions, or you name it. Thanks!
False Life is level 2 spell, 16 mana, 2 mana upkeep and, and duration was set to -1. Also I might add to check it, I kept mouse over HP after it increased, tool tip will tell you base hp, +% due to race or sov bonuses and + how many from False Life. Woot! [e digicons]:beer:[/e] [e digicons]:thumbsup:[/e]
Latest update, v05 , False Life adds variable hp equal to 10 + caster's intelligence bonus.
Thanks both for your advice. After some testing of my own, tried False Life with the suggestion NimbyJester said and it works! I didn't get anything out of min/max but assigning my final calculation to an internalname="value" worked.. Variable strength enchants here we come! Edit: For Clarity, Min/Max try was first. Just using "Value" was second try which worked.
I notice my peeps having to move around other faction's units in MY territory when I have roads between towns and stuff that they should be using. Instead, the units are wasting turns going around. "Rome may be that way, bud, but make sure you get off the road for any Legions. " It just doesn't make sense to me the game should handle movement like it does. Makes me want to cancel all treaties just to throw their units out. [e digicons]>:([/e] <p
[e digicons]k1[/e] . WTG! Nice guide.
Question: have you gotten an enchant spell to work with minvalue and maxvalue? Just wondering if something I did wrong or non-damage spells don't work like that. Most things like Bull's and Mage armor etc. are a fixed amount. False Life I was trying to use our formula of 10hp + intelligence modifier again. Seemed like it didn't work at all.
Update today & 3 New spells added: Bull's Strength, False Life, and Spiderskin. Not sure if can get a few more in before the weekend, but this weekend I'll spend time and work on some of the FR part of it.
My guess is this announcement: "We're making an announcement in 2 weeks after the BCS is over. "
Update tonight. New version has Expeditious Retreat and True Strike. Glowing Ember: I am not familiar with it, but on googling it I take it that Pathfinder rules was designed to be compatible with 3.5 version. That's what I was going for. 3.5 that is. Feedback is very much welcome and appreciated so are suggestions.
Also can think about debilitating spells like enfeeble and feeblemind. *evil laugh* [e digicons]}:)[/e] . Hmm I can make a book of druids, book of clerics, book of bards, book of pallys, book of rangers, that player must research in order to have access (unlock). Each spellbook's spells tie directly to proper casting attribute. Can give druids better results on summons. Hmhmhm. I wouldn't put it too far into tech tree, two bran
Looks like in fixing the spells with the Intelligence modifier used, I broke Ray of Frost. I'm going to work on giving it a fixed value of 3. Reason it worked before was that I guess the computer added zero to my min and max values. When I went back to fix spells, I took out that part. Also a new spell implementation idea. Examining how existing spell blindness works, I think I can make a spell that positively affects target unit. Sweet. True
Oops. a missing equal sign was causing crashes. Fixed and re-updating.
Uploaded v02 with the fixes to intelligence modifier.
Another thought asking for ideas on. How to implement saves and/or determine if Sleep/ Hold Person works ? Funny how these things come up now. I hadn't thought about it, or have an answer for them yet.
Going to throw out another design question, when looking at spells... Magic Weapon and GMW confer pluses to a weapon. I was already considering adding 3rd level spell flame weapon to add to the damage.. So umm do you think working on monsters to only be damaged by +1 or greater, +2 or greater, etc. is doable or too complex and don't worry about it? It's not an immediate concern but will have to look into in the future.
Also the changes to calculate alone didn't work. I'm not sure it was INT or Modifier.. but from now on I'm going to refrain from using both in my variable names. I've got one test spell working. Won't be too much to fix the other damage spells. But it's late. Look for update tomorrow~ish. [code="xml"] &nbs