Just finished it, and enjoyed it. Final boss wasn't nearly as challenging as it should have been, but the ending is fantastic. I love Animal King Turret. Overall, was great. Co-op looks more challenging and intense, but I've only just peeked. As for the optional items/animations for sale, I don't understand why anyone would complain about it. As Pacov said, it's all unnecessary fluff, for people who really want something unique. They didn't gut lev
louist
Played through the first dozen or so levels. So far, so good.
[quote who="Tridus" reply="275" id="2924057"]Star Ruler is also on sale right now, which is kind of strange. I was pretty tempted to buy it at it's sale price but the uncertainty over when it's going to vanish changed my mind. Maybe it'll go on sale on Steam.[/quote] It's on sale through GG
While I don't feel the same way as WhiteElk, the part where Brad said he's never seen Valve as the competition made me raise an eyebrow.
Yeah, I really prefer the cloth map for its clean, cartographical aesthetic. But it is the buggier version of the two. I should load up the campaign again at some point. It had a number of walls that restricted access to parts of the map, and were only visible in the 3D map. 3D users clearly see a wall blocking the path, but anyone using the cloth map was given no indication at all.
[quote who="Lord Xia" reply="4" id="2923074"]So...you created this account and posted here for the sole purpose of saying that impulse is selling XIII with a DRM you don't like? Huh, you know, Stardock doesn't even own Impulse anymore. And calling people Bros? Really? I wish all this effort would have been for something funny. [/quote] Well... technically... Stardock still own impulse until "some time in May." Just here to help :P
I wish they were the worst of Elemental's bugs. Unfortunately, though, they are still a pain for anyone who plays using the cloth map.
[quote who="StevenAus" reply="1" id="2921966"]I think this is due to having a similar or same quest on the active list, or already having the maximum number of active quests. But I agree, it should be fixed. Best regards, Steven.[/quote] Well, this inn was next to my starting location, and I believe it was the first or second one I tried to visit.
Caravan attacks use their death animation.
I'd like to see some filling out of the diplomacy and adventuring tech trees. I'm not sure what I would add, to be honest, but right now they don't offer you the choices the other trees do.
Obviously, yes. But some bugs (asymmetrical map ones, for instance) won't cause a dump, and many of them actually fix themselves with a save and reload (making a save file useless as well) :(
[quote who="Dsraider" reply="3" id="2921511"] Reporting the bugs would allow them to fix them faster.[/quote] You're right, it would. Unfortunately, when I say I see some bug or other ever 4 or 5 turns, I'm not kidding. And reporting each one of those is a monumental task. I can't focus on enjoying the game while documenting, as best I can, each bug, rounding up the evidence, creating a dropbox account, uploading it, grabbing the links, and making a post here.
There is an Inn next to my capital that I cannot interact with. This is a problem I generally see 2-3 times over the course of a medium game. Here's a save game: http://dl.dropbox.com/u/25859091/Broken-In.EleSav
Stable? OOM errors still happen to me (on medium maps) about once an hour. DX crashes occur if I alt-tab. Tactical combat still freezes, forcing me to use auto-resolve, likewise, I get a general game freeze once every 2-3 hours which requires closing Elemental with the task manager. I still get the odd crash on save/load, late-game slowdown can be killer... And that's ignoring all the little bugs, like phantom quest huts, asymmetrical cloth/graphical maps, random building placemen
Is that it has exactly what I'm looking for in a game. It's a pity then, that Elemental is still almost unplayable. I can't go 4 turns without a bug in some form ;(
[quote who="Heavenfall" reply="6" id="2920900"]Warlords Stars! [/quote] Yes Yes Yes, A Thousand Times, Yes!
[quote who="ElanaAhova" reply="9" id="2921080"]Risk on steroids?[/quote] If Risk has stacking penalties.
I loaded up Elemental, after yesterdays patch (1.19l), for the first time in a couple months. I hit this bug twice in a two hour period, so it's not exactly uncommon.
[quote who="razor436" reply="6" id="2919438"]I tried out the Rome and Europa Universalis games. They seemed to have great depth as empire management games, but I never got into them because combat felt dull: grouping up your armies from your provinces into 2-3 big stacks and attacking. I never touched Hearts of Iron III thinking it would be the same.[/quote] HOI3, if anything, is less.... visceral than that. While I love the game, the combat is, if anything, more a heavily abstracted
[quote who="LightofAbraxas" reply="5" id="2919434"]"Good generals study tactics. Great generals study logistics."[/quote] This would be relevant if HOI3 logistics have actually worked as intended since launch :)
That's a grand menace, my son. Locusts are one possibility, and you can get one per game. They show up late game. They are fun. Locusts are probably one of the harder ones, unfortunately.
[quote who="Lord Xia" reply="3" id="2919895"]It's easily worth $20 now. [/quote] Hi Praise from Xia
[quote who="ElanaAhova" reply="2" id="2919380"]Does it have a decent AI, for solo games?[/quote] AI is simply "OK."
That said, the popular image of Gamestop is that of a giant scavenging vulture. So... yeah. There's that.
[quote who="Frogboy" reply="236" id="2919201"] Quoting louist, reply 235http://www.escapistmagazine.com/news/view/109019-GamersGate-CEO-Thinks-Buying-Impulse-Could-Be-the-Wrong-Move-for-GameStop Two cents from GG. Yea, I saw that. Very odd series of things to say. [/quote] It was certainly designed to provoke people. That said, the trend for developers, writers, producers (and now distributors) to bad-mouth each other has been on the rise these last fe