Ashbery76

Ashbery76

Joined Last seen Member # 198922
10 Posts 222 Replies 2,320 Reputation

Indeed you lose the flavour and theme with all factions using the same generic diplomacy A.I.I am surprised as GC2 did such a better job.

101 Replies 554,436 Views

Is this confirmed about A.I not needing resources as WAD or just speculation. I am not a fan of such immersion breaking cheats.I also think it hurts strategic gameplay play too.

10 Replies 4,502 Views

I play for the story more than some bland checkers experience of exploiting the system.This is why roleplaying A.I is also needed to match theme of their race.

47 Replies 175,411 Views

[quote who="Borg999" reply="5" id="3347779"] Quoting GFireflyE, reply 4 The AI won't form an alliance with you unless your power rating is greater than theirs. [/quote] Really? That is pretty lame to say the least.

10 Replies 5,055 Views

People got used to heroes being a one man army and now they are part of the army which is their typical role in these types of games.Army units should be the mainstay of the game and the hero is a support role.

38 Replies 101,020 Views

[quote who="Azunai_" reply="53" id="3335532"] i think they were trying to fix the problem of people defeating the whole game with a single hero and no cities or other units at all. i guess their strategy is to start low and then work hero power back up over a few iterations of beta patches until the community/testers agree that we have reached the sweet spot where hero power feels balanced vs. trained units.[/quote] Indeed and I agree with the choice.The hero shou

101 Replies 321,804 Views

Linear trees are always stale no matter what perk is there.There should be some real hard choices and some randomisation.I could say the same about the tech trees too.

101 Replies 321,804 Views

We need to learn to be not upset by peoples random comments.If people get upset about being called names on twitter or facebook then cancel your account or grow some stones.

99 Replies 419,789 Views

I would agree with perma death in general for leaders but not with the game having no retreat in tactical combat.It is bad enough losing elite troops when you make a mistake.

17 Replies 66,305 Views

Personally for a 4x game with persistent armies I find it stange that you are forced to fight to the last man even when winning is out of the question.One should have the option to retreat at some cost so you are able to regroup your better units that you spend an age to train to fight again.No army fought to the last man and we should have a retreat mechanics in the game. Cheers.

17 Replies 18,347 Views

[quote who="Frogboy" reply="15" id="3298252"]I preferred the Hobbit over Return of the King. If I had to rate them I'd say: Fellowship: 10/10 Two Towers: 9/10 Hobbit: 9/10 Return of the King: 8/10[/quote] Yes, very much agree with the ratings.Fellowship was a near perfect film.

48 Replies 112,976 Views

[quote who="harmonic42" reply="51" id="3292196"]That's right, Anthys ignores game settings and has no Wildlands (other than the Master Quest in the middle island.) Rather disappointing =\[/quote] Wow that is bad.Sounds a rush job.

93 Replies 455,183 Views

I could not care less about mutliplayer and time after time in these games less than %5 of the paying player base seem to even bother.Look at all the work Totalwar devs put into Shogun2 mutliplayer and it died fast wasting resources should have gone into the main game. I think it only works in starcrap style RTS games,MMO and FPS.

209 Replies 660,374 Views