Yes, please! This has been a weird problem with Stardock games since at least GalCiv II. The important part here isn't the gameplay element of defense bonuses and so on... it's the constant nagging of the player.
Foslex
Me too. Alt Tab now always returns this error. Previously (perhapse before Day 0, maybe also with Day 0) I could alt-tab and get back in about 80% of the time.
[quote who="Delmoroth" reply="28" id="2739035"]In order to abuse rings and such you need to spend 10s of thousands of gold on it. If you instead spent the same amount on units you would crush the champ with all those rings no problem.[/quote] Not with the +1 Line of Sight ring. That's chump change.
But stacking the same ring over and over feels very exploitative. Especially the line of sight one... you can spend 200 gildar on some level one Researcher and leave him parked in the middle of the kingdom. The whole map is completely revealed to you. I think ring and amulets make a lot of sense from a game balance perspective. A simple fix would be to not allow identical items to stack with themselves. You can wear every single ring and amulet i
[quote who="phazonfreak" reply="36" id="2737938"] Quoting Foslex, reply 34I have looked and looked but I cannot find the Turn Number indicator anywhere. Lots of people post on the forums and seem to know which turn they are on. How do they know this? It's the hourglass icon on the upper right.[/quote] Thank you.
I have looked and looked but I cannot find the Turn Number indicator anywhere. Lots of people post on the forums and seem to know which turn they are on. How do they know this?
Female soverign, married Janusk. I guess he's not picky? I think that this was possible in the pre-release, but not with the Day 0 patch. In any event, I start asking NPCs to marry me as soon as I recruit them, and take the first one who says yes. Any benefit having a higher level NPC spouse might convey to your children is lost on me, since it takes too long to get children anyway. Also, is there a way to check how much reputation an
Do factions still surrender according to lines of succession? Is faction surrender even in for the AI? I haven't seen it happen.
I hope this thread takes off... the zillion "my personal nitpick" threads must be hard to keep track of. Here's the notes I've been taking over the past couple of days. Some are nitpicky, some I feel are a bigger deal. I'd like to point out I wouldn't bother posting these at all if I weren't enjoying the game and didn't genuinely expect it to improve. A bigger and better indicator for a unit's remaining movement points would be a great help. 
What's frustrating is that even though the children's ages go up much more quickly than their parents, is that it still takes FOREVER for them to grow up at all. I have played several games for a couple of hours and still not had a baby older than 13 or 14, with Fast pace and getting married on turn 1.
I've just encountered the same problem. http://dl.dropbox.com/u/10549639/QuickSave.EleSav
I ran all day yesterday with very few crashes and errors. This morning with the micro update I can't play more than two or three turns without crashing. http://dl.dropbox.com/u/10549639/Elemental1_05-2010-08-25T10-59-17-606.zip http://dl.dropbox.com/u/10549639/Elemental1_05-2010-08-2
X-Mouse Button Control is a little program I used to get around this for DragonAge. It lets you reassign various mouse functions to key presses, on a program by program basis. I just tried setting it up for Elemental, with wheel up set to = and wheel down set to -. Works just fine. :) Of course, I believe it should still be fixed. But for the time being it will let folks like me play the beta comfortably. http://www.highrez.co.uk/downloads/XMouseB
I have the same issue Comfort Optical Mouse 3000. It has made navigating the map frustrating enough to turn me off to the beta, with the assumption that it'll be fixed by release. Each new beta I play for a few minutes, become frustrated at the mouse, decide it'll get fixed, and quit until the next release.
I much prefer that the units size stay fixed to the landscape, and get smaller as I zoom out. Slightly related... The zoom on my system is very herky-jerky. The entire game runs smoothly, but when I start to zoom the movement is delayed, and as I continue to zoom the effect "sticks" occasionally.
I'd like an option in the Planetary Governor screen to set the rally point for all colonies building a particular kind of ship. I would also like the ability to change a planet's rallypoint on the Colonies screen. I often keep my types of ships going to seperate, nearby rallypoints to allow me to sort them into fleets the way I want, and the only way to do that is by hand on each planet that's producing ships. Being able to say, "every planet building a constructor, go to this
Please keep this feature. It is far and away the one I am most excited about. For me it means the difference between immediate purchase and waiting until the price comes down, but that's not nearly the issue for me. I want more heart and soul in my games, and the Epic Generator is just that. Make it, and make take all the time in the world to force it to be a genre standard.
Thank you, kind and thinkin folks, for the words of defense and for pointing out that I was clearly using what I saw as a flaw in one game as a way of complimenting Stardock and GalCiv II. I am happy the point was not lost on everyone. There are lots of things that Stardock seems to be taking as dogma that other companies should really consider, and I think this new Civ IV expansion provides a great example of one of them: That the Player and AI should be playing the same game. In Ga
Over in Apolyton and CivFanatics people are talking about the recently divulged fact that human players cannot become Vassals to AI players. For those not up to date on their Civ, Vassalage is a new concept introduced in the freshly released expansion pack, Warlords. Much like GalCiv's surrender options, one civ can Capitulate to another when losing in a war, or choose to swear fealty when at peace if its relations are good and the potential master is very powerful. I was stunned to l
I'm so disappointed about this feature only working for tabbed docs. I have wanted to replace my taskbar with a dock since I first bought this program a year ago. I can't, because I want the startbar replacement to contain the running tasks and system tray, but that isn't possible on the tabbed docks. And I don't want my dock to cover the windows, or be on autoh
Each planet has a little Rally Point button. Click on the planet from the main map, and you'll see a little blue symbol with an arrow. Click on that and select the rally point you want. Every ship built at that colony will go to that rally point until you change it.
For forums, I'd love to see the subcategories displayed in seperate folders or subforums. No more of this having IDEAS and BUGS and GAME all in one giant pile as the default view. Something that works like Apolyton (which works like 90% of the forums I've ever liked) would make this user happy. I would not pay $9 for a purely cosmetic add-on. Especially given the fact that users can create ship pieces to release as mods, that Stardock rel
Countdown to the "list" begins....
Foslex, we haven't released the new build yet. Uh...., Yes, I see. Well, before I wasn't allowed to download 1.3 from SDC. When I saw the changelog for 1.3A I opened SDC and it let me download.
Okay, two things pop out at me. First, when I upgrade Core ships I can't remove anything from them, and none of the componants are listed that the top of my screen. I would like to be able to remove things from these ships so I can do things like upgrade engines of the basic colonizers. Secondly, now when I hit Ctrl-N the game returns to the Main Menu with the Metaverse login, and I have to click NEXT through all of the screens t