allow Fortify & Forget please!

When you Fortify a unit, the player is still prompted to assign a task to that unit each and every turn.  I'd very much like to fortify and forget my stationary watch dog units.  AND have them notify me when something enters their range of vision.  At times I have a great many units afield.  Being able to take my watchdogs out of the unit move queue would reduce some of the mass move fatigue I experience with games like EWoM and Civ.  Units that are fortified could be tagged so that players don't 'lose' them... give them a unique border color on the unit/city list UI. 

I would find this very useful.  Particularly for guarding my caravan routes.  I generally like the caravan feature, but it can be burdensome atm.  A Fortify & Forget feature + Report would do much to reduce the work of protecting caravans.

 

Does anyone agree?

4,704 views 9 replies
Reply #1 Top

Yes, very much agree. Would be a very nice feature. Having to constatly remind my troops they are supposed to be dug in and not getting ready to march is annoying.

Reply #2 Top

Guard mode (Fortify) with a reaction range, so it's not too late when a group of monsters spawn close by.

 

Reply #3 Top

Fortify is a tech upgrade ability, you'd need to have a pre-fortify ability that does not give a defense bonus then.  Example: fortify does not give a defense bonus until after a specific war tech is researched.

Reply #4 Top

I like it Rogue!  It perturbed me that I needed a tech to avoid being hassled by my watchdogs.  And I was further perturbed that once I learned the tech, they still hassled me!

So... units can fortify/Guard from the get go.  But they don't get a defensive bonus until the prereq tech is learned.  Might as well throw in a heal feature as well.  When healing a unit gains no defensive benefit, and maybe even gets a penalty?  Requires the same tech as Fortify?

 

I can't help but think of a tactical warminded mod which brings in field hospitals and healers which add percantage based heal rates. As well as fortifications along the same line.

Reply #5 Top

Agreed. Also, "Guard" or "Fortify" should be one of the first three buttons on the selection menu instead of "Disband". I dislike having to click to find it.

Reply #7 Top

Yes, please!  This has been a weird problem with Stardock games since at least GalCiv II. 

The important part here isn't the gameplay element of defense bonuses and so on... it's the constant nagging of the player.

Reply #8 Top

agreed! - fortify and forget (with a warning enemy near) - and also that disband should be pushed away instead of guard/fortify

Reply #9 Top

"Click it and forgit it!" - Ron Popeil