"+ AI wont' "help" you by giving you starbases to fight wars." Thank you. The new changes look nice overall. I'm surprised at the tech cost one, but since I've never played outside of normal tech rates I can make it slower if I don't like that. I am very excited that the AI won't give me starbases anymore. And I can d
Foslex
Unless you are me. In which case Stardock Central cannot find Beta 3.
MegaVotl, right now both options wake your ship when an enemy ship -- even a mini-freighter -- comes into its radar range. Also I believe that one of them (or both) will also wake up the ship when any ship at all comes into range. At least I know that I've often not been able to find an enemy ship that has awakened mine for the nth time. I find that this problem gets worse for me when I build the Eyes. I play larger maps so I still need s
Bump so it's visible on the forums....
This has been brought up before, but I've not seen it addressed by the developers on forums or in a change log. Well, no matter how many times it has been discussed, and no matter how many people explain what the intended difference is, and over the course of regular play since the hour the game was released...... I still can't get Sentry and Guard to work differently than one another. Worse, neither works the way I want. <br
No matter how many times it has been discussed, I still can't get Sentry/Guard to work differently than one another. They both wake up the ship as soon as an enemy ship is in their line of site. I desperatly want a way to tell a ship to sit there forever unless I click on it no matter what happens ever for the rest of time. I am sick of putting my sensor arrays back to sleep every single turn.
The changes continue to look great. I do not have the option to download 1.3beta from Stardock Central. I tried this afternoon (after reports on this forum of others being able to download it), and I am trying now at 11:20 my time. So with a half dozen checks (and clicking on Search for Updates) over as many hours.... nothing.
I would also like to see a much more involved UP, but my biggest complaint about it is probably easier to fix than expanding the model... I hate that a complete ignorance of how or why the AIs will vote on particular resolutions can ruin a voting session. I would like some ability to coordinate votes with allies. It's extremely annoying when a majority of votes are in favor of doing something to different degrees, but because th
And Wardell. Frogboy is represented in at least two solar systems.
This is all from before the Beta patch, so I don't know if it has changed... but... If you upgrade a ship, and the first thing you do is click on a componant in the scroll bar and remove it, then click on the hull in the scroll bar, then all of the pieces of the ship will reappear (including the one you removed). Zippy, it could turn out that if you did this with your colony ship, then deleted those impulse engines and THEN saved
You can see the AI alliance levels on one of the diplomacy tabs. They do indeed soemtimes have Close relationships, but I have also seen few AI alliances. I have also never been proposed an Alliance so I imagine that the conditions for willingness to accept one is much less difficult to reach than the willingness to propose one. Also, about the first post. Check to see if you have any new Starbases. The "fienst starships" is not flavor
Because of the cost of multiple starbases, in both up front bc fees and production spent. A route that's only 10-20 parsecs long can easily have four or five starbases acting on the freighter every single turn. You can overlap a longer route, but if it's several sectors long the cost to build the dozens of needed starbases will outweigh the long term benefit. I buld trade starbases in areas where there is heavy freighter traffic (at
A few low quality planets near enough to each other can, with starports and factories, crank out enough constructors to build maxed out production enhancing starbases around themselves. Then they can take care of a signifigant chunk of your military all by themselves. I've never seen a planet with less than PQ 4, and even a PQ 4s can churn out ships with two factories, a starport, and some starbase prodution boosters.
I hate the idea of the AI changing gears to prevent you from winning. Sure, the AI should pursue victory, but not at the cost of immersion. The first goal of the AI should be to run teh empire they are in charge of as best they can, in a way that challenges the human player's goal to win and immerses them in the fun of the game world. If the AI players in a game all went to war with me the turn the countdown to the Influence Victory starte
" 3. Also, not sure if this made it in 1.1 or not, but the AI should definitely stop giving starbases away for support of war (because starbases are usually their strongest unit/ship), I've had games where the AI would give me 2-3 economic starbases around their homeworld to support a war, not only does this make it prime for me to culturally subvert them later, but it SEVERELY weakens them because they have suddenly lost all those production bon
The first thing I thought when I saw the final screenshot with the humans' ship kill rations was, "that looks like a human player's stats." This looks exciting. I've only thought about it for a few minutes, but I'm in favor of your proposed Logistics change. What I've found is that I can rarely pit smaller ships against the enemy's larger ones if we are at the same tech and logistics levels. That makes the choice of going for man
I love the Eye even though it' definatly fits into the "no need to really build because you can duplicate it" category. Here's what the Eye has that's better though --- It's painless, it makes those sensor ships you build that much better, and it doesn't wake up from Guard or Sentry every turn. I love getting Translators and also gun for the Empathy one... I can't recall the name but it's the one that makes other races more likely
Isn't the Tecnological capital only supposed to give a 50% bonus to research on the planet? Not all capitals are created equal, as I recall.
I would add small, cosmetic or interface changes to the game to that list. I haven't seen any yet, but I know that they'll come. Particularly I hope to play a "modded" version of the game that just calls "weeks" by the name of "months" and then still submit my fnished games to the Metaverse.
The same thing happens to me sometimes. Sometimes the color is white, black or yellow. I posted my debug.err in the Glitch Report stickied thread.
This has happened in a few different color versions. After some play time (up to an hour) the game will do this. I can save, quit, restart, and it's all good. latest drivers installed. Debug Message: Version v1.0X.1 last updated on: Mon Mar 6 13:57:14 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System In
I love this vote, but the AI has never let it pass. I see no balance issue, and the government forcing votes are among my favorite. It's not in the least unbalanced since it effects everyone equally, but it might represent a blow to your strategy in a game when you hoarded the diplomacy techs to run the more advanced governments. If so... tough!
Double post.
Decoration. And a little bit of terrain to surround the important (ie, inhabited) planets. I'm flabbergasted that there are so many posts complaining about the useless worlds, while nobody -- NOBODY -- has complained that you can't colonize all of those stars you see in the background, and that you can't fly into that nebula, and that you can't use all 72 tiles of every single planet if you get enough tech. Honestly, the map woul
I would like to be able to click on the GNN battle entries (Yor Fleet 1038 defeated by Drengin Fleet 1123) to get the Battle Report screen that comes up at the end of the fleet combat movies and the play-by-play that scrolls up during the battle view. As it is now you get a concrete benefit from watching your fleets fight because of this report at the end and because you can watch what each ship does in turn. Turning off the movies for flee