Omnax1

Omnax1

Joined Member # 1870888
5 Posts 72 Replies 280 Reputation

Hello, I have found one annoying camera issue when I am trying to rotate the camera by pressing mouse wheel. If I do that in the lower half of the screen and then move the mouse to the left, screen move to the right. But if I do the same in the upper half of the screen, my screen move to the left (So the other way arround). Also I would appreciate if you could make this optional for X and Y axis. As I like to customize how my camera reacts to the X and Y movemen

0 Replies 2,933 Views

All of this sounds really great. Maybe even bit too much ambitious. How will it work, if AI will be programmed to take advantage of different computers in MP, or Virtualization if one do not have internet connection or play single player? I can already hear people being worried about internet aspect of the game. For me personaly, if it makes AI better, I am all for it, but I live in a country where internet connection is not an issue. However considering the fa

39 Replies 81,798 Views

[quote who="Frogboy" reply="80" id="3424128"] Tis does beg the question of whether there will ever be a GalCiv IV. We would have kept making GalCiv II updates if we hadn't run out of memory to stuff more stuff into. Same reason Sins of a Solar Empire 1 won't ever get that fourth race. We're our of memory in 32-bit. GalCiv III, by contrast, purely talking engine stuff here, supports any resolution that may come up in the future, gets f

217 Replies 78,689 Views

I personaly hope, galaxy will feel alive, and there will be a lot of things to explore, find and discover, not just at the beggining but thru the whole game, including alot of minor races, space monster, pirates and random events... Because discovery and exploration is my favorite part of 4X space games. I always can not wait to start again and see whats there for me this time. I am hoping for som

73 Replies 269,658 Views

[quote who="Frogboy" reply="75" id="3423135"] The Founder's Elite edition is going to be, by far, the best deal. We have planned 2 or 3 major expansions plus god knows how many DLC packs over the next several years. [/quote] I am hoping for 3 major expansions now when I have elite founder pack [e digicons]O:)[/e] . And you guys have engine which can easily scale into the future. Why not make it most awesome TBS ever :-).

217 Replies 78,689 Views

Civ 5 with both expansions is really great game. Much better then it used to at release. Too bad, that you can not use mods in MP and AI in multiplayer do not contact you like in SP. Those are only two problems for me with it. It is really great. I could never get into endless space. And I have it aswell. It did not feel like a game to me, for some reasons. Could not stick with it. Pandora does looks good. Havent played it, but f

33 Replies 87,001 Views

[quote who="Frogboy" reply="13" id="3422550"] Quoting SirKs, reply 3 Quoting Frogboy, reply 2 One of the biggest changes you'll see in the AI is data mining. Simply put, player ship designs and tactics are going to be stored on the cloud so that the AI can do data mining on it. I don't plan to actually design the ships this time around but instead look at the stats of the global player force and pick from that. So the top Drengin pl

54 Replies 110,302 Views

[quote who="wuphonsreach" reply="33" id="3422187"] My only concern with having to talk to the "cloud" to get ship designs for the AI is to make sure that it is tolerant of faults in the network stack, such as still letting you play even if the network is dropping 30-40% packets. A lot of consumer networks are notorious for failing partially rather then completely where you will have sustained periods of 5-30% packet los

41 Replies 9,053 Views

If your PC is quiete old, then you need to find out, if you have DX10 or DX11 GPU. If not, then you can not run gal civ 3. Also, you need to have 64bit windows. Which is not as big deal, as you can simply install it. I think if your PC is older then 3 or 4 years, you might run into problems.

5 Replies 19,120 Views

I understand where you comming from, if you are looking for more realistic gameplay. But you always have to weight cons and pros. This could lead to some heavy micromanagment of units which might not be fun in the end. I think, as long as unit is within your own empire influence, it would be nice compromise. Very often people have ideas and features, which sounds realistic to them, but they are not so fun ingame. And for me personaly, fun is more important then realistic game.

23 Replies 49,602 Views

I have to say, UI has come a long way from your previous games. It fits game really well and I like colors and opacity. Fonts looks really crisp and clear and I hope, UI will be scalable on different resolutions. It seems like you have learned a lot !! good job :-)

58 Replies 175,465 Views

I did pre order elemental one year before it was released, and one of the reasons I did that, was because it was supposed to have Multiplayer. It never happened, and game was mediocre at best on release. It is much better now, but still no MP. Only thing I really want is working MP. I do not need any special features. I want it to be exactly as SP, but with my friends. I hope it will be working fine, and hope there will be option to play simultaneously</

41 Replies 9,053 Views

I do not like this post at all. What you are saying is completely wrong, and stupid. Age of wonders, was great and wonderfull game. It did have great music, atmosphere, alot of different races, and loads of flavour. I do rate it as one of the best, if not best in TBS. It was not deepest, but it was great to play and it had very good MP. You are judging AI of game which is 10 years old, things were very different back then. And its not even fair, to judge new games based on somet

27 Replies 27,581 Views

I do not understand why people who do not want to play MP vote no. Question is not, do you want to play MP or not? But If you want MP, would you be willing to pay a dollar for it? I would and I would like it very much. No special modes, no different rules. Just make it work, and make it easy for people to play together. No OOS. No crashes. Allow modding for MP. Other than that keep gameplay same as SP.

203 Replies 623,808 Views

I have find nice looking game from russia... Looks similar to Warlock - The Master of Arcane. However this one looks nicer, has also tactical battles, and some interesting ideas. There will be multiplayer too. Video with some info adn gameplay: http://www.gametrailers.com/video/gc-11-masters-of/720326? Some screens from official homepage: <a href

3 Replies 22,957 Views

Yes, but that is what makes game interesting. You explore, expand, till you can. And then go to war with AI with what you have got. You do not run Q forever, you do not clean monster lairs forever. That what makes every game unique and different, that you do not have everything. You can try different settings for the map, or make it bigger, also I am sure they will improve map generation further and add more interesting stuff. Also random spawning or respawning stuff is

26 Replies 19,351 Views

Now I actually do not agree with this. I do not want anything to spawn randomly. that was a big issue in WOM. Unless there is certain event, or dissaster or whatever. There is enough to do on the map, and when you actually explore most of it, you have got AI to compete with. You are not there to fight with neutrals all the time. There should be time when the game shift focus from exploring and gathering, to heavy wars with AI.

26 Replies 19,351 Views

I have already mentioned this. Garisoning should be manual. You should be able to garison maximum 9 units (one group) for city defense, either based on research or buldings in the city (better idea). And other units should be able walk over the city. One issue this can cause is, that you can actually hide units inside city, and know that noone can attack them unless they attack the city. However, trying to hide give you no benefits, other then not to die for a whi

2 Replies 1,909 Views

Yes, this was an issue in WOM too. And it really pissed me off. I hope they will fix it so it works like in windows. When you actually grab it, you can move cursor wherever you like on the screen as long as you hold the button it will move up and down depending on cursor position.

1 Replies 2,271 Views

[quote who="HuaynaCapac" reply="53" id="3061182"]+1 for 1-tile-per-city-level, and an extra one for the 'wall' building Strong variation in what a city will contribute based on the resources in its big fat cross. It has 4 different locational resources (food, gold, production and health] over 21 tiles. FE has two over one tile. [/quote] Actually its not just one tile, only game being clever and counting all relevant tiles bonus

67 Replies 154,381 Views

I for one like that cities grow bigger, I do enjoy this feature, but I agree that buildings are hard to distinquish. I do not want them to get rid of this system. I think what they need to do is, to not penalize random placement. I already wrote one post how to change it, so players are not forced to make spider cities to be able reach certain resources etc... The only thing which they have to do is to eliminate disadvantages. After that, everyone can use auto pla

67 Replies 154,381 Views

I would keep city building as it is and just fixed folowing: - You have to manually garison units in the city. Only one group can be garrisoned there (or 9 units max, depending on research). If you take out your units they should appear on the same spot where you garrisoned them. - Allow movement over the city. - Spread influence from city center. New building should not affect it. This way, you can make city which will be big, but you can have it

67 Replies 154,381 Views