I do not like this post at all. What you are saying is completely wrong, and stupid. Age of wonders, was great and wonderfull game. It did have great music, atmosphere, alot of different races, and loads of flavour. I do rate it as one of the best, if not best in TBS. It was not deepest, but it was great to play and it had very good MP. You are judging AI of game which is 10 years old, things were very different back then. And its not even fair, to judge new games based on somet
Omnax1
I do not understand why people who do not want to play MP vote no. Question is not, do you want to play MP or not? But If you want MP, would you be willing to pay a dollar for it? I would and I would like it very much. No special modes, no different rules. Just make it work, and make it easy for people to play together. No OOS. No crashes. Allow modding for MP. Other than that keep gameplay same as SP.
I have find nice looking game from russia... Looks similar to Warlock - The Master of Arcane. However this one looks nicer, has also tactical battles, and some interesting ideas. There will be multiplayer too. Video with some info adn gameplay: http://www.gametrailers.com/video/gc-11-masters-of/720326? Some screens from official homepage: <a href
Yes, but that is what makes game interesting. You explore, expand, till you can. And then go to war with AI with what you have got. You do not run Q forever, you do not clean monster lairs forever. That what makes every game unique and different, that you do not have everything. You can try different settings for the map, or make it bigger, also I am sure they will improve map generation further and add more interesting stuff. Also random spawning or respawning stuff is
Now I actually do not agree with this. I do not want anything to spawn randomly. that was a big issue in WOM. Unless there is certain event, or dissaster or whatever. There is enough to do on the map, and when you actually explore most of it, you have got AI to compete with. You are not there to fight with neutrals all the time. There should be time when the game shift focus from exploring and gathering, to heavy wars with AI.
I have already mentioned this. Garisoning should be manual. You should be able to garison maximum 9 units (one group) for city defense, either based on research or buldings in the city (better idea). And other units should be able walk over the city. One issue this can cause is, that you can actually hide units inside city, and know that noone can attack them unless they attack the city. However, trying to hide give you no benefits, other then not to die for a whi
Yes, this was an issue in WOM too. And it really pissed me off. I hope they will fix it so it works like in windows. When you actually grab it, you can move cursor wherever you like on the screen as long as you hold the button it will move up and down depending on cursor position.
[quote who="HuaynaCapac" reply="53" id="3061182"]+1 for 1-tile-per-city-level, and an extra one for the 'wall' building Strong variation in what a city will contribute based on the resources in its big fat cross. It has 4 different locational resources (food, gold, production and health] over 21 tiles. FE has two over one tile. [/quote] Actually its not just one tile, only game being clever and counting all relevant tiles bonus
I for one like that cities grow bigger, I do enjoy this feature, but I agree that buildings are hard to distinquish. I do not want them to get rid of this system. I think what they need to do is, to not penalize random placement. I already wrote one post how to change it, so players are not forced to make spider cities to be able reach certain resources etc... The only thing which they have to do is to eliminate disadvantages. After that, everyone can use auto pla
I would keep city building as it is and just fixed folowing: - You have to manually garison units in the city. Only one group can be garrisoned there (or 9 units max, depending on research). If you take out your units they should appear on the same spot where you garrisoned them. - Allow movement over the city. - Spread influence from city center. New building should not affect it. This way, you can make city which will be big, but you can have it
I would like to know, if other players have perfomance issues as I do. First of all my PC specs: Windows 7 64bit Processor: Icore 7 at 3,4ghz Ram: 6Gb Ram Graphics Card: Geforce GTX 570 Soundcard : X-fi Titanium HD HDD: 240gb Revodrive X2 SSD I do have latest drivers for everything I have got in my pc. Sound, chipset, graphics, SSD all of it. Also I have tried different settings in game and dif
Most importnant: We need to be able to choose, from which side we want to attack. If I have got enough movement, I want to be able to choose If I want to attack from the side, front or from the back, at the moment its completely random and does not feel right. Abilities allowing to do more dmg from sides or back would also be nice. Simply put, I want to be able to choose from which square I want to perform attack. Anyone who has played Heroes of the might and magic should
Hello :-) I have just fired up FE and tried to play with the settings a bit and would like to provide some very basic feedback, I did not play the game yet, just checked out all the screens and tactical battles and made list of things which I have noticed. - I want to see clearly how much more moves I have got left on my units. - Need to see how long it takes to get somewhere and also route (will be added, just reminder) - In combat, if I mouseover at en
My biggest problem with no MP part is, that I have pre ordered Elemental a year before release, I was here from first beta and also at release which was disappointing to say the least. I do remember all the dev jurnals, and frogboy posts about MP, different leagues (which I have found stupid idea anyway) etc, but point is. I bought this game because it ment to have MP, but I have never really experienced it. And now, when I have waited another year and a half for FE which finally look
[quote who="Illauna" reply="9" id="3057252"] Quoting Omnax1, reply 8Lack of multiplayer, and maybe in the future. For myself, huge dissapointment, as the game was always promoted as MP ready and I really wanted to play it with friends. Huge blow for me did not expect this at all... Well I guess it all looked too good to be true and something had to go wrong. It is sad to see that in a age where all games trying to go online and add online functions and features we get game which do
Lack of multiplayer, and maybe in the future. For myself, huge dissapointment, as the game was always promoted as MP ready and I really wanted to play it with friends. Huge blow for me :-( did not expect this at all... Well I guess it all looked too good to be true and something had to go wrong. It is sad to see that in a age where all games trying to go online and add online functions and features we get game which do not even support it. I know that turn based games and not really m
I like all the graphics and style except for the ugly faces :-).
[quote who="id_est" reply="19" id="3054692"]Ok Stardock, you do the incredibly hard thing - divide attributes and combat stats! But, you have another, more dangerous mission - show us dependence of the stars of attributes. Come guys, you have no ui designer at all? Imagine that you see this game for the first time, and you need to answer the question: what does each attribute do? If Strength affects the Attack, then why Attack stat is under Dexterity? Why is the history window is in the middl
[quote who="StevenAus" reply="14" id="3054608"]Yes, Age of Wonders had wonderful unit descriptions. AoW2 didn't have them and the game felt more like a "game" and less of a "world" because of that.[/quote] Aow, AOW 2 and shadow magic had descriptions as I remember.
[quote who="Sir_Linque" reply="15" id="3054620"] Quoting Satrhan, reply 13Have you ever played Age of Wonders? One of my favorite parts were the unit discriptions. They were all in another tab from the unit's stats and abilities, but that didn't stop me from reading every single one of them. But you are not me. I don't spend time to click a "Lore" button separately to pause playing. If the text is readily available, I will read it every now and then though.[/quote
Looks good, I am really interested in tweaking the colors. I hope I can get somehow rid of that blurry picture or washed out as you have mentioned. Also, did you think about hiding History part under the tab, rather then having it together with spells and stats? It would give you a lot of space there to have everything sorted out nicely. You can sort out spells and even include other info, like special attack which hero has? :-)
[quote who="Frogboy" reply="38" id="3051840"] Quoting Omnax1, reply 34 Quoting Sir_Linque, reply 33I don't know if I like the raise / lower land spells too much. The visuals of the unnaturally raised mountains are pretty ugly and kind of lay waste to interesting aspects of a map. Are you completely sure that the land modifying spells are contributing to the game in a fun way? I had same feeling about it. It kind of make hills and special m
[quote who="Sir_Linque" reply="33" id="3051768"]I don't know if I like the raise / lower land spells too much. The visuals of the unnaturally raised mountains are pretty ugly and kind of lay waste to interesting aspects of a map. Are you completely sure that the land modifying spells are contributing to the game in a fun way?[/quote] I had same feeling about it. It kind of make hills and special map locations pointless. Would not be so bad if it would tak
I really love the last screenshot with all different lands, it looks really great !! can not wait for beta :-). Just remember guys, do not rush :-) take your time. Polish is what make good games great :-). It finally start to looks like you might have an winner in your hands. Hope it will turn out great, for both of us :-P
I really think that "History" part of the Unit or Champions screen should be hidden under another tab. Maybe spells too. It would give you more space to nicely show stats and perks which are on the character portrait and also seperate them in different manner. Story is nice, But I do not think it has to be showed all the time. As Stats, spells etc are more important for actual gameplay. Also, some simple use of colors in UI would help a lot. Blue, red, yellow would help to get info fa