I have to say that I was really looking forward to the first beta of FE. I do remember first beta of WOM and I wanted to see all the great stuff you have been working on guys. However, I hope that you will spend as much time as you need to improve, polish, and add features as needed. If you still feel like there is too much to do, and you know about all those problems which needs to be addresed first, then do it. There is no point to b
Omnax1
I did not read all the replies however... I do believe that special abilites and attacks should be limited. Giving a unit better attack will not make combat more tactical... But giving a unit one time special attack which can be usefull depending on situation can make combat much more interesting.
It looks quiete good, but I would like to point out few things. Its hard to recognize difference, between cities which does build something and others which do not. It would be nice, if you used more color codes, for various things, so one can fast recognize if is anything wrong. second thing, to reach this city menu, I have to click 3 times. I believe, that we need more features like this, but they must be accessible immidiately. Wi
Without reading any reply... I would like to point out, that two most common things, which people are complaining about combat are: 1. Randomness 2. Seperating movement and attack points. And its no wonder. randomness is good for replayability but it must be within certain boundaries. Combat must be somewhat predictable, so people can actualy use strategies and planning. For seperating action points to
You have no idea what you are talking about. Elemental had one of the best betas, I was in. Everything went great, there was so many great disscusion, changed mechanics, ideas all arround the place. Problem happened, at the end, where the game was rushed out. They simply needed more time, and most of the beta testers wanted that time, but was assured, that game will be released in great shape. There was nothing wrong with beta, it was great, game was just released too early. Tha
One from me, there are basicaly three big mod mods for FFH2, Orbis, Rise from Erebus (Formely Fall Further), and wild mana. All of them are based on FFH2, but on top of them, they change gameplay, balance, add more stuff etc. Orbis is quiete good, but it is not that much updated lately. Rise from erebus, did not have update for an ages. It is most stuff packed mod. However, AI is the weakest part. Wildmana, has best AI and some nice stuff, its not full of go
Wildmana modmod for FFH2 :-)... Lately a little bit of worms reloaded just for fun and EVE online.
Saddest thing is, that most of the people in beta, wanted the game to be postponded to February, because, we felt it is not ready. Frogboy had a different opinion on this matter. If it would be other way arround, none of this would most propably happened. Overall, releasing game withnout any proper playtesting and polishing is just stupid idea.... Its like throwing a coin, and hope for a result. Hopefuly everyone learned their lessons here, we are just humans, all of us. And we do mis
I for one would also like to see magic books similar to mom. Where player could choose more of them, and then get benefits from it. I would love, to pick higher levels of books, and then have acces to better spells and other stuff. For increased cost in character creation. I do believe that Elemental is suffering because of "everyone can do everything" thing.. More specializations, trade offs etc.. Would greatly increased replayability, and implement more ways how one c
All sounds really great, I hope we will not have to wait long time, before game will feel more complete, well playable. You have made great piece of software, now, make it great game :-). Hopefully we will also see similar revamp to combat as you are going to do to magic (sounds great btw) and champions. I would love to see more choices when leveling up. Like choosing abilites, special attack, or bonuses which scale with longer game and levels. Performance is barable no
oops.. Double Post. Sorry.
I am also disappointed that multiplayer is starting to be second thought. I do not really understand reason why you are going to limit MP only to specific maps. There is absolutely no reason to. Specific maps are great for ladders, and leagues, so using them there make sense. And I am for it. But why limit custom games, which people might want to play, and its going to be only their choice? I am sure, there is alot of people who like exicement of random maps, and also those, w
I definitely agree with all above. All direct damage spells should have some secondary effect to them tomake them interesting. Also summoning magic, should have summons, which are not only different by strenght but also they should have different unique abilites (spells) , which fit certain situations. As was said, I am also missing spells like fire shield, teleport, mana shield, healing overtime, knocback etc... And what make me sad most is, that we can not al
I for one like the changes, and hope they will take them even further, there is no reason to build xx same buildings, over and over, its just tedius and drag the game alot... I hope, we get less spamming and more meaninfull choices during the city building. Also I would like to see increase in turns needed to build something, so you would have to make choices, what to build and where and when, that would also speed game alot, instead of building e
I was just thinking, would it be so hard, to make it so, that we can actually change how much fluff map generator put on the map? I mean, this will not change gameplay in any way, just satisfy graphicaly more people.
[quote who="Frogboy" reply="38" id="2638003"] Quoting Tasunke, reply 37Do they cost 0 mana because there is 0 gameplay effect to having a magical garden vs throne of skulls wasteland? Exactly.[/quote] Ohhh I really like the idea of beauty spells which does not cost anything, but help you shape your world based on your vision, that would be really great :-)
I am not saying you can not do it, you can. And I know your build is much further. But there is still alot of feedback on all the stuff which is not implemented. However, I know how you care about your games, and I am sure, you will do things right. It just seems to me, that elemental will come all together at the last while. 2,5 month? Does not seems like you are expecting to do any major changes, which is fine with me, because I like the game as it is at the moment, however it does
Graphics looks really nice. I like cell shading look, but I do understant, that some do not. Animations are great, last thing which I miss on that is, that trees should a little bit move in a wind. Other then that very nice. Also, on that flat terrain note. It was not really that the game world is flat, but more like, that the textures looks flat which is true, not that there are not hills. One last thing on the graphics, it still seems a little bit sparse or b
Ouu I really like the video... and animations, especially golem looked really cool. However, are we going to be able trade over the distance? Or is it just because of beta? Also, as I thought before, some more animations, to the world itself would be nice, can not really see anything moving except earth shard, and fire, and that picking sound is a little bit annoying and does not fit well (for me) :-P Other then that, I am impressed. You should post this
I really love the idea that you will expand world of elemental in the years to come. I like to invest my time in games which has future, and are still updated and improved all the time, can not really wait, to see what will elemental become in coming years. Also, I love how much customization you are going to give to the people and can not wait, for all the neat stuff from community. Regarding animations, to myself I think animations are the most important
Because you have choosed TB instead of CT, lenght of the battle will always be an issue, unless you will put in some system which will at given condition choose a winner, which is not that much fun (at least for me, I like to kill every enemy unit, with a smile on my face :-) ) Randomization vs. Richness. Definitely Randomization with major landmarks there (Interesting places, POI etc). But they have to reflect surrounding terrain (hills, forres
What I wanted to tell you is, that AI in elemental is multithreaded. Which means, you do not actually wait at the end of the turn for the PC. PC is thinkink during your turns, and when you hit end turn button you get immediately next turn, without any waiting. If you have faster PC you will get nicer graphics, and you will be able to use (if it will be like in Galactic Civilization 2) advanced algorythm for AI, which makes them play better.
[quote who="Impulsivity" reply="7" id="2627945"]i plan to get my new pc to be able to max out speed on turns on the biggest maps[/quote] You do not wait after end of the turn, do not worry :-). But if you will have faster computer, you will be able to enjoy Elemental in its full glory and use advanced algorythm for AI which will make them play a little bit better as in GC2 and also, you computer will be able to chew more data for the AI during the turns.
They have mentioned that guy who is composing soundract done some also some music for their previous titles and for the Age of wonders, which had in my opinion wonderful soundtrack, I still have some songs on my computer and listen to them sometimes.
I was thinking a little bit more about difference between TBS and CT combat. It will be really interesting to see, how you will deal with huge amount of units on the battlefield, it might be really pain in the ass at the end game, and for the multiplayer. Obviously, CT are much better for presentation and feeling of the battle. They do look more interesting and alive. However it is quiete hard to micro manage things if you will try to make units unique and interesting with alo