Haven't had time to try this out yet, has his model/animatiosn been improved? They seemed lacking compared to the rest of the demigods when I tried him with the mod.
Connatic
Maybe it was a trick to get the modding community active. :D
[quote who="Epiphenomenon" reply="2" id="2451043"]I think he means rigid.[/quote] I did, thanks for the spell check obscenitor. [quote]My personal problem with the animation is his strange bobbing up and down when he's auto attacking. It looks as if his entire throne is on a faulty piston attached to the ground. Other
Right now they seem a bit lacking, I hope he's not quite done. He just seems very rigid. Like he's not really alive like the other Demigods. When the Demon Assassin is standing still he moves and breaths, Oculus just sits there like a statue. The same goes with is death animation. Just goes limp and his staff falls and clips through his throne. Even when he moves around it feels clumsy. Heck they could have at least made his pyramid/throne slowly float up and down a bit to give it a sense of
Oh...I thought it was just a bad link, didn't know you picked QoT to play as Demon .Assassin
[quote who="ntropy" reply="6" id="2450372"]Getting them to work in singleplayer is very very easy. Every admin can do it. [/quote] I'm sure SD knew they would be unlocked via mods, don't know why that would make them unhappy. You gotta tell us unenlighted souls out to unlock these demigods in single player.
[quote]Opening up the new Demigods to everyone will ensure that correct balancing will take a hell of a lot longer; first, you have to get past everyone playing the new Demigods. This could take weeks depending on if they're over-powered or under-powered at release. Then take into consideration of ease of play; if they're as easy to play as UB, for example, then you're going to be waiting quite a while before you begin to see normalised match ups appear.[/quote]
Is the community large enough to do this? I mean how are the people who haven't played tons of games every gonna get good enough if we keep kicking them?
I took a break and was waiting for the new demigods. Plus, I'm afraid to admint, I got into the HoN beta and I've been playing that a bunch [e digicons]:blush:[/e]
Well if Demigod had replys I would be visiting GR/Demigod all the time. Once they implement them I'll defintely be over at GR.
Looks pretty good. [quote]The two new Demigods look pretty good. The visual quality is absurdly good. The demon assassin is definitely something that I think will be very useful in a team based game. I’ll try to get some screenshots up shortly.[/quote] I'd love to see those screen shots... [e digicons]O:)[/e]
[quote]The two new Demigods look pretty good. The visual quality is absurdly good. The demon assassin is definitely something that I think will be very useful in a team based game. I’ll try to get some screenshots up shortly.[/quote] Oh man I hope you mean tonight! [e digicons]:drool:[/e] [quote] Pretty sure he means auto attacking. Didn't GPG say they were adding it in though?Kryos had put it on the official bug list, I don't think we heard word beyond that.[/quote]
[quote who="ItchyDustbin" reply="28" id="2356936"]Forcing anyone interested in matchmaking to play only light or dark side? That is the only thing I can see that's bad about making Pantheon the only matchmaking.[/quote] Hmm...I think that would be the only good reason against getting rid of Skirmish.
Sounds good to me. I only play Skrimish when the Pantheon is over and I'm waiting for the next one to start. I like Dawn of War 2's setup. The automatching system is reserved for ranked play. You want non-ranked you play custom or private matches. (Post 1.2? How about some more 1.2 info? Like some more specifics on the new Demigods ;) )
[quote who="floodiastus" reply="67" id="2353303"]Because there is an assassin demigod on the way as well, so it will be 6 assassins and 4 generals ? Generals are the pushers of the game, and pushing with just idols will be next to impossible cuz he only got morale as a buff-skill.[/quote] I think it's great that Oculus will end up being a different kind of General. Playing as Oculus will just have to rely on idols more, but that's just fine because Idols will give Oculus st
[quote]Content is too expensive to make, and expansions aren't profitable enough[/quote] I think this game is too pretty for it's own good. If only this game looked like crap we could have more content easy :D
[quote] A: Right now there are no new maps in the immediate pipeline. I have been asking for maps that are derivatives of existing maps but new maps are very very expensive to make because of the quality level required.[/quote] I understand they are expensive, the map backgrounds are beautiful and detailed. The actual playing field however is rather simple. Can't some maps with a simplified backgrounds be released? For example, instead of
[quote who="Speusippus" reply="42" id="2348918"]A couple of people have said this general doesn't have non-idol minions. But he does. The ball lightning is his minion. He summons it, and it fights for him until it dies, at which point it explodes.[/quote] Eh, you target it like an ability and it hits everything in it's path pretty much. A Minion implies something more permanent. Something you can control.
I really like this style of General. I always thought controling a horde of minions in Demigod was more of a chore, and half of the Generals don't even use their unique minions. A General with no unique minions that gets stat bonuses from idols sounds great. It's more of an Assassin/General Hybrid. Idols giving stat bonuses that an Assassin would normally get from just getting more gear. Althought he is still obviously a support class. If Blast off doesn't do damage this guy doesn't see
[quote who="Shade" reply="98" id="2333623"]What's an ultimate?[/quote] Yeah really...what's this supposed to mean. Apparently there were Ultimates in DoTA...did they copy-paste an abilitiy and forget to remove that?
[quote]Warp Area – Ultimate – Key 3 Activated ability. For a few seconds, Demon Assassin warps to nearby enemies and attacks them. While performing this ability, he is invincible. Number of warps increases as the skill increases.[/quote] Pretty much sounds like his AoE lane farming ability. Probably no better or worse than Erebus' mist form. [quote]Elusiveness Demon Assassin’s chance to dodge normal attacks increases.[/quo
[quote]Tomorrow, I am going to really try to get up a preview of the first of the new Demigods up on a journal so you can start discussing him. We’ve also been discussing with GPG new map ideas and new item ideas and have started work on the modding guide.[/quote] Quick! Tomorow is almost over!
[quote] I don’t know about you but I just don’t have that kind of patience. So instead, GPG and Stardock have decided to release the updates as they are completed.[/quote] Brilliant!
They aren't that bad in my experience. I just get annoyed because they are most often used like "grenades" and not "land mines" If any nerf was coming it should be adding a 0.5-1.0 second to the arming time.