greggbert

greggbert

Joined Member # 1806297
46 Posts 178 Replies 15,081 Reputation

Well I didn't have a choice, it was either just sit there on the peninsula with my one city or try to sneak by the epic to found my second. Sure enough, after a few passes the epic started waking around smashing stuff. I find you often get put in that box. Also I've seen green stacks of wandering monsters that cannot be defeated until mid game sometimes they like to camp out by your city and attack if you leave.

23 Replies 26,057 Views

Having epics running around sure can destroy your expansion plans, especially when they park it next to one of your newest cities and all you can field is a stack of weak STRONGS. Lost 2 stacks and 1 city to a rampaging epic last game. In the case of the city, it was a 12 turn standoff before the epic 9 stack decided my city should die.

23 Replies 26,057 Views

Sometimes they ignore my army moving past them sometimes they attack. I can't figure out the rule. Let's say it's early game and you're looking for a spot for you second or third city. If you have nowhere else to found a second city is it worth the risk to try to sneak by the epics and the strongs in the hope you can get a road in there before they decide to "wake up"? If I just new how they would behave it would be eaiser. &

23 Replies 26,057 Views

How to reproduce. 1) Play a turn where you have at least one unit ending its turn outside a city. 2) At the end of the turn, after all units have moved mouse over the unit cards on the upper left of the screen or mouse over the "spells" or "govern" buttons. 3) The green pathfinding indicator shows that you wish to move the hero to the map tile undnerath wherver your mouse is.

1 Replies 6,451 Views

It's incredibly irritating that you cannot navigate with the cloth map since many terrain features that slow you down, such as those burned out forests and some hills, DO NOT SHOW UP ON THE CLOTH MAP! Seriously, this is kind of a big bug. Anyone should be able to use the cloth map to determine how many movement points they will need to go from point A to point B.

3 Replies 3,219 Views

Just played about 100 turns of the new beta after last playing beta 1 and things are much improved. The responsiveness of the UI is excellent, I found myself using spells in almost every combat (nice change) and the summoning seems much more useful but summoned creatures didn't seem to gain much strength when leveling up. Early game battles against AI monsters were challenging and balanced, and I used a LOT of overland spells like the one that increases resear

0 Replies 1,826 Views

The recruiting of champions does not really seem to work. It feels very contrived. Seems like that a "recuriting station" or "mercanaries guild" would be a better solution, similar to the way they are recruited in HOMM. Of course you would have to find a way to ensure that a person could not recruit unlimited champions.

3 Replies 2,011 Views

[quote who="Barrynor" reply="5" id="3082501"]I try to keep em as compact as possible. Late game, when my armies get big, it gets tedious to move around my snaking city. Plus, I find it silly that my buildings are spread out like mad The only exceptions I make are cities that can be constructed at a chokepoint ( for as long as the terraforming doesnt stop it). Those are built, if possible, to choke the point. [/quote] Don&#

18 Replies 6,404 Views