Stmorpheus

Stmorpheus

Joined Member # 1776303
52 Posts 535 Replies 563 Reputation

ha ha you guys are looking to create a true D&D campaign. nice! but me myself was just hoping a creature pack would be made, so that i could as king have the pleasure of having my kingdom overran by dark elves!

37 Replies 17,514 Views

i am personally against getting experience from doing anything. no matter what playstyle you choose, stay at home or crusader, you are still gonna be building a huge empire . i posit that playing a crusader is a different game than being king at home. i hope that the game reflects that. i think that your chancellor or whatever, should bring problems to your attention and you have to solve them the be

44 Replies 102,616 Views

exactly, i just want there to be a way for different play styles to be balanced. even give a different type of game to those players that want to stay at home. make them feel like they are staying at home and making IMPORTANT decisions that a king would make. these decisions would always be things that had an impact on the game world in some way. played smartly, the game would reward you for good administration skills, and played badly,

44 Replies 102,616 Views

i suppose i see where you coming from on this. if your gonna stay at home you are never gonna put any stat points in combat related fields, instead you might drop some on mana regen, intel, or wisdom. for the most part you will put it all on essence. the crusading sov will put more points on stats and less for essence. what about if you create a sov and sen

44 Replies 102,616 Views

i think my favorite campaign setting was planescape. prob not very easy to translate to elemental unless you can link maps and make them various planes you can move in and out of. although if you could create really huge maps you could create various islands with different motifs and call them different planes. i also love forgotten realms, dragonlance, and ravenloft(that would be a good setting) . i just

37 Replies 17,514 Views

yeah after thinking about my original post, one thing i don't want to happen is for it to be to easy for this. i think the monsters you create should be special, not a ton of them running around. not armies of them, but maybe created to fill a special role in the army.

32 Replies 22,938 Views

lwarmonger: your phalanx gives me a good idea. how about context formations. there will be 5 formations, 4 standard formations and 1 special formation that is based on the weapon the unit is using. psychoak: well as far as morale i don't know if that is gonna be implemented or if so, what plans they have for it, just working with what's known right now. i was thinking that changing formations used

15 Replies 10,121 Views

yeah but if he drops a city then goes fighting, he's gonna get exp from both the city and the fighting so he gains levels at twice the rate at which a stay at home sovereign is gonna be getting. he gains a level adds another 5 or or so essence points then drops another city. now he gets exp from 2 cities and continues fighting. stay at home sov drops a city at f

44 Replies 102,616 Views

i know that there are a few people on here thinking about doing mods based on various D&D modules and what not, but i would just like to see a monster pack with many of the various creatures that you can find in the monster manuals. it would be killer if i could summon some beholders or something to go attack another player. i am useless when it comes to modding, i think the only modding i have ever done was to create a level in duke nukem for m

37 Replies 17,514 Views

i know we have talked a little bit about formations before, but i want to throw in my 2 cents. in my opinion formations should be part of the tactical battles, mainly because there should be something that sets apart training a party vs training a company, they would just operate differently. nothing complex, just simple increases in stats for units. single units: <span style="font-size:

15 Replies 10,121 Views

imagine looking out across the water and seeing the enemy water walking and cast dispel magic on them and they all drown, such a pity ha ha ha!

16 Replies 60,099 Views

yeah but he can only get experience from one city at a time right? other wise having all those cities at once won't mean much. on the other hand if he gets experience from all of them while he isn't there then he can just drop a city then go quest until he gets enough essence for another and drop another. so really he still will have the advantage over a none combat sov.

44 Replies 102,616 Views

Ha Ha i suppose that would be a tough and pointless way to learn how to run, but when you work out you shred your muscles only for them to heal back even stronger. i guess i don't like the idea of just taking essence from things. i suppose i would like it more, if you have to in some way increase your max amount you could hold, and then get more essence, but of course you could only get as much a

74 Replies 28,296 Views

[quote who="Tasunke" reply="55" id="2622886"]I don't think that using essence should lead to gaining essence. Using spells, maybe. Researching spells, maybe. But not using essence. Essence Hoarding not being a viable strategy would seem ... like a loss of options.[/quote] so let me ask this. what do you think essence is? i consider it a power that comes from inside the sovereign, like the force, or chi or chakra(if you watch narut

74 Replies 28,296 Views

in my mind essence is part of the sovereigns being, and like all things that are part of our being you only get better by using it. lets say that you take essence gaining away from experience. just like your body, if you lift weights you get stronger, if you run alot you gain more endurance, to me if you were a powerful wizard full of magic, then you should get more by USING it. so i propose that the mo

74 Replies 28,296 Views

in the elemental ideas topic, alot of us have been throwing around alot of ideas regarding experience and play styles. i guess what i want to know is what do you prefer. a sovereign that stays safely at home and lets the champions go out and fight, or a sovereign that goes out and crusades and fights himself? if you will, pick the style that you will MAINLY be doing and tell why you choose to play that way. <span

18 Replies 10,902 Views

well psychoak, would you have to be inside the city while doing these things to get experience? like if your building a city or training an army would you have to be stationed in the city that's doing this stuff? because if so then thats not a bad idea, but if you just get it anyways, then the guy who is out killing and fighting is gonna get combat XP as well as administrative XP. which puts you back to being at a disadvantage with the combat player

44 Replies 102,616 Views

yeah i think this would be a good feature, and on the flip side if a human player had to leave then an ai would take over for him. it would be even better if you could choose the AI personality as well. i would always choose the warlike AI [e digicons]}:)[/e]

4 Replies 6,851 Views

hey that's not a bad idea, maybe if you attack some one with the you as the sov and an army. if you come out of the tactical battles with very little losses you get bonus xp. retain 100% of your army after a battle - big bonus retain 75% of your army after a battle - moderate bonus retain 50% - small bonus. </p

9 Replies 6,746 Views

Right, the point i am trying to get across here i suppose is that experience is just that, experience, and that's just doing stuff. being the sovereign means running a kingdom as well. i think that he should get experience for running that kingdom if he decides to stay at home and make sure that everything is running smoothly. because the world is a magical place, he may be getting experience in using his magic in other places besides throwing

44 Replies 102,616 Views

[quote who="psychoak" reply="5" id="2622071"]I'd rather gain experience for making real decisions, like what to build, where to deploy my forces, etcetera. I'm running an empire, not a mental health hot line.[/quote] yeah but your also running a MAGICAL empire, so stuff like this is pretty important. and what kinds of examples could you give in game mechanics wise on what you should build, or where should you deploy your forces. how do

44 Replies 102,616 Views

well Tasunke actually the way i was thinking was if maybe instead of having to guess the right answer i would make the answers related to your skills or attributes. if you have ever played any of the neverwinter nights series of games you'll know where i am goin

44 Replies 102,616 Views

Another example would be after you have built a magic school school or tower or whatnot. The dean from the school of magic rushes into the throne room and in a hurried voice tells you(the sovereign) that one of his brightest pupils during a routine minor summoning exercise has accidentally summoned the greater demon baalzar! and the sovereign being the most powerful is the only one that can save the day. </spa

44 Replies 102,616 Views