yeah this sounds fun. very fun indeed.
Stmorpheus
yeah i second Iwarmonger's proposal. i like it, its simple, deep, and realistic.
i don't know, i don't really see a problem with them being used on the overland map. however i must say that i agree with it being limited. i would say the unit has to be right next to the target unit, and defenses should count more as well.
ok how about this trade off. if you get a horse tile, it should be like materials and gildar. you start to gain horses every turn. 1 horse tile = 2 horses a turn. after 20 turns you have 40 horses. with this you can make 40 cav units. this way if you loose the horse resource you may still have 50 or so horses in the stables. <span
well, i just used thousands as an extreme example. but yeah, its true that we have no idea how far the devs are gonna take the techs. i hope very far, because those 64 bit map sizes they are talking about putting in will be insane, and i don't wanna hit the ends of the tech tree before i even can explore it all lol! anyways, i guess we will find out this thursday whats going on with the other tech area
this sounds cool, but keep in mind as you research the adventure tech, more powerful champions become available. i personally don't need to, and would rather not upgrade heroes manually. i would prefer if they at every few levels gained a random ability.
[quote who="PyroMancer2k" reply="81" id="2658271"] Quoting Stmorpheus, reply 79 i need way to many level 2-3 cities to get my required resources. What do you mean by this? Required resources for what? You don't expect to raise armies with only a couple cities do you? Also I have no problems getting what I need to raise a small army. He's a screen shoot of my nice size empire, which you'll notice is only 89 turns into the game. Reduced 55%Original 1024 x 768<b
well we do have ranged attack in the game. maybe a fort could actually attack out to say 5 squares. this way you could build one and have it attack a settlement, or perhaps use it to defend an area at range.
the current 2a city building is boring as it stands now. i need way to many level 2-3 cities to get my required resources. i am hoping they have lots of improvement buildings that will allow you to specialize. i have said in another post that if i have a huge forest next to my city i want lots of improvements to put there in order to take advantage of said forest. i don't want to have to build another city just to get an additional lumbe
[quote who="Frogboy" reply="102" id="2657799"]BTW, in beta 2-B Civilization and Warfare are getting disabled and Diplomacy, Magic, and Adventure are being enabled.[/quote] I love it! guys this is a strategy game, that means its gonna require using what you have to win the game. you know you don't have to fight to win either(unless they didn't turn the other victory conditions on). Besides, if yo
i would like the game balanced so that every building i build has a strategic value. i really don't want any fluff in there, but if i want more materials, and i have a huge forest next to my city i want to be able to use every square of that forest up if i can. this may not be 4 or 5 lumber yards. it might be one lumber yard, one work camp that gives adjacency bonus to that lumber yard. maybe a magical saw mill that uses magic to cut up
yeah i noticed this too. seems like it may be a multiplayer only bug? i have only noticed it there.
i don't know... its just that city building is missing something. i guess it appeases the guys that doesn't want alot to do with city management, but its killing it for us that want it to be deeper. in the game i am playing, i have 3 cities and every one of them are the same except one has a fertile land tile. i am not really paying much attention to whats going on with them because there really isn't much to do besides build everything that y
[quote who="Hellknight imp" reply="73" id="2657159"] Quoting Magnnus, reply 72 I'm exactly the opposite, I think a level 5 city should be something special. I don't want all my cities to be metropoleis, and I think you should actually have to choose which cities to build houses on (strategy!). I also think food resources should be treasured and sought out instead of being able to spam level 5 cities full of gardens. I second that. I think getting to level 2 wi
i actually like the unpredictability of adventurers! i want more out causing havoc. ha ha
so far i am not feeling the new city building. i really don't like the fact that i HAVE to have a special food resource to get my city past level 2. now i may be missing something here. i think the special food resources should give an advantage, but as they are now, its a necessity. of course i really don't want 10 gardens in my city either. there should be a 4 tile super garden or something you can build at level 2 which still do
i have to agree with most everybody else, i like a huge city as much as anybody. however, it is just simply useless to build 4 farms that could do the same thing as 1 farm. what i want to see is building that force you to make a decision at some point around 3rd city level. because you can't build everything, you have to decide on specialization or a balanced but weak city. at 5th level i would like to see some uber buildings that
[quote who="Frogboy" reply="56" id="2655037"] I will bow to your insider info but that answer doesn't actually resolve my worry. If the most powerful Book based spells remain Shard based, then how can I be assured that the map will allow for any Book choice to be at a best 50/50 chance of the dice? EVERYTHING in Elemental is overpowered. You start out with a shard in your area but maybe no food. Or maybe you have food but no metal in your area. Or maybe you have metal but
look, personally i think that a settlement should get along just fine without having to find special resources within the game. now, i don't think that city should be able to become a powerful food outputting city until level 4 or 5, IF you choose to make that city specialize with special food type building/merging/adjacency. if you can secure a special resource then fine, that city can be something really sp
[quote who="Bill_Door" reply="126" id="2653582"] Quoting Stmorpheus, reply 124i feel like the wild game special tile is crap. you have to pay 4 tiles for a measly 2 food. i mean a garden gives you 2 food for just 1 tile. i understand that a garden would provide more food easier than game, but something else should be added. wild game tile - 2 food plus 1 prestige. that would be better. it draws in the hunters to a great hunting spot. No
yeah, i like it. the only downside i see is slowing the game down from a hardware prospective. if you have 30 or so caravans moving around and so does everybody else, thats alot of units to move each turn for the CPU.
yep this is a fun idea. especially if he was powerful. you could decide if he lived or died. you might could even sell or trade him off to another sovereign.
i think there are actually gonna be more spell books than the ones you mentioned.
i feel like the wild game special tile is crap. you have to pay 4 tiles for a measly 2 food. i mean a garden gives you 2 food for just 1 tile. i understand that a garden would provide more food easier than game, but something else should be added. wild game tile - 2 food plus 1 prestige. that would be better. it draws in the hunters to a great hunting spot.
well i would prefer mountains to be impassable as well, unless a mountainwalk spell was cast on the unit or something.