Sammual

Sammual

Joined Member # 1530707
20 Posts 315 Replies 14,729 Reputation

[quote quoting="post"] I for one do NOT want to have my empire building power grids and racing with the Fallen to split the atom, but then again, I don't want to have one of the end-game techs be "The Wheel" either. A good tech tree scope for me would be starting somewhat before the Dark Ages, developing animal husbandry, agriculture, and stonework (this ignores the Romans' advances, of course), then later getting to metallurgy, catepults, medicine, and basic machines like th

76 Replies 150,338 Views

[quote who="Denryu" reply="18" id="2244125"]I just figured this request for lists was a lot like my surveys, kind of for kicks and giggles.[/quote] Exactly. My only connection to Stardock is that I buy way too much stuff they sell. Sammual

71 Replies 298,741 Views

[quote who="Luckmann" reply="20" id="2242817"] Let me just say that if I were to get in and not landisaurus or Sparta, I'd give my ticket up for one of them. [/quote] There are 7 people that I feel the same way about however I am 100% shure that Stardock will grant them each one of the 24 spots for thier contrabutions. Sammual

71 Replies 298,741 Views

I am all for it as long as the topics are very cut and dry. For example; -------------------- Tac Combat Map 1) Squares 2) Hexes ------------------- Essence 1) Set amount (Can never increase), can never recover (Take back) once spent. 2) Set amount, can recover. 3) Can increase, can never recover. 4) Can increase, can recover. -------------------- Samm

23 Replies 20,246 Views

[quote who="Xithis" reply="11" id="2242456"]Ah, feels like high school all over again. [/quote] Odd, I don't feel that way. In high school everything was a popularity contest. Here I am attempting to get a measure of how much different people contribute. Due to Denryu's post I have been searching for fenhiro, Ynglaur, CapnWinky, Ron Lugge, kitkun's posts so I can read what I may have missed. Sammual

71 Replies 298,741 Views

I had a very interesting discussion yesterday at work about how the developers I work with rate thier own abilities vs how others rate them and this struck me as a good way to get a bit more data without pissing off my co-workers. *grin* I have been re-reading a lot of the threads that I thought contained a lot of good discusions and came up with a list of about 20 people that I believe contributed to the Elemental discussions often and in a positive manner. I also have a list o

71 Replies 298,741 Views

Hey all, The Elemental team will be 'pre-selecting about two dozen people who have been really helpful in the past from the community to be in' the first Elemental Beta. After reading Denryu's post (Below) I wondered, How many active posters do we have? How would they rank themselves and others? (But more importantly how would they rank me?). [quote who="Denryu"]So two dozen people that have the inside track +~76 others... hopefull

71 Replies 298,741 Views

[quote who="Denryu" reply="1" id="2242156"]So two dozen people that have the inside track +~76 others... hopefully the people that are active on the forums own at least some of the other games - we ALL own GC or GC2 amirite? Are there even 76 active people on the forums? (In the EWOM sections?) I think all of our chances are pretty good... [/quote] I think only the two dozen pre-selected people will get any weight from the forum activity. The other spots are from the pre-or

131 Replies 369,414 Views

[quote who="Cikomyr" reply="3" id="2241785"]How will the lucky Hundred be notified? Email? Impulse notif? Personnal Message on the board? [/quote] Hand delivered by BoogieMac on gold-foil embossed vellum scrolls. Sammual

131 Replies 369,414 Views

Galciv 2 Galciv 2 DA Galciv 2 TA SINS SINS Entrenchment Demigod Corporate machine Political machine Lightweight Ninja And a few more games bought over TEN and Impluse. I think i'm in good shape. I don't like my chances for getting pre-selected but My random chances should be good. Sammual

131 Replies 369,414 Views

Good work on putting together a well thought out, detailed, and readable suggestion. [e digicons]k1[/e] Karma given A few things that jumped out at me. "2. No Manufactured Resources (MR) is produced at Factory unless explicitly ordered by gamer" - It bugs me that my blacksmiths just sit around doing nothing unless I give them a direct order. "3. Factory (e.g. Blacksmith) converts unlimited amount of NR to MR, or MR to M

33 Replies 122,269 Views

Brad has mentioned that one of the key early game goals will be to lure people to your area. They wil already have an early game version of the importance of the 'quality of life'. Sammual

3 Replies 3,713 Views

[quote who="pigeonpigeon" reply="10" id="2236869"]I want the investing process to be irreversible. If it is reversible, then the decision of what to use your essence on is trivialized, because you could always change your mind. There is no risk if you can always undo and reuse. [/quote] I am 100% against there being no risk or penalty involved. I just think that you should be able to change your strategy and get back a portion of the essence you spent. Make it c

89 Replies 47,203 Views

[quote who="Scoutdog" reply="3" id="2237780"]I think it means you can give your store of primal-flux away to someone else. [/quote] What he said. Sammual

4 Replies 5,006 Views

[quote who="Frogboy" reply="4" id="2237359"] LAN almost certainly. Hot seat maybe. PBEM, not sure yet. [/quote] If not a traditional Hot seat how about letting us run two instances of Elemental on one PC, one for each player (How Conquest! allows Hot Seat). Sammual

79 Replies 170,706 Views

[quote who="Nights Edge" reply="4" id="2236521"]I think finite essence locks you in thematically to a sort of traditional end of the age of myth story: gods and titans battle it out, but gradually fade away and are superceded by their creations and the rise of civilization and all that.[/quote] I never thought of it in that way. I like this way of describing finite essence. [quote who="Nights Edge" reply="4" id="2236521"]In gameplay terms I'm generally in favour of perma

89 Replies 47,203 Views

[quote who="Denryu" reply="2" id="2236437"] I am not sure that what you are proposing eliminates mop-up or prolongs the agony. [/quote] I don't think that any last man standing game can eliminate mop-up. Multiple victory conditions can go a LONG way to doing this. [quote who="Denryu" reply="2" id="2236437"]I think there are already a lot of ideas on the table that SD has discussed to get rid of the 25% playing and 75% mop-up model. [/quote] I am

89 Replies 47,203 Views

Hey all, Has anyone else read 'The Primal Order' series of books? A lot of the discussions about Essence reminds me of the conversations my gaming group has after I picked these books up. &n

4 Replies 5,006 Views

[quote who="ifrite" reply="6" id="2236325"] Blizz won me as a fan by the quality of it's games (warcraft 1 and 3, diablo 2, and Starcraft 1). I would not play any Blizzard games if not for their great game quality. Stardock won me as a fan by their policies (stances on DRM, support, etc). I would purchase Stardock games even if they were not great, just because I like their policies. [/quote] QFT! I bought Demigod and I can't play Multi-player

13 Replies 69,856 Views

[quote who="Denryu" reply="20" id="2236208"]@ GW I like the idea of everyone having an exactly set finite amount of a primary resource. Mana fills the role of a renewable source of energy. However, if you really think having ways to get essence during the game is a fun option, it seems like that could be easy to add as an option at setup. (Allow essence as quest reward/some other way). It is weird that I see some people wanting essence recouped after someone takes over your land though - what

89 Replies 47,203 Views

[quote quoting="post"]Essence is a personal "stat" for the channeler (you the player) and not a resource stream like mana in MoM or Iron in Civ. Whether you spend essence on restoring lands, annointing champions, or enhancing spells, you cannot count on ever replacing that essence. But, you can hope that you'll be lucky enough to do so..) [/quote] That is my hope for Essence as well. [quote quoting="post"]Channelers can gain essence via: A very slow/long chart for

89 Replies 47,203 Views

[quote who="pigeonpigeon" reply="16" id="2234820"] Even knowing what to look for I still can't find them (I also tried to find them when I first looked at the screenshots)... [/quote] Good. That means I have hidden them well. The ver of the program in the web player just turns tiles that are out of height range into the highest tile (Impassable mountains - Cloud covered mountains OR Snow covered mountains at the poles). As long is this is not throwing

17 Replies 16,613 Views

In Civ / MoM / MoO and other games of this nature your first few turns have a HUGE impact on the game due to the escalating nature of production and growth. It sounds like Elemental will have an even greater scale of escalation, balancing you starting options will be fun. Sammual

64 Replies 188,641 Views

[quote quoting="post"] Seeing all the comparisons to MOM, I wanted to get my biggest pet peeve out... Large killer units. They might be ok against human opponents, but in MOM, the whole game boiled down to having the killer stack and the AI couldn't keep up. Regardless of how far I fell behind against the AI, it didn't matter as long as I built the largest army. I'm not saying it isn't a valid path for a game, but to me it isn't epic. I prefer there being so

70 Replies 71,762 Views