[quote who="Paradoxnt" reply="16" id="2232794"]If there were a vote involved, I'd vote for a Hex grid. However, I can live with squares.[/quote] That about sums it up for me as well. Sammual
Sammual
Coupon Code: DG-PQNL-VTSJ-VBLN Sammual P.S. Don't forget to give Karma for the codes.
[quote]I would not, however, feel it is unreasable to have "within influence" and "out of influence" changes. Say, you can cast spells globally, but outside influence (or into different dimensions) you have a higher casting cost, or different casting rules apply. In MoM, it was a global casting with a minor "distance from tower" effect that gave no way to sense the scale. I'd deem it reasonable to keep the idea of a sphere of influence, as given by AoW, but change it to be less limiting.
*grin* They are the cloud covered mountains that appear in or bordering the poles. They should not be there but I haven't had the chance to track down why they keep showing up. Sammual
Your 'sphere of influence' idea is interesting but sounds like it would add a lot of complexity for too little gain. As far as mana per turn goes I don't see why it wouldn't be in the game. I see spells with only mana costs to be 'burst' type spells of no great power (Single combat attacks or weak area effect spells). Spells adding a small essence cost would be greatly enchanced 'burst' spells or something with a permenent effect. Spells adding a large essence cost w
[quote who="landisaurus" reply="12" id="2222344"]I like the shapes the continents formed in the screenshot. If it yields results like that often (obviously, we wouldn't want the exact same) then I'd say its pretty solid. [/quote] Thanks, I put a lot of work into making the continents look 'organic'. I have never seen two maps that even look alike so far (I am well over 1,000 maps generated) and 99%+ look good. The 1% I am fighting with meets all the criteria I
[quote quoting="post"]So Camp #3: The Merchant 1. Everything is a resource. 2. Resources can be processed into other resources (iron to swords, crops to food, crystal to potions). 3. Resources are sent automatically to other towns based on the resource needs of that town. No micromanagement, no AI. 4. The fun of this portion of the game would be in watching your empire grow organically. Example: There are no ratios to set. If I bu
Better then Beta? No. In a Beta you get to experence the issue and then with enough info make an informed choice. In this case we heard a short summary of what was being discussed and got to weigh in on it. Other then that I agree. I think it is great that SD let us in on a discussion they were having and let us attempt to influence the end result. Sammual
[quote who="drrob" reply="8" id="2217708"] Why not just let everyone start off with a "super settler" so they can put their home castle wherever they want?[/quote] I haven't ruled that out yet but I want to see how good I can get auto placement. Sammual
[quote who="landisaurus" reply="7" id="2217612"]this makes me want to play settlers of catan (yeah, its still not running for some reason) [/quote] Are you getting an error or is it just displaying the 'download the plugin' message? Sammual
My plan for the weekend is to finish Map Generation. The second to last step will be starting locations. I have a DB setup that has all the tile types and how much they are worth to each race. I will calculate the city value for every spot on the map and place each players starting city in one of the top X spots (Where X is the number of players). Doing it this way your starting city will be in a great spot. The last step will be to add the special loc
[quote who="Thanaeon" reply="4" id="2215140"]I'm heartened to see the maturity of the Elemental gamers' community. On almost any other game forum, I'd have expected to see a huge outcry, wailing and gnashing of teeth over this, but you guys have taken it pretty coolly and calmly assessed the things you like and dislike about it. Kudos. [/quote] You are giving us too much credit. The game is not even in Alpha yet. At this point everything is on the drawing board.
Personaly - Camp #1 Max sales - Camp #2 I want to see anything that will case us to have more then just a single killer stack running around. I want raiding to be an effective counter to the single large army we see in every game. Sammual
Screenshot added along with a link to more of them. Sammual
I added a screenshot to the starting post and a link to more. Sammual
[quote who="landisaurus" reply="2" id="2216086"]ho ho ho, see what I told you. already a responce hmm.... I seem to have downloaded the player... to no change. it doesn't start any map generator (I'm running the Win 7 beta right now, as to not risk harm to my release client version) [/quote] You were right. You installed the player and can't see anything on my page? Did you try reloading the page? Sammual
NOTE - You have to have installed the Unity Web Player to see my map generator Hey all, As a long time fan of Master of Magic I have kicked around the idea of doing a fan remake of the game for some time. With the release of Unity 2.5 for Windows I found a game engine that has the power to do everything I want to do while being simple enough for me to understand (I'm a SQL / Cold Fusion / Jav
Scorpiana / landisaurus , Thanks for the replies. I can see your point about the browser plugin install. Unity is the game engine I am usi
No one is interested or has an opinion on how the maps look? I could use some feedback on if the maps would be playable. Thanks, Sammual
Hey all, As a long time fan of Master of Magic I have kicked around the idea of doing a fan remake of the game for some time. With the release of Unity 2.5 for Windows I found a game engine that has the power to do everything I want to do while being simple enough for me to understand (I'm a SQL / Cold Fusion / Javascript programmer not a C++ programmer). Here is my map generation WIP - <a href="http://www.pittsburghautisticspectrum.org/Test/Map_Creation.
[quote who="Dadou" reply="5" id="2212359"]If what I understood is right, you should be able to remake MoM yourself, using the modding features of E:WoM... Doesn't that sound nice? MoM with the E:WoM engine? [/quote] That sounds great but I don't have that much patience, I am working on a MoM clone in my spare time. Here is a WIP of my map generation. http://www.pit
[quote quoting="post"] 1. Multiplayer games will be hosted by us. Period. No peer to peer. Not even hosted on the user’s box. Our servers. No ports, no proxies, nothing. We’re hosting it.[/quote] Thank god. I have no idea what happened between beta and release but I have only been able to play 2 multiplayer games since release (Out of over 100 attempts). [quote quoting="post"] 2. I’m killing off the bots concept. People hate them. I thought they were co
Not a fan of this idea. It adds additional complexity for no gain in my mind. People will just find the building pattern that is most optimal and use only that. Sammual
I am all for a morale system that includes routing. Sammual
And now the winner of the my internet connection sucks award - [URL=http://www.speedtest.net][IMG]http://www.speedtest.net/result/475897352.png[/IMG][/URL] I dropped Verizon when they told me the problem was a line issue (From the CO to my house) and that I had to contact the phone company. When I informed them that Verizon is the phone company in my area and they own these lines they wanted me to order phone service before they would service the lines.</p