I am very pleased with the economic direction the game takes.
OsirisDawn
Bows do piercing damage and ignore armor. *jk* [e digicons]^_^[/e]
Yep. The cost for shop equipment should be calculated on the base of what equiping a soldier costs: Gold like for a soldier + 10 * amount of common material (material) in gold + 20 * amount of uncommon material (iron) in gold + 50 * amount of rare material (crystal) in gold maybe *1.5 so the shopkeeper and his 6 children doesnt starve.
Thanks for the patch. After playing a couple of hours i am surprised what big effect the new upkeep costs have. I like the change very much. The reduced monster loot is also great, building economy now makes sense. The new spelldescriptions are very good, but some are strangely balanced (compare shard bonus of Fire Bolt with shard bonus of Lightning Strike - both level 1). Maybe just a wrong entry? I see a problem with the AI. It seems it cant handle the new ec
[quote who="Istari" reply="100" id="2774993"]So you would prefer that you be forbidden from recruiting certain NPCs until you have sufficient adventuring tech versus paying more for NPCs that you don't have the tech? [/quote] Yes, i personally would like that better. Just give a hint in the UI for the reason i cant recruite.
[quote who="Terrorball" reply="9" id="2773570"]A large amount of people won't even buy a game without a campaign. It doesn't matter if "you" don't care one way or the other, or you don't get why so many care about a decent campaign in a sand box game. Get over it. Having one sells more copies period. It's simply good business. [/quote] Care to link to your data, please? I am interested.
The problem is, that you can ignore gold mines and just make money with monster hunting and have enough. Thats quite one sided, especially if you want to have a game where your Sov is not build for hunting at all. A Trader makes 0.2 gildar a turn. Thats 5 turns for 1 gildar and about 40 turns before you can start building a peasent. For non hunting Sov's thats just boring. Economy needs balancing IMHO. Someone said 1 gildar per city level, and i think thats a
Germany. Got mine on Monday.
Raven X for pres ... erm. You got my vote [e digicons]:thumbsup:[/e]
Just wow. Great post, as always. [e digicons]k1[/e]
Thats how i would design combat. I tried to KISS, but modular enough to modify each part of through traits, equipment, spells etc. ToHit Each creature has a base chance to hit an enemy of 75%. In an Unit, each creature has an independent chance of 75% + (No. of Creatures in the Unit). It is a teamwork bonus that shrinks as Creatures in that Unit are slain. Magic has a base chance of 100% - (Target Magic Resistance)  
[quote who="Wintersong" reply="36" id="2765132"] Quoting OsirisDawn, reply 27 MP is a feature on the box, so releasing it is the right thing to do for those that want it and already payed for it.It must be released for all users who payed for the game. That they want to use that feature or not is unimportant because they payed exactly the same as someone interested. If Stardock had offered a version without MP and cheaper, many people would ha
[quote who="schnitz76" reply="12" id="2765458"]This ad makes me NOT want to buy this. I have heard Elemental has had problems and then I get an ad emailed to me that I read as "if we update anything after a year you are SOL!" [/quote] Even if i try to interprete it with the worst intention in mind, i have no clue how you can come to this conclusion.
[quote who="Zard0z" reply="8" id="2765271"] You dont have a payed subscription, it just means that Stardock commits to at least one year of updates to the game. Which is different to most publishers that plan for one update and then be done and start working on other games. Does it mean support effectively stops not before last purchase date + 1 year? [/quote] More like release date +1 year.
[quote who="AMDG" reply="28" id="2764837"] Quoting OsirisDawn, reply 27 A wonder they even read their own forums anymore. The CEO is also the owner - that can be a good motivation to start with. [/quote] Sure. Flame him hard enough and he might be motivated to close the gaming division of Stardock. I would think that a loss to gaming community, but the trolls will just turn to somewhere else.
[e digicons]k1[/e] Very good feedback and suggestions. Thank you and lets hope Stardock has the time to read it. The food resource bug has been resolved with 1.07 tho, IIRC.
Very nice. Say what you will about the game, the engine and art makes for some beautifull landscapes.
This was answered maybe a hundred times but here we go again: It is badly worded. You dont have a payed subscription, it just means that Stardock commits to at least one year of updates to the game. Which is different to most publishers that plan for one update and then be done and start working on other games. I hope this answers your question.
[quote who="Tridus" reply="9" id="2764819"] And locking them is accomplishing... what, exactly? All we've gotten out of this is a dev journal like the posting mods on reactor one where nobody is providing feedback or asking questions at all, which was one of the best things about the dev journals before release. Tossing out the baby with the bathwater isn't that helpful. [/quote] Yeah, getting death wishes over trying to be helpful makes people d
Damned if they do, damned if they dont. A wonder they even read their own forums anymore. MP is a feature on the box, so releasing it is the right thing to do for those that want it and already payed for it. We will see if they like it or not, but it is theirs to decide.
Nice, i still miss Shadow Magic.
[quote who="random_target" reply="17" id="2761561"] Another option: Show all resources, but mark the ones you don't know about as a shadowed unknown resource. Reveal and allow usage of that resource only after the relevant tech is discovered. That way, it also solves the problem of revealing resources for enemies. Should someone take your city with resources, for him it will still be an unknown resource. [/quote]</
[quote who="BoogieBac" reply="9" id="2752619"]Right below this thread, on the forums list, was another post called "I did not pay to Fix or Finish Elemental", which I beleive is (ironically) the answer to your question. When officialy release something, and it gets a 50% dissatisfaction rate on our own forums, that's a HUGE chunk of our customers that feel it wasn't ready to be put out, no matter how we felt about the 'Gold' version. There's a lot to learn from the release of Eleme
I like 1. very much, would be nice to be implemented. For the rest i guess they are already working on some changes.
Here are some ideas for making army building more interesting and strategic without changing the system too much: https://forums.elementalgame.com/394684 It just builds upon existing stuff.