[quote who="DKL" reply="332" id="2791288"]Finally got some time to play it. Awesome game overall, definitely best of 2010. Got some crashes in late game on huge map. I hope Firaxis will fix these soon, because autosave is not saving often enough. Starting locations suck. I regenned like 30 times and didn't find anything I'd actually like. Settled on med-sized island on continents map in the end. [/quote] You can config how often it saves un
OsirisDawn
[quote who="Ashenkhar" reply="348" id="2790699"] Quoting Nawrot, reply 338 Both games are TBS, and both games are crashing late game on big maps. So at this field they are even. Civ V runs just fine for me. On my 4th play through, and not a single crash. Defend your purchase, and Stardock, all you want. But don't do so by trashing other games. Even the worst review for Civ V (1up I believe) doesn't mention the game crashing.
[quote who="Tasunke" reply="321" id="2790438"]They started to discuss road-building ... and hilarity ensued [/quote] Stop laughing at us and give input. Laughing is the easy way out. [e digicons];P[/e]
[quote who="TheBirthdayParty" reply="325" id="2790717"] ... What difficulty do you play on? As for what your describing I do most of that and still have a huge deficit. How many games have you successfully done what you've described on what difficulty level? [/quote] 1 easy (won) - first game 2 normal (won) 1 normal (lost) - tried for an one city challenge culture victory and got facerolled by russian artillery in 1860 or somethin
Nice. Suggestions: Can we hover over the #1 resource and get a tooltip with a list of all resources in the city? Also, since Gildar get thier own column, could we handle it seperate to other resources (i.e. GoldenLibrary's #2 might be TechKnowledge, so better show that under resource)? I would like a column for Influence, please. A column for military production boni would be nice (like Barracks), so i can see where best to build troops. A
[quote who="Aractain" reply="313" id="2790072"]8 roads inside, 20ish outside is what I ment so nearly 30 roads in total costing me 12 gold per turn. Oh and my current thoery is that roads outside borders cost about 20% that would explain the above. There are fractions involved with gold but it rounds the number most of the time (for display). [/quote] OK, i revisited my last save and ... have no clue how road maintaince is calculated. I have 1
[quote who="TheBirthdayParty" reply="315" id="2790110"]Curious. For those of you who have played at least a few games of Civ IV...is it my lack of skill(despite years of playing tons of Civ5 and similar games) or do you need to cover your territory in trade posts to have any sort of economy that isn't crushingly negative? [/quote] I dont cover myself in TP's and i am always swimming in gold but a friend of mine (we play MP) has the same problem as you. We are not sure yet what br
[quote who="Aractain" reply="313" id="2790072"]8 roads inside, 20ish outside is what I ment so nearly 30 roads in total costing me 12 gold per turn [/quote] Just from the numbers i would guess: 8 Gold from tiles inside +4 Gold from cities connected (you Cap is free) ---- 12 Gold That would make roads outside your bounderies free of upkeep. It also would make my first statement false that all city tiles are free.
[quote who="Aractain" reply="311" id="2790028"]1 gold per tile huh? With no discounts for me, 12 gold with 8 tiles 5 citys and 20ish roads outside my borders. If I build a road (outside borders) it goes to 13 if I build another one, its still 13. I r confuseld. [/quote] Hm, i dont understand how 8 tiles with 20 roads are even possible? Either a tile has a road, or not. City tiles dont count for road upkeep. I never had a road outside my border
[quote who="Jandurin" reply="4" id="2790045"]I want to know what's in 1.09 [/quote] Bug fixes, stability and some AI updates IIRC.
I like both games for different reasons. Each night I sit and cant decide which to play. While pondering the question i start up League of Legends and get my face roflstomp'd. Then i go to bed, having accomplished nothing. Who cares. It does not matter. It's just games.
[quote quoting="post"] .... 1) For me, I'm in it for the community. To be honest, I'm in it for you guys. The only coding part I enjoy is the AI. I don't like designing games really. I write design documents and such for our games but I don't enjoy it. It's a chore. I'm mainly interested in participating on the forums and talking to other gamers. ... 2) I'm glad we've been able to start bringing back people we laid off. <br
[quote who="Aractain" reply="307" id="2789949"]It is so infuriating to play this game when you have no idea about unit mantinence costs (so you can't plan how many workers you can afford etc). Roads seem to cost 1 gold at the start then less? later on? They round numbers so there might be fraction costs or something? I.e. difficult to tell if your economy can support a freaking road. You: "So how much infrastructure can I build for 500 gold my good man?" <br
[quote who="PaxTerminus" reply="45" id="2789187"] "CAN YOU COMMAND WITHOUT A...CENTRAL COMMAND? The economy is nose-diving into the red and you want to reduce the percentage going into research for a while? The fickle people of your civilization are unhappy and you want to placate them by increasing their entertainment allocation? You have discovered conscription and you want to upgrade all your musketeers into recruits? Well, TOUGH LUCK! There is not central command screen to do s
Civ 5 and League of Legends.
1.09 will be this week, so 1.1 will be sometime next month.
Yeah, APB must be the Fail of the year. Shortest lived MMO to date. And it looked really great. A shame.
[quote who="PaxTerminus" reply="42" id="2789057"]... ARMY CASTRATION Someone please tell me what was so wrong with armies that had to be yanked out? Napoleon almost conquered Europe with one army. Germany almost conquered the eastern hemisphere with three and the US still holds a two-and-a-half armies doctrine. How can a turn-based game be called Civilization unless one can emulate, well, a real civilization? Building an army, seasoning it on minor conflicts and then going for t
[quote who="Tormy-" reply="35" id="2782838"]My subjective opinion about the eco system: I don't like it. 1. I liked the original concept of city building [..when farms produced food, and there was no limit / number of farms, workshops etc. / city...etc.] If I wanted to create a "farming capital" or a "military capital" I was able to do it. Now everything is limited. I cannot create specialized cities. I don't like being limited in anything. ...[/quote
[quote who="cpl_rk" reply="20" id="2782005"] ... I don't know what you define as "overflowing". I always research bounty & build caravans asap, all the extra food goes to spammed cities. I would classify that there is "enough" food if you know how to get it, but "overflowing" goes too far. What I classify as far as scarcity from most to least with 1.08 is as follows (note, this is just actual physical tiles, not how much they can be improved with tech such as c
[quote who="Frogboy" reply="10" id="2775923"] Quoting ajax bomb, reply 4 Quoting Frogboy, reply 2Fixing the bug in monster loot necessitated a review of the cost of weapons and such. Our primary game play changes are actually in a separate branch that will show up in v1.1 (new UI, new spell system, etc.). But having monsters give 2000 gildar loot was game breaking and was never the intent. Are the reductions in equipment cost significan
I dont get it. With 1.08 my maps are overflowing with food resources and there is a dev post somewhere stating they increased foodspawn. So ... What? [e digicons]8|[/e]
[quote who="GaelicVigil" reply="4" id="2780422"]Good idea. Even better, each time you get the pop-up that a new design is unlocked it should give you a prompt asking, "Do you want to use this design? Yes No" This way, we'll have a choice if we want to be lazy or not. [/quote] A better idea would be an option under gameplayoptions. Click once, be happy ever after.
[quote who="solidsmooky" reply="72" id="2775468"]So what you end up having is troops with the latest equipment because they're like 20 gold or so decked out and a sovereign in rags. Which is fine because once you have a shard or two in magic it's pretty much a wrap for anything on the map. A 2 mana spell will deal enough damage to kill anything. More importantly the worst change was tying food and gildar producing buildings together. Food is already very limited, and now this?<br /
[quote who="Felidae1" reply="129" id="2775459"] Quoting OsirisDawn, reply 123 Also: Horses are still a myth, they dont exist. They are so improbable they simply cant be. ( I found horses and wargs in my latest game (managed to grab the horses too, for the first time ever! ) So they do exist, but they've never been common in my experience. And I'll vote for 'notify the player that his her