OsirisDawn

OsirisDawn

Joined Member # 1467410
2 Posts 440 Replies 6,894 Reputation

[quote who="Autarkhos" reply="151" id="2683197"] ... Still, I'm standing by that Bioware isn't exploring these themes, just throwing them in the game for a generic science fiction setting (we've seen all of these things done better in other places, after all, a few seasons of Babylon 5 are an almost direct corollary to Mass Effect's setting) like they did with Dragon Age (that game's religion is also another thing "inspired" by Bakker's setting, except Bakker does explor

275 Replies 491,240 Views

[quote who="Andorfiend" reply="149" id="2682964"] Quoting Autarkhos, reply 123 I'm not really certain, to be honest. If they're going to examine it, they have to examine it, and not just add it into the story or gameplay or give it a passing mention. It's not a theme if that happens. I mean, you could claim that all Bioware games an examination of morality, but that's not true when the moral choices are a) Help a person and don't accept a reward, Help a

275 Replies 491,240 Views

[quote who="Autarkhos" reply="104" id="2681423"] Quoting OsirisDawn, reply 100 Strange, I just ended ME2 and thougth it was the best RPG since Planescape: Torment. Maybe because i dont need stat juggling, stupid loot lists (especially in Sci-Fi games) or useless skill lists in my RPG's. JMHO of course. PS: Also i find the ME triology story leaps and bounds better then the BG story. Never ended BG2, so i cant comment on that one.<br

275 Replies 491,240 Views

Strange, I just ended ME2 and thougth it was the best RPG since Planescape: Torment. Maybe because i dont need stat juggling, stupid loot lists (especially in Sci-Fi games) or useless skill lists in my RPG's. JMHO of course. PS: Also i find the ME triology story leaps and bounds better then the BG story. Never ended BG2, so i cant comment on that one.

275 Replies 491,240 Views

[quote who="Raven X" reply="32" id="2674014"] ... I just don't believe it's possible to love two "Mates" in Exactly the same way emotionally. There will always be a preference of who you love more because if you think you love both of them exactly the same...then in reality you don't honestly love either of them. I know this because I love my wife to the point that I would die for her if it came down to it. I would step in front of traffic to push her out of the way even

38 Replies 93,139 Views

[quote who="Raven X" reply="23" id="2672645"] Quoting scharchuk, reply 19 Yeah right, it is OK in your mind to have a 3 - some, but then you are bitching that the girls want the same and they dont kow the meanig of true love. You cant make a conservative stand on how girls should behave and then proclaim a 3-some is alright. You are saying that loving one but sleeping with others is OK. You are defeating yourself here. <

38 Replies 93,139 Views

IIRC Blizzard tried for the license to use WH40K at that time and got turned down. But they wanted that game to badly they changed some names and did it anyway.

45 Replies 194,892 Views

[quote quoting="post"]True Love, to me anyway, involves TWO PEOPLE!!!! (not saying the occasional 3-some isn't fun hehe). [/quote] Yeah right, it is OK in your mind to have a 3 - some, but then you are bitching that the girls want the same and they dont kow the meanig of true love. You cant make a conservative stand on how girls should behave and then proclaim a 3-some is alright. You are saying that loving one but sleeping with others is OK. You are defeating yourself

38 Replies 93,139 Views

Some high level spells: Blackest Night (Unique / Worldenchantment): Undead get combat boni. Chance that neutral undead rise after each battle. Dead Moon (Worldspell): Undead ravage though cities. Big population loss in every city. Evernight (Unique / Worldenchantment): The sun isn't rising anymore. Foodproduction set to zero. Construction time doubled. Chance to spawn monsters increased. Undead get boni in combat.

13 Replies 49,379 Views

Guys, i agree that prestige, as it is, is useless and boring. Thats because no negative modifications to it are in the game (ok, slums are in as proof of concept i guess) atm. But we know buildings are able to give boni and mali to it and we know the sum can be negative. I believe that the gameparts that introduve negative numbers are just not in yet. Buildings, spells, roaming monsters, quests, negative treasury etc. could all modify prestige in cities. Also we a

26 Replies 6,501 Views

I dont know if that idea was already mentioned, so i am just writing away and you flame me if it is just a repeat :) Make shards neutral, not bound to a specific element at start. Each of the elements that your Sov starts with gives the Sov the ability to atune a neutral shard to that element. So even if your Sov starts with just one spellbook (lets say fire), the shards he finds will be usefull. Atunement from neutral should be free of cost, but to clear an atunement,

98 Replies 265,993 Views

I thought that whats prestige for?! Positive prestige = people are happy = city grows Negative prestige = people hate the city = people look for greener pastures. It is much more streamlined, but i like it much more then Civ convulted mess.

26 Replies 6,501 Views

[quote who="vieuxchat" reply="9" id="2661545"] While you can recruit heroes that add gildar and research. You will fall behind to those players who not only have heroes but also buildings in resource production and research. If heroes can upgrade there skills on level up then a hero could generate more research than an entire city. [/quote] I hope not. I find the research heroes much to strong as they are atm.

12 Replies 9,446 Views

[quote who="Madmelodie" reply="41" id="2657504"]The one thing I think I mentioned in a blog post is that I wish the types of building were color coded on the cloth map. For example, food producing cities show up as green, administration buildings show up as grey, war buildings (barracks, siege foundries) show up as red, and so on. It would make it easier (on the cloth map at least) to show how you're zoning the city and easier to find buildings for building adjacent buildings which give a bon

46 Replies 24,359 Views

[quote who="Ofoug" reply="8" id="2658741"] Quoting OsirisDawn, reply 7 I think they are a bit to strong right know. Also i would like it more if that boni to research or income and such wouldnt be a set number but an % increase your city production. Not +2 research points, but +20% research in the stationed city. Not +2 Gildar, but +1 Gildar for each caraven arriving in the city. a.s.o. That would be a go

13 Replies 51,418 Views

I think they are a bit to strong right know. Also i would like it more if that boni to research or income and such wouldnt be a set number but an % increase your city production. Not +2 research points, but +20% research in the stationed city. Not +2 Gildar, but +1 Gildar for each caraven arriving in the city. a.s.o.

13 Replies 51,418 Views