And, again, it sucks that Impulse isn't allowed to offer a game worldwide. [e digicons]:annoyed:[/e]
OsirisDawn
[quote who="tesb" reply="18" id="2471295"]@Thanaeon You could make a fireball like: category: fire damage: 10 arcane damage and fire-elementals would simply be immune to category fire and vurnable to water / frost. You still have only 1 magic damage type, while retaining tactical depth. ... [/quote] I am in favour of that, its a good, easy to grasp middleground. [e digi
I know it is a publisher thing. It was the second part i was after [e digicons]^_^[/e] . Thank you very much, Zoomba.
The Stardock report 2009 made me hope that you will make games available worldwide, from some point in the future. Does that mean there is a chance that older games like Dragon Age will be made available worldwide?
@FutileEmotion Coming from an analyst background myself i must say that Nesrie has a strong point here. It doesnt matter in this discussion tho, 'cause Frogboys point was something completly different, as i understand.
So stop trolling your own bridge, i guess. [e digicons]^_^[/e]
OK, i'll buy it as soon you are making it available for EU in Impulse *poke*.
IIRC some asian dev team got the rights for Dungeon Keeper and is planing to make an online version for the asian market.
Got it and i must say for the €15 its one hell of a fun game. There is really no reason to not buy this game if you like ARPG even a tiny bit.
[quote who="pigeonpigeon" reply="123" id="2424741"] Well yeah. A system like that would be ideal, but as I said in a previous post it is not practical in a computer game! I would prefer a system like the one you just mentioned, really - it allows for much more variety and many more options than different magical resistances does! However, without a human to manage such a system, it would be unwieldy if it even worked at all. Really I don't see why we're arguing at all, because
[quote who="pigeonpigeon" reply="117" id="2424417"] To me that sounds like i shouldnt care about resistance, because i will never know which element i will encounter in the next battle. And since it is so expensive and hard to come by i better should invest in more troops or better weapons then in resis. So, in my reasoning Resistence is useless to care about. You'll never know which element(s) you'll be facing in your next battles? That's pretty short-sighted. One of th
[quote who="KellenDunk" reply="59" id="2424230"] Quoting OsirisDawn, reply 58 Quoting Frogboy, reply 10The dragon in both. I like it. A (standard western) dragon should'nt be beaten by swordsmen. And why are you making him artificaly stupid by negating his breath attack? Also, one tail sweep through the ranks of those soldiers should kill many and knockdown the most. A dragon should be able to to crush the morale of soldiers in an instan
[quote who="pigeonpigeon" reply="102" id="2423382"] ... No, it really doesn't. For one, fire resistance isn't going to save you if somebody shoots you with a blast of ice, or lightning (under the assumption that lightning is air magic, but that can be neither here nor there). So sure, you go ahead and give all your units fire resistance. I'll sit over here and focus on my air and water magic, then laugh at you when your fire resistances accomplish nothing. Your second fa
[quote who="Frogboy" reply="10" id="2420817"]The dragon in both. [/quote] I like it. A (standard western) dragon should'nt be beaten by swordsmen. And why are you making him artificaly stupid by negating his breath attack? Also, one tail sweep through the ranks of those soldiers should kill many and knockdown the most. A dragon should be able to to crush the morale of soldiers in an instant, if he puts attention to it. In short: Dragons aren't to be melee'd.
It is not coming to Impulse on release day. [e digicons]:([/e] I made a thread under Impulse and it got answered.
[quote who="BoogieBac" reply="16" id="2408621"] So wait, we have to harvest wood now? Not necessarily, our resource system is built around a 'BONUS' mentality, opposed to a 'CAN/CANNOT' system. The only resource you NEED is the required gold. Everything else either gets pulled from storage or gets factored into the otherall 'Time to Build'. So let's say a Watchtower has a base labor cost of 10 and requires 15 units of Lumber. If you have enough Lumber i
Megadeth - Endgame
Megadeth - Endgame
In my opinion: If you create a unit for which you miss resources, the unit should be produced in the same time, but needs to cost more (just initial cost, not upkeep). The reasoning is that resources can be bought on the market and delivered to the smithy (or whatever). If you dont have a market (or a special market upgrade that makes it possible), you simply wont be able to acquire the needed resources and wont be able to produce the unit. To keep it simple i would ju
I havent played the first one, so i cant judge the whole sequel thing. But i think its one of the best games released this year. Its just simple fun.
[quote who="Denryu" reply="21" id="2383469"]Frogboy a question I have been wanting to ask about GalCiv AI and since you brought it up... Were there significant AI changes between GC 2 and GC2 TWOTA? The reason is I did not buy TWOTA for the longest time thinking "How much could they have changed? How could it be worth the price?" Honestly if I remember correctly I ended up buying it to improve my odds at an alpha slot, lol. Anyway, it seems like the AI is much better in
Pre-ordered. I dont really care for diplomacy at all, but SoaSE is so good they really deserve the money. And better pirates do excite me [e digicons]:grin:[/e]
[quote quoting="post"]Show of hands, who thinks Canada needs a bigger and better military. Americans can't vote, your military has already screwed the world over enough times, including Canada ( cough, cough Avro Arrow) So, besides those greedy bas***ds, who thinks Canada needs a bigger military. [/quote] What for? And what do you want to give up for that? You only have so many funds, so you might need to increase tax, or turn down costs for other things. So what are you
[quote who="Fuzzy Logic" reply="56" id="2354849"] Oooooo!! Can I kick kittens? No, we need those for currency... [/quote] Sweet memories. [e digicons]k1[/e]
[quote who="Nesrie" reply="44" id="2360564"]So Strategy Informer put up a preview of the game recently. http://www.strategyinformer.com/pc/majesty2thefantasykingdomsim/preview.html which inclued: Majesty 2 also comes equipped with a fully integrated multiplayer system. Players will play in death match-style scenarios and pit their kingdoms against each other. Monsters and other ‘neutral’ mobs will be removed from multiplayer matches, so it&rs