They make a good case, http://gizmodo.com/5537502/diaspora-the-student+made-privacy+respecting-facebook-alternative , trying to replace facebook using a distributed network of sites. Of course, others have rightly stated that really, the web is already a social network. There's tons of sites for doing individual pieces of what facebook needs. The main problem I see with
Kazriko
I finally finished this one. It just goes to show how incredibly slow I am at completing games. This one was released in February of last year... What can you say about DQ? The entire series is considered Casual in Japan, and is the gaming equivalent of comfort food. It has many features that modern rpg gamers consider to be throwbacks and hard, but as a whole the game isn't a huge challenge. The whole series is very, very traditional though. Random battles, turn based gamepl
I usually post this monthly, but I'll pull April's entry from my other site since I'm a bit content light so far. This is a set of mini-reviews for most of what I watched, read, or played throughout the month. I only post about things that I consider "Completed" usually. A complete episode of an episodic game, finishing a main storyline of an MMO, watching an entire season of a TV show, etc. I keep a count of how many of each type of thing I complete during the year... I was busy this
Introductory post? I suppose it's probably tradition. I'm not sure if I'll stick to Joe User, but I'm getting tired of my existing social networking and blog sites and was looking to avoid putting all of my eggs in one basket. I could go to Blogger, but I already use Reader, email, and various other things on google. You'll probably see me posting some of the Mini-reviews I did monthly back on Livejournal. I might post random links and rant about them like
Any status on the Linux version, now that the OSX one is supposedly in beta?
Are we there yet? I'm actually more concerned about a Linux client of some sort. I've been using Synergy for nearly 6 months now and there are quite a few issues with it that Multiplicity would probably solve. Given that I have 1 Windows system and 4 Linux screens on my desk, there's no point at all in me getting Multiplicity until there is linux support. (The other issue is that one of those linux systems is PPC, while the rest are x86 and AMD64. A binary x86 version would mi
Actually, it looks like it did, but... - increased size to be more in line with the Hyperion and Olympus Class, note that I had to remove the rotating hull animation because with it the game wasnt able to scale the ship correctly (way too large on the galactic map, or way too small in combat depending on the models real size) <br/
I wonder if it would be possible to make rotating components on the ships. For example, one that once you install it constantly rotates around its center axis. My Angel's Pencil ships just don't look right without their outer ring spinning, and the same goes for Babylon 5 style ships.
First game: Altarian Torian Terran Arcean Drengin Yor First Game Expansion: Drath Korx Second Game: Iconian Thalian I think that the higher up on this list they are, the more likely to be eliminated they are. I doubt they'd eliminate the new races (except maybe the Thalians.) I'm starting to think Iconians are my favorite race in the game. I think I'm going to switch over to them once I win my 10th game as Terran.
I always play good, mostly because I dislike playing evil and neutral is just too bland. The fancy defenses, empathy center and empathic defense constructs are nice too. I usually load up on the special defenses on my ships and rarely take any damage at all in combat.
Microsoft has NOT developed a single application on its own. They are a marketing giant. Every program that Microsoft now holds the distribution rights to was once owned and developed by another company. Who did they buy Microsoft Bob from? They deserve their money back. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif"
Heh, I tend to be somewhat vengeful on races that do this. Towards the endgame I had culturally squished everyone but the Arceans and Torians. The arceans had a cluster in one corner and the Torians had one in another corner. I had combat ships near both clusters and wiped out the torian's entire navy. When they surrendered to the arceans I declared war on them, took all the former Torian worlds by force (killing their entire population) then slaughtered the Arcean's navy and they finally surren
Using .15 of the beta... Population is showing up as 0.001000560T Shouldn't this be 1.000560T? I just kept absorbing huge planets from my culture war here...
Yes, the dual core FX chip would also need the patch.
You also have to consider that Console Software and Games are developed on a PC itself. Again, as previously stated above PC's aren't slated toward a specific use, they are much more versatile, which explains such steep prices for hardware. That argument falls down when you consider that a computer th
If they end up with the anti-used game protections that have been patented, that will completely and utterly negate this advantage of consoles. Personally, I use both consoles and PC games. The upside to PC games is all of the independant games and games with more advanced interfaces, the downside to them is the cost of game related upgrades, the copy protection that makes PCs much less useful for other tasks when they're installed, and unev
Fix the problem where ships gifted to minor races end up with 0/X movement and never recover any movement points in subsequent rounds. This really hurts when I'm trying to proxy-war the major races.
I don't agree that minor races are just major race fodder. My last game I had the Carinoids near my border. Instead of wiping them out completely I decided to protect them the whole round. I had a cage of 8 fighters orbiting their planet at all times to keep everyone they were at war with at bay. The sad part is that whenever I gave them ships, they were unable to actually use them. They always had 0 moves left. I don't know why but that alw
All three can be effective if your enemy doesn't have defenses for them. Missiles take up more space, but deal more damage for that space than the other two classes.
No, that would be bad. Besides, you can typically find the unprotected copies anyway once you own the game.
Heh. Galciv2, Final Fantasy 11, and a handful of development tools are the only reasons I still use Windows too.
Well, making it so you can only move things from a single (currently focused) stack sector would go a long way towards improving this. It's only a minor issue for me but I have been hit by it a couple times. Getting rid of multiple moves entirely would be a pain. I frequently select an entire ship stack of Constructors and move them all at once with this.
As far as surrendering to their allies is concerned, I can't think of really good examples in history. Maybe there was some example in the roman republic. They gobbled quite a few empires up with treaties and the like as part of a diplomatic package to protect them from their neighbours.
That's what a culture takeover does. It kicks the government out and keeps the people. Governments in Galciv are mean and during an invasion they give all their people pitchforks and expect them to fight to the end. That's what Japan was going to do if we invaded during WW2, and it was only after we demostrated our military technology superiority that they surrendered, in much the same way that if you strip away every ship the enemy has and
I use a whole range of names. Constructors: Builder, Fabber, RapidFab... Colony: Rapidcol, Angel's Pencil (From the Niven short story.) Freighters: Dromedary Transport: Barbarian, Tarantula Huge class warships: Angelic Beam (for a 40/0/0 beam warship) Small class: Raptor, Rapier, Scimitar, TroopZapper (anti-transport fighter), RapidZapper, RapidDuo, RapidNuker, Aegis Beast. Tiny class: Hornet Revisio