I played them on a huge map / expert and their mix of advantages/handicaps was ok for me and I think an ambitious (human) player will find an interesting and very different experience here. I enjoyed it. I did not know about the growth-thing when I started the game... ;) The larger map also offered me an unexpected boost: Deorcnysse was my main pionier-supply. The chance to find it is higher when you have more wildlands in the game...I play with a high
Limboldt
[quote who="SorcererFailure" reply="1" id="3450412"] ah, the male skeletons are useless, while the female ones are kinda imba ^.^[/quote] You can have groups with 6 memebers (undying corps?) very early in the game, in my game this was very powerful.
Thank you. So at the end my courageous approach was fine, I could hold all the cities :)
A wandering-monsters-army ran into my city, but the monsters that have their camp next to my city do not attack me, so I am not sure...
I enjoy the design of the scenarios, and I think that the style of the game offers much more potential here, and I would like to play more of this, and this could be a winwin-situation...
- you can keep the growth-level of citys high by putting pioniers on the build-queue. When you know how this works, it is a nice bonus-effect, you will not have to produce growth for nearly the same effect, but it corrupts the game-mechanics a little bit... - I often have the effect that I can not change/clean traits in the unit-designer anymore, when I restart the game it works again
[quote who="GFireflyE" reply="113" id="3402262"] So, in effect, why would you get kill XP when you didn't kill the unit? It just doesn't make much thematic sense to me. [/quote] Because you (and everybody on your side) won the battle. Regardless if you won by standing around and smiling or by killing all the enemys.
Sorry to have to throw this in, but there is no law that every DLC has to cost the same. Theoretical I would buy everything that expands the game, but emotional I think the DLC-Business works better, when the potential cutomer has a good feeling about the benefit he gets. I personally would be willing to pay 5 € for the Quest-DLC, and in each case 2 € for the maps and the loot. It is very nice from people to see the DLCs as chance to support the game,
Yes, give me more and more stuff, I am always happy about fresh things, I am willing to make my game bigger. I always hope that there come more DLCs. But I have to say I liked the quest Pack more, because it also influenced gameplay with new buidlings for example. I do not like the approach with funny things like bunny slippers and Lollipops, I would prefere it when such a pack would be sold separately for people who like it, perhaps as "Munchkin Expansion". So
Yes, give me more and more stuff, I am always happy about fresh things, I am willing to make my game bigger. I always hope that there come more DLCs. But I have to say I liked the quest Pack more, because it also influenced gameplay with new buidlings for example. I do not like the approach with funny things like bunny slippers and Lollipops, I would prefere it when such a pack would be sold separately for people who like it, perhaps as "Munchkin Expansion". So
[quote who="Heavenfall" reply="239" id="3378895"] I'm back now, will upload new version today or tomorrow.[/quote] Nice to hear, both [e digicons]:grin:[/e]
ah, ok, I thought there are strange things happening, because they were death shards before, but ok, true, they are a kingdom...antimagic kingdom.
[quote who="Murteas" reply="233" id="3376226"] I'm with you there. I have a hard time playing the game without HF's mod. Good job HeavenFall for making a must have for the game. [/quote] That is right, wonderful ideas in this Mod!
I sometimes can not use spells on enemys in the tactical map, they say "can only be used on enemys", I do not know if this happens in the standard game, too.
Is it correct that gnomes cannot use Life-shards? Vers. 1.2/1.1c
Thank you!
The "Anti magic"-Traits of the golems, there is mentioned "if has at least one spellbook-trait", so it is only against champions or against everybody/everything that can cast Spells?
Very cool, Thank you very much! [e digicons]:grin:[/e]
The Lizardmen should be able to train Juggernaugts with Weoponsmithing? My Lizardmen can not...
[quote who="Heavenfall" reply="190" id="3372443"] 1) Do you remember name of angel champion? And wha tmount could it equip? 2) You can change the odds of those lairs appearing in the XML ,otherwise no. 3) Empire vs Kingdom? Yes. 4) The sum total should be "+10 attack vs dragons unless this unit is dragon".[/quote] Thank you very much! I made Colopatiron a vassal, I can give her any mount I can buy (Stalker, Slag, Horse, War
He could bash my Archers, they stand far far away from him...
Wonderful Mod!! Some questions: My Angel Champion could use a mount, too? The new recruitable monsters: I played on a uge map and only find one of these lairs, is there anything that influences how many I could expect? Is that Fallen vs Men thing still present in CoS? The Warrior-Trait vs Dragons, there is sth. written about +10 vs Dragons, - 10vs Dragons. The -, does it only apply to "if you are a dragon"?
My mana increases slightly when I reload quicksaves in my current game I have an effect in 0.92 I never had before: I took a city and after the fight my army stood benath the city, City Militia was also shown (greyed out),when I wanted to move units out of the army, every unit moved together with a "Phantom army", as if all the units moved. When I clicked at the unit again the "Pahntom army" disappeared. One time one unit totally disappeared. Ther
In my last games on a large map I could not find Ascian. Perhaps he was killed meanwhile? Perhaps he could be made visible or you could get hints where he is at the end of the round?
Berserks never use Spells? I think Candlcloak is a spell, and this is what my berserking hero does in his first action...