RonLugge

RonLugge

Joined Last seen Member # 1185464
15 Posts 934 Replies 22,572 Reputation

[quote] The idea of doing 1 dmg has the same probability as it doing 2,3,4,5,6,7,8,9 and so on damage is outdated.[/quote] Not outdated. The resource cost in terms of system resources doesn't force us into it, but it still works well.

33 Replies 27,403 Views

[quote]I was wondering how you guys are planning on doing the damage calculations. As a statistician, I find it lazy to use a pure random number generator to get a value for damage or defensive rolls. [/quote] Personally, when I was sketching out the details on a RPG I was thinking about programming for class, I came up with something similar to the following: 1 1% 2-3. 5% 4-10: 50% 11-30 100% 31-36 125% 37-39

33 Replies 27,403 Views

[quote][quote][b]Currently, most of the major gameplay aspects are locked down,[/b][/quote] See that word MAJOR yeah uh huh just as I said the core design is finished.[/quote] Amazing how you focus on the word major, not most :P

72 Replies 52,667 Views

[quote]The thing is the game will never be the game WE ALL WANT. There's too much diversity in opinions and wants here. I want this, another person wants that then the arguements ensue over why each others wants are stupid and redicuous and insane and blah blah blah just like every other game development forum out there.[/quote] Alas, all too true. But the rest of your post... [quote]I will give most of you a little clue. The game core has already been built. The game DE

72 Replies 52,667 Views

[quote who="psychoravin" reply="10" id="2353332"]You're reading too many books again AIAndy. I said THE MOVIE didn't say anything about any books. Things change from books to movies in case you didn't know. [/quote] And by what possible, unimaginable, and twisted feat of cognition do you reach the conclusion that the movies, which came after the death and thus without the consultation and aid of the author of the books, are more authoratative than the books?

40 Replies 19,638 Views

[quote]Lol they hate me on this board,[/quote] Given your attitude, you shouldn't be surprised :P [quote]Yes that's the way I see it also CoffeeMonkey because the artical didn't say Immortal it said ETERNAL thus meaning forever an ever.[/quote] Problem is, the devs have flatly stated and never changed their minds on the fact that channeler death = game over. Until that changes, all the reading you want to do between lines doesn't change a thing.</p

53 Replies 158,231 Views

[quote]So, if you are evil enough, you might turn into something like, to use a LotR example, a giant flaming eye.[/quote] While the movies strongly imply, if not outright state, that Sauron has been reduced to an eye, the books make no such statement. The red eye [i]is[/i] Sauron's symbol, yes, and he is referenced that way several times, but it's more metaphorical than literal. He has a physical form (else how could he wear the ring?) even if he is usually seen as an eye

40 Replies 19,638 Views

[quote who="Pnakotus" reply="11" id="2352017"]Frankly, regardless of whether someone wants MP or not, saying your game has 'MP... if you pay enough for your connection' is going to leave a bad taste in a lot of people's mouths. It's probably begging for negative press, too.[/quote] Problem is, just like was pointed out above, the limit already exists! SD is just enforcing it.

68 Replies 137,109 Views

[quote]We all know in most every game that ai is usually a pushover and we get so strong it becomes not much fun to continue on and boring.[/quote] Good news: GalCiv's AI's ain't no pushovers. Better news: the man who did GC's AI's is the man who will do Elemental's. Best news: the man in question is well known for his 'opinions' with regards to AI -- we already [i]know[/i] the AI will be good. Maybe not human player good, but good.

68 Replies 237,920 Views

[quote who="psychoravin" reply="28" id="2351697"]Yeah I agree I think that's false advertisement.[/quote] How? They are using the terms in a slightly different way than most companies, sure, but still well within the limits of the term itself. On the subject of 'beta' they are, in fact, [i]closer[/i] to the idea than most other companies; they actually use their betas for testing and not glorified demos! As for 'always' been free, no, not true. [

39 Replies 133,904 Views

[quote who="Raven X" reply="85" id="2351811"] Indeed I realize that now, thank you my friend. I'm heading down to Gamestop tomorrow to get my pre-order. [/quote] You have to pre-order directly with SD to get into the beta.

87 Replies 185,444 Views

[quote]How about Counterstrike then?[/quote] Wot's that? I recognize HL1 and War3, but what's counterstrike? DotA I remember because Demigod was 'like' it, but whats counterstrike? (Slightly more honest note: If I hadn't played at this video arcade once where they did a lot of DOTA and counterstrike, odds are I never would have encountered either...)

30 Replies 72,330 Views

[quote who="BoogieBac" reply="29" id="2350797"]Holy crap, 11 weeks already?! Time friggin' flies![/quote]And you didn't give us enough updates, either! :D

46 Replies 34,103 Views

[quote] 1. The engine FAQs state that there are plans to support any land-based game... how plausible is it that there would be support for realtime gameplay, like SoaSE?[/quote] I wouldn't look for this out the door, it would require massive re-writing of massive sections of the code to hand real-time. [quote]# # Is the networking code able to deal with connecting to a non-stardock server? # Would it be possible to log in/out of a currently running

1 Replies 2,444 Views

[quote]Thus, this is probably one that has changed with the advent of children and aging. Thus if the channeler dies his offspring can take over for him and the game continues on an on an on until you take out the whole race, all it's cities and castles and everything.[/quote] No, that didn't change. The article clearly states that while the [i]soveriegn[/i] is immortal, his children aren't. Soveriegn death = game over.

53 Replies 158,231 Views

[quote]And where do you get this information that this is the way SD is doing the "pre-order"? I see you talking but I don't see any documentation.[/quote] Multiple pre-order experiances with the company? Sins of a Solar Empire, Demigod, GalCiv II ToA (I wasn't really active there, though, more foused on Sins as I recall), and now Elemental, I've been in lots of betas with SD.

39 Replies 133,904 Views

[quote]Elemental will be realeased in the USA, so I suggest to implement the setting of the gender (who is the rightfull heir). Otherwise you may have problems with feminists.[/quote] Like it or not, traditionally it has been the eldest male. [i]Rarely[/i] if there are no male children the guuuurls can inherit... but whether they like it or not, history is what history has always been. And girls are, in general, weaker than men with regards to combat. THey don't have

51 Replies 184,048 Views

[quote who="mojoman2" reply="9" id="2350349"]Yes you are charged in theory. as the funds will dissapear from your account for at least 1 week. Impulse does a check to see if the funds are there. They do charge you straight away but they cancel the ticket and do the full charge when the game is released.[/quote] Please try to avoid spreading innacurate information. Impulse does a [i]check[/i] to see if the funds are there. Your ba

39 Replies 133,904 Views

[quote who="landisaurus" reply="8" id="2349369"]man, not many people comment on news. I guess there isn't much to generate coversation though. just like... "I'm a fan" and that doesn't even really need to be said for most people. [/quote] Some of us missed the news until lately :D

14 Replies 18,055 Views

[quote]However, it's still possible those fences are just upgrades to hedges. [/quote] Or downgrades :P

16 Replies 10,413 Views