RonLugge

RonLugge

Joined Last seen Member # 1185464
15 Posts 934 Replies 978 Reputation

The irony is I thought about that comic, and decided it was too nerdy to mention. If absolutely frigen' hilarious!

22 Replies 89,525 Views

The problem appears to be that obse_loader.exe (the oblivion script extender) wants to change some files on the HD; no matter which files I give it permission for, it still needs administrator OK. Not sure why.

9 Replies 50,918 Views

[quote] Are you suggesting that if a game is not designed exactly like SMAC, you think that the amount of information being exchanged between clients and the host is going to be less than SMAC?[/quote] No... he's pointing out that SMAC had a high amount of data compared to other games to transfer (though, in truth, it should have been possible to only transmit the data... the joys of a P2P computational model!)

29 Replies 126,114 Views

[quote]Please get your facts right. It has been confirmed by Stardock that you will be charged when beta starts. When the payment goes through with your bank, you'll get a serial key by email and can download the beta with Impulse.[/quote] I think his point is the wording is wrong :P

8 Replies 5,527 Views

[quote]You could also limit the permission to just the user you create. I would recommend this instead of giving the full permission to Everyone. Also I would not give full control. Start off with Modify permission first and see if that does it.[/quote] Neither one appears to work; the game still wants my admin password to run. I guess they ain't playing oblivion then! Hopefully, they aren't interested in that game :D

9 Replies 50,918 Views

[quote who="SavageBananaMan34" reply="6" id="2365433"]Nothing really I'm just being a jerk. Just sounds awkward to me [/quote] I suppose it is a trifle awckward, at that :D

22 Replies 89,525 Views

[quote]SMAC was before the age of broadband pretty much.[/quote] Which is the point: not everyone has broadband. Some people are still using crappy little modems. Not even the 'good' 52 something modems, but old, OLD, 8 unit (baud?) ones.

29 Replies 126,114 Views

[quote]Sounds pretty bare bones. What exactly will we be testing for in betas 1a and 1b?[/quote] Engine. Does it crash? Does it run well? Can it survive alt-tabbing? Etc etc.

74 Replies 138,800 Views

[quote]I agree, there should be a unit such as a "ranger" who would have the ability to identify what's probably living in the ruins. A regular guard who's only been trained in spears wouldn't know a group of harpies is probably living inside the ruins, however a ranger could identify the claw marks and perhaps waste droppings as those of harpies.[/quote] NO HALF/N/HALFS! NONONO! :D If we're going with unit design (which appears to be the case) don'

29 Replies 19,792 Views

I'm playing around with the security stuff on Windows 7, specifically creating a limited user account that can't access my files (and most of my software :D ) without my permission, but can do other stuff (like play Oblivion / watch TV using the built in TV card). I'm having a small problem with the process, however, as some programs (let's take Oblivion for example) pretty much require admin power to run. If I try to run without giving them admin permissions, they don't r

9 Replies 50,918 Views

[quote who="phyrani" reply="79" id="2362667"]The "mere" pikeman also happens to have the 'negate first strike' and 'armor piercing' abilities. [/quote] ... Oh, I didn't know that. Betcha it was the last one that did me in. Edit: Still, one-shotting my hero... just [i]sucks[/i]!

99 Replies 319,842 Views

I think he's talking about the way dice rolls can totally screw you, at random, no warning. Take, for example, a recent game of MOM I was playing. I had a hero, buffed to the max, who could take on entire armies if he wanted to. He wiped army after army after army of mixed paladins, priests, magicians, and more off the map. But by pure chance, a mere pikeman who got an 'iron skin' buff took him out in one shot. One shotted a hero who could, mor

99 Replies 319,842 Views

[quote who="ChongLi" reply="16" id="2361782"]"Continuous turn-based" is an oxymoron. The definition of turn-based is that each entity or player may act only when it is his turn, all others must wait. If multiple players can act simultaneously in real-time, it is not turn-based.[/quote] Oxymoron or not, I can't think of a better way to describe BOTF's combat system, or SEIV with turns set to 'simultaneous'.

46 Replies 49,999 Views

[quote]Until then, it's difficult to form an opinion.[/quote] QFT We're speculating in an absence of information here.[quote]what is the scale? should we expect ~10 units like (MoM) or thousands of units (Total War)?[/quote] Supposedly, we're talking about armies in the tens of thousands end-game -- by people count.

46 Replies 49,999 Views

[quote]If there is some kind of hybridization possible between turn-based and real-time, or between grid-based and free-form that people know of and have been made or potentially could be made into a decent game I would like to hear of it.[/quote] Star Trek Birth of the Federation utilized a combat system that was both turn based (give orders to your ships on your 'turn') and real time (those orders are processed and played out in real time). E. G. both players

46 Replies 49,999 Views

There will probably be a CE, and people who pre-order will probably get it automatically.

20 Replies 12,335 Views