[quote]All players must be able to view all live battles. Period. And everyone must be allowed to chat with everyone. This option, when properly paired with (2) would transform battles into moments where players could have fun spectating or conducting diplomacy or just bsing with all of their friends. [/quote] I wouldn't mind this as an option but I wouldn't want it in my games. The main reason? I shouldn't know the composition of your army that I have never seen because y
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[quote]Personally, 5 seconds blocks of doing nothing here or there doesn't phase me. 10 seconds is getting a tad annoying, with thirty seconds being borderline unacceptable, depending on the game.[/quote] What turn based strategy games have you been playing where turns are being completed in 10seconds? From playing HOMM and Colonization with friends and family almost every turn easily goes into the minutes. And 1/2 hour turns happen, not that often but they do happen.
[quote]I haven't seen any maps quite as big as in the first one yet. I'll let you know as I get farther in the game though. By being "dumbed down" I think people are referring to the lack of how resource buildings would tie together in the first game. They don't in this one. In the first one if you built energy gatherers near mass extractors you would get a boost. Aside from that I haven't seen any "dumbing down" yet. Have you tried the demo?[/quote] Yeah I tried it but it was pretty
I agree with the original posters sentiments. The game won't be all it can be without doing most of what he is talking about. I know there will be differences in kingdoms but I haven't really seen how/if this effects units yet. At least it looks like #3 will tried to be addressed as Brad talked about horse cavalry in other post a while back.
[quote]Can some one playing the beta tell me if my OP concern is a valid concern? I cannot play the beta now, as I have no time in my RL.[/quote] Well the spell system just went in and it is very bare-bones. Currently there is no mechanism for changing shards that I know of but I haven't seen every tech yet. That being said I expect that it will be an option somehow. If I remember correctly MOM allowed you to change shards (or whatever they called them) so I expect
That is something I personally don't like. I see it in many games and I prefer a system where 75%+ are normal units and the other super units (heroes/ elite units) are rare and are there to add to the base units. This is particularly common in fantasy games with heroes and dragons and such. I particullary don't like it when one unit becomes a super-stack by itself (except maybe end-game type of stuff). I remember playing Warhammer Fantasy Battle way back when
[quote]If you liked the first one you'll really enjoy this one. You shouldn't pass it up if you have a little spare cash and like a good RTS.[/quote] I have seen a lot of comments from people saying the new version is dumbed down and has smaller maps. You do not think this is the case? The first Supreme Commander was my favorite RTS game. From what I've seen I think I will like this game but I'm worried I won't like it as much. Still on the fence if I shou
Yeah, I always felt the same way. Humor is ok but I would prefer it to stay in context with the game universe and not bring in references to the real world or get too silly. Definitely not a deal breaker but not my preference. At least we can mod the stuff out.
Pretty sure these will be in the game. I definitely have no issues with crossbows. Just leave the gunpowder for modders if they want it.
[quote]Why click what you are - why not the legendary personality test of jagged alliance 2?[/quote] Can you explain how this works? That was a game I missed.
[quote]Bandit: Can send out raiding parties to steal from trade routes / villages[/quote] I was going to propose this also but as the perk I was thinking of getting more loot from raided caravans and having a better ability to see them (i.e. you know how they think, how fast they can go and what they will do to try and avoid you so you can guess where they are). Maybe let us see all caravan movement in explored territory even if no one is there to see it. I think we w
Well I'm not a big multiplayer guy but I would like to play against others if it's not painful. Unfortunately I find these kinds of games painful to play multiplayer. So what would and wouldn't work for me? 1) Simutaneous turns - would never play in a game that uses it how I have seen it in Civ style games. If it ever comes down to who clicks fastest than I hate it. The only way I would play a mode like this is if you basically give orders but nothing ha
[quote]That being said there is no current evidence of siege weapons in this game to my knowlege[/quote] Latest beta has a siege works as a buildable city tile so I would assume that means they are planning on having them. I'm hoping battles at cities zoom in like in total war and you see your entire city in the shape and configuration it appears on the map. Then you just move your units around, place them on wall, etc like in that game. I.e. there is no concept of
I really don't like guns in fantasy games. Why, just a personal thing. My favorite fantasy settings are Middle Earth and D&D and there are no/very few guns in those settings. Settings that feel like those are the ones that give me nice warm fuzzy feelings. Guns ruin that feeling. I won't hate the game if it has them but I will be disappointed.
Just wanted to say that this game is really starting to come along nicely. Even though the game is rough I am actually having real fun for the first time. I had some doubts for a brief time but that is gone now. The customization is just so cool. I spent at least a half an hour playing around with just this even though a lot of it has no in game effect at the moment. I'm not a big graphics guy but I love how we can make our sovereign look so varied with pose
So I'm a little confused about the role of races. Now that we have 1G we can make our own nations/factions. The actual race we choose is said to only be cosmetic though by you in another post somewhere and it has no effect that I can see yet. All the items defining our kingdom are the strengths and weakness we choose. So does race matter or not? Are you classifying a faction as a race maybe? I don't see an Ironeer as an option for race at the moment an
[quote]But I think the Dungeons&Dragons attributes are too microish for a game of this scope. Since the talents and attributes use the same points I'd like to see the attributes integrated into talents somehow.[/quote] I like the attributes but I think the game changing talents will make these not worth investing in much. What about just separating them out all together. You get 10 points to spend on attributes alone and can still reduce them like you can now for bonus
Not sure if these all go in this section but how about stuff like this. All the names are crap, never been good with names. School (Air/Earth/...) Affinity - requires one less shard to cast high level spells from that school/book and spells from that school cost less. School Specialist - Learns spells faster from that school and they are more powerful, learns others more slowly. Sovereign gets a permanant bonus effect based on school (air = moves faster,
[quote]Player plan road, hits apply and 20 people from the nearest town rush out to build it, this road building will drain the city abit while the road is constructed, or perhaps you can put a toggle on a military unit, if on, they rush out and start building I was trying to think really simple here : )[/quote] This subject came up a long time ago and I had a similar idea. Keep it automated but still have something on the map that can be interrupted by military actio
[quote]Are you considering any type of experience loss or (x)-turns of debuff when a sovereign lose a battle and is sent to a home city?[/quote] Was thinking the same thing. There should still be a penalty of some sort when dying in your areas, just not as harsh. Also aren't there lands that are neither light nor dark? Is this handled the same as dying in your native lands?
I like getting to see the details but with that level of detail wouldn't it get completely overwhelming in a 1000 vs 1000 man battle? I had a proposal for auto-resolve combat I've been thinking about but never got around to posting. In the past I played PBM games where battle resolution was handled by the computer. Instead of just telling you who won or how many points of damage were done the battle was broken down into a small story which gave details of the battle i
[quote]or, if these aren't available, the Succession system kicks in and the city is given to the a neighbor capable of handling the settlement[/quote] Overall I think you have some good ideas. The above idea worries me a little though. I'm not sure I like the idea of instantly losing a city so easily (potentially depending on the availablity of heroes and essence in your system). Lets say I have one hero with governing 5 and because of this I grow a city to it's lim
[quote]After seeing how dead the genre has been from the list above though, I have little hope. Maybe that could be Stardock's next project. Once they revive the MoM genre, they can save the turn-based rpg.[/quote] They have already said they are planning or have started working on an RPG but I have no idea if it's turn-based. Details are almost non-existant at this point.
It would be helpful to know what system and what are some games you like but here are a few thoughts (lots of repeats from pervious posts though). I'm a PC guy so these are all for that system. Most of them are older, you just rarely see them being made anymore unfortunately so you'll need a certain level of tolerance for bad graphics. Also you will probably need Dosbox or to download them from GOG.com. GOG is a great sight for getting old game btw but the se
I have to disagree. I am generally not having as much fun with #2 as I did with #1. I'm not done with the game though and I hear the ending is good so hopefully things will improve but in general the game has been overly simplified and is a lot more predictable and adheres to much to a formula in my opinion. In every mission I can tell when I battle is coming, when a cutscene is coming, etc. Every mission is so linear and even though I wasn't a big fan of the Mako not