The community here is fantastic. I know it's one of the things people I know from "the industry" comment on regularly. I remember last GDC talking to some guys at another studio and we were trying to theorize why the Stardock community forums are so much better to participate on than the typical one. What we want to strongly discourage, or more specifically, what I want to strongly discourage is any temptation to personalize things as well as trying to zap any melodrama or
Frogboy
[quote who="Alstein" reply="120" id="2880943"]It's not my intention to give you grief. I've just got a little different perspective- based on what I've seen from my corner of the woods. And yes, you're right, there have been plenty of trolls out there. That said, trolling means that they care enough to troll. When they stop trolling and they stop hating, that's when you might have real problems. . That said, if I think there's a better way then what you're
[quote]Frogboy, you're making your marketing team rip their hair out again.[/quote] LOL. Indeed. But at the end of the day, it's not a democracy. I was on CanardPC today where there's a whine thread personalizing things at me. There isn't much incentive for me to put up with it. In 2011, no one makes new exclusive PC games out of pure profit motive. It's a labor of love. Make it miserable for those who are doing it out of love for the genre or the community and you lose them.&nb
[quote who="Alstein" reply="77" id="2880557"]It's easier to make a good space 4X game then a good fantasy 4X game. That said, Heavenfall's comment pretty much sums up my opinion- SD has two games to "redeem" themselves, though I believe for most people , FE is going to determine their opinion on Stardock. This is why I keep saying this game HAS to deliver. Most of my friends who I talk to who are gamers, got Elemental, and if they didn't play GCI
[quote who="kyogre12" reply="58" id="2880394"] This week I’ve been presenting internally our company business plan for 2011. Part of this is the Stardock Customer Report 2011 (which we’ll be making available publicly soon) along with our road map on the studio games (this doesn’t count future titles from our partner Ironclad who developed Sins of a Solar Empire nor does it address next steps in the Demigod franchise. There are future plans for Demigod? I just
[quote who="Paradoxical" reply="53" id="2880382"]Although I'm reluctant to get whiny and bitchy regarding all this, it feels as though the elemental process has become a repeating cycle (promise -> failure -> new promise -> disappointment), beginning from an absolutely disastrous launch, but we all know what happened their. The follow up, however, has been disappointing. While I appreciate the Elemental team's dedication to the shambling monstrosity they've created, it was
[quote who="Tydorius" reply="25" id="2880202"]One request - If you're continuing EWOM and simultaneously developing EFE, please keep the current XML tags in tact even if you use entirely new ones that do the same thing in the new game so that people that spend a lot of time on mods for EWOM don't have to completely redo the mods for EFE. It's hard enough to mod right now while waiting for each consecutive patch. I know you said you wanted to do a mod layer between games and Kumquat, but for
BTW, you're running Windows XP? Come on man! It's 2011! :)
It's definitely okay to say that. I mean heck, they weren't building anything. Clearly, something's wrong. But it goes to show how subtle this stuff can be sometimes. The specific in your screenshot is this: The AI ran out of population and didn't know what to do. The tags in XML tell the AI that it needs housing in that condition but without those tags, it just shrugged and said "I guess I'm done".
I found the problem. Thanks to the user who sent me some saved games (1.elesav and 2.elesav). v1.19 breaks the XML tagging. Frankly, it's amazing that the AI did as well as it did in v1.19 because it was operating on its purely non-data driven part (I.e. learning a generic game). They're looking into it.
We're getting a snow day so I'll be able to spend the day on AI instead of yucky business stuff.
This in v1.19? Something is definitely broken there.
[quote who="Alstein" reply="11" id="2880156"]Can't seem to edit post, so I'll respond here. I'm not really a fan of continuing EWOM at least, and/or making the 2nd XP a seperate game also (unless FE bombs) Let's face it, people don't like EWOM all that much. I can see backporting engine changes and/or other things to EWOM, but it shouldn't be any different then GC2 DL patches that you did once the expansions came out. Anyth
[quote who="Wintersong" reply="12" id="2880158"]Your.... wording about Elemental expansion packs is about to make some people explode (again). Just saying. Elemental: RPG. Now. Please? Who must I kill? Which country must I conquer? Knowing about it has been the best news I have had in the last weeks! (weeks in which the best thing has been to learn some Python 3.1.3 during breaks in the office so go figure) The Mod Layer sounds very interesting too. [/quote] I'm
[quote who="davidjc_af" reply="28" id="2879342"]Ok I will chime in here because I am sick of fanbois telling me this is a beta game. Beta was done once, it was declared over and Stardock released an unfinished, rushed, buggy game. They got hammered by game reviewers, then they asked for a SECOND beta. They got their second Beta, and then it ended. And now we have somehow again begun yet another beta. Folks, the ship sailed. train left the station...this game has b
Will check it out.
Version v1.11 is the current released version of the game and is very stable.
Thanks, Xav. I know they have this as their highest priority right now. It's something "new".
Yea, we're pretty good friends with the Paradox guys (i.e. talk to them very regularly) and we're seeing what we can do to help them with Impulse::Reactor integration. It would solve a lot of problems I suspect as IR doesn't require a client (i.e. no Steam or Impulse client required).
[quote who="Mayjori" reply="19" id="2877625"]ill be getting it, i love steam . I actually get irritated when games dont come out on it or come out on other distribution platforms except for it :/. I'd love to be able to pick one DDP and stick with it (nothing against impulse, i just have a HUGE library on steam . edit: oh, it would be awesome if someone did something for DDP's like trillian does for messengers! /dreams [/quote]
Yea, right now it uses Steamworks for its multiplayer (maybe some former Demigod flamers can eat some crow right now but that's another story). It appears we have to integrate Impulse::Reactor into it to take over that part.
I'm stickying this post. Great stuff!
Wow! Something happened. Something came in and scooped up 500 megs in 1 turn.
Great report!
@TheProgress: Just need specifics. When I play the AI on "ridiculous" it declares war on and wipes me out. Are you sure you have AI players on ridiculous and not merely world difficulty?