Well in v1.3 the game takes a pretty different course as I'll be the one implementing features directly. So in brief: Tactical AI changes Strategic AI changes No more training of individual units (4 will be the new minimum) No requirement for buildings to build a unit (buidings will enhance units but not be a requirement) FOW will matter more (money generation) Changes in the food/housing/prestige mechanic: Food/Housing
Frogboy
Max sized maps are fine. You should be able to do that. Unhiding the FOW is what is killer. We're putting it all through a fine tooth comb. We don't have memory leaks per se, the issue is the nature of our memory allocation philosophy (open ended ala GalCiv) which means that when players play in a way we didn't think they would, things can fall apart. So a lot of time is being spent looking at your logs and seeing how real live humans are playing the gam
[quote who="rebelito" reply="28" id="2901123"]yet Soren designed Civilization 4 and Shafer designed Civilization 5... the HUGE difference between the two is out there for anyone to see it. Chanta![/quote] And I designed Galactic Civilizations and Elemental: War of Magic. GalCiv is loved. WOM was panned. Did my design skills suddenly fall apart? Or do other factors weigh far more? If you read the current issue of Game Developer there's a Civ V post mortem. The bigges
No cheat keys right? I've seen some OOM where the user used the Ctrl-U cheat key to unhide all and that will, on a large map, definitely ultimately lead to OOM. You're unhiding *everything*. It's really there for debugging (AI debugging specifically).
There are no plans to cut multiplayer from either War of Magic or Fallen Enchantress. The only question is whether Fallen Enchantress will include tactical battles in MP out of the box and whether additional features (like Co-Op) will be added at launch. Those are questions I can't answer because it's way too soon to know for sure. It'll depend on time and budget. Relatively few people play MP. That is a fact. Civilization IV had great MP. Hardly anyone played it. HOMM h
Very interesting. Do you get into a lot of tactical battles?
FE isn't going to just be War of magic + better stuff. It's significantly different. I'm biased but at $20, it's a no brainer.
It'll be Derek's call. But as a reminder: If you try to be all things to all people you end up being nothing to them all. Saying that game X has a feature you want is meaningless. Fallen Enchantress has lots of features other games don't have and vice versa. That said, we are VERY interested in having co-op MP modes. But we won't sacrifice single player budget for it. So it's way too early to tell what will have what.
1.3 is going to be primarily gameplay. v1.2's only point is to try to eliminate the last vestiges of memory issues so that we can start evaluating larger maps, more content, etc. in the world.
@RavenX - that just makes the case to not show very much until we are much further along. Game development is a tricky process. Some of the best ideas prove very difficult to do or very costly do to. The dragon scene you showed isn't a mockup, that was an in game shot. But there were game mechanic and performance issues that came up. For example, Pixel Shader 2 vs. 3. War of Magic uses Pixel Shader 2 to allow more people to play the game. But it creates
They're runnign it through some new tools we got from Intel. Something during the save game is allocating crazy amounts of RAM. Thanks so much for sending in your reports. They're very helpful.
Civ V doesn't have quests or other things that take the player away from the main game.
1. The beta won't go out until it's fairly far along. 1A. Unlike War of Magic, we won't be closing the public beta early so that people can complain right up to the end. :) 2. Personal opinion on this: The MP is likely to increasingly go in a different direction to make it better for MP without gimping single player (quests in MP for instance not doable).
I do know one thing that's a pretty big change, the land itself is dynamically generated. In War of Magic, we make the land masses in the tile editro and then the game randomly generates the goodies on them. But in Fallen Enchantress, it's appears that it'll all be dynamically generated. I can't say one way or the other whether tiles will be giving bonuses and such yet. Our focus is making Fallen Enchantress an awesome game.
So it's happening during the save right? Or is it just happening?
Can you describe more what was happening? Map sizes, were you loading games within games, anything you can give would be helpful.
I think the reason people think the Empires are evil was because of the art style. It's something I've requested changed in Fallen Enchantress. The Night Elves in Warcraft aren't evil but could have been presented that way with different art choices.
I can't answer about contests. However, regarding AI, they showed me where the tactical battle stuff is. It's looking more and more likely that I'll be taking over all aspects of the AI going forward. In War of Magic, I got about 2 weeks to do the AI prior to release and got another 2 weeks since release (which for me is a lot of time). For 1.3 I'll probably get 2 days budgeted for the tactical battles and another 2 days for the general game. Stardock has
Well right now they're working on both Fallen Enchantress and War of Magic 1.2. The big thing in War of Magic is the memory thing. Once 1.2 is done, then 1.3 will primarily be about new features, some of which might get put into Fallen Enchantress too depending on the relevance. For 1.3, we're looking at adding: 1. Random events 2. AI's surrendering when beaten 3. More diplomatic back and forth 4. AI, AI, AI. 5. Map enhancements.</
Very impressive.
Looks like the save games are blowing something out.
[quote who="InternetNerd" reply="273" id="2890078"] Quoting Frogboy, reply 270 Quoting InternetNerd, reply 269 Quoting Fistalis, reply 267So where is this mythical pop up coming from? So you ARE forced to install impulse to play elemental, because without the game is complete and utter shit and fails to run. At least Steam games run when released. Can't say that about Stardock games. Are you here just to troll? Sorry, I'm not h
[quote who="InternetNerd" reply="269" id="2890052"] Quoting Fistalis, reply 267So where is this mythical pop up coming from? So you ARE forced to install impulse to play elemental, because without the game is complete and utter shit and fails to run. At least Steam games run when released. Can't say that about Stardock games.[/quote] Are you here just to troll?
[quote who="VonVentrue" reply="51" id="2889462"] Quoting Frogboy, reply 48 Impulse::Reactor is still in development and we haven't had the developer resources to dedicate to it because those resources last year were directed at increasing Impulse's scale to handle the volume of users. Thank you for clarifying that, Brad - I was wondering why Stardock's remained so quiet on that topic in the last few months. What are the chances of it being launched this ye
Neither include pink ponies. Thus, they are both wanting.