Ok, my family is going to Disney World next week. I'm hoping it won't be too insane as most of the Spring Break stuff is...I hope...passing. Has anyone been there recently? If so, any suggestions on maximizing fun for a 14 year old boy, a 10 year old boy and a 4 year old girl? Thanks!
Frogboy
Updated.
I've recently discovered a British show called Merlin. Anyone watch this?
So who has been keeping up with this? As some of you know, the concept for the family tree in War of Magic was inspired by this series. Great series of books.
I like the article. One thing I want to emphasize was that we talked about the Gamers Bill of Rights for quite a bit and so the discussion there is condensed. The basic premise of the GBOR is that it attempts to set an understood relationship between the game PUBLISHER and the game PLAYER. That is, people should be able to return their game to the publisher IF reasons X, Y, and Z (game is buggy, has DRM that is unacceptable, or just performs poorly). It doesn't a
If v1.11 is working fine for you, no need to try the v1.2 betas. The v1.2 series has been about re-desgning the memory allocation system which is dry, unglamorous work but necessary if we're going to increase the amount of content and world sizes in the future along with deal with OOM during save games on busy games. This build won't be the "magic bullet" but it should be better than j for those who have experience OOM.
[quote who="louist" reply="235" id="2919195"]http://www.escapistmagazine.com/news/view/109019-GamersGate-CEO-Thinks-Buying-Impulse-Could-Be-the-Wrong-Move-for-GameStop Two cents from GG.[/quote] Yea, I saw that. Very odd series of things to say.
[quote who="Gwenio1" reply="231" id="2919190"] Quoting Frogboy, reply 228Digital distribution doesn't involve shelf space. Getting sold at retail has more to do with getting proper retail distribution (Ingram Micro, Navarre, Jack of All Games, etc.). Indies rarely are able to get into that kind of distribution. That's why Gamestop, Best Buy, Walmart, etc. don't carry indies. By contrast, I know for a fact that Gamestop sees indie PC gaming as a maj
[quote who="travitar" reply="229" id="2919188"]I have approximately $700 invested in Impulse products and am not pleased with this sale at all. My biggest issue right now is how to get money to Stardock for their products in the future without involving Gamestop.[/quote] We appreciate your support. I guess one of the challenges here is that many people just see "Gamestop" as in a single monolothic corporation. By contrast, I see Steve Nix, David Adams, etc. the guys
[quote who="Polynomial" reply="223" id="2919176"] Quoting Frogboy, reply 221I'm sorry but that's nonsense. The contracts with Impulse with regards to Star Ruler don't change simply because Impulse, Inc. has a different stockholder. If he wants to remove his game, we can certainly grant him that. But I know that Gamestop is very interested in promoting indies. Name one time in modern, relevant history Gamestop has been interested in somet
I'm sorry but that's nonsense. The contracts with Impulse with regards to Star Ruler don't change simply because Impulse, Inc. has a different stockholder. If he wants to remove his game, we can certainly grant him that. But I know that Gamestop is very interested in promoting indies.
My view is this: Actions speak louder than words. Watch our deeds over our words. For me, I think Fallen Enchantress is a "sure thing" but that's because I'm privy to seeing it. War of Magic I am more hesitant about because its design is inherently very broad -- it tries to be all things to all people. So in my opinion v1.3 of War of Magic will be a good place to decide what its future is.
Let's take a step back here guys. Elemental: War of Magic is a video game. It was released and some people liked it, some people didn't like it. It also had technical issues which were essentially addressed shortly after release for most people. That is normally as far as it goes. People like the game or they don't like it. If they don't like it, they move on. Users aren't "owed" anything beyond a working game - which they have and have
[quote who="Aeon221" reply="10" id="2917965"]Ballsy move selling Impulse. Seems odd that someone who was previously a champion of the conglomerate model has rejected it so thoroughly. I mean, you've said a million times that you derived significant advantages from having multiple income streams (desktop apps, publishing, retail, games). Why the sudden urge to dump one of the fastest growing segments? I suppose not wanting to run a big company makes sense, but there's
[quote who="Lord Xia" reply="8" id="2917942"]Yea, don't fuck up the launch of FE, becasue then we might not get more Elemental games, and I want more.[/quote] LOL. Well, it's safe to say that FE will have had a ridiculous amount of energy and time put into it. From a "metacritic" point of view, anything less than an 90 will be considered a disappointment by me. That's how high the threshold has been set on that. We all know the things about WOM th
[quote who="TheProgress" reply="4" id="2917925"]Question: how or will you ensure that Gamespot continues in the spirit that Impulse was created and provide a DRM free and customer focused experience?[/quote] I've read a lot of demonizing of Gamestop which is really a bit of a bummer because when you're talking about an $8 billion company there's a lot of different "parts". Gamestop was interested in Impulse IMO because of the way we treat our customers. Games
[quote who="Alstein" reply="2" id="2917911"]One question re: Gamestop and Impulse. Will you still have control over when you patch? So if you wanted to patch the game at 2am like you did one time, or on a Saturday or Sunday, would you still be able to do that? [/quote] Yep. SDE will continue to be able to bypass the normal release system to put up updates as often as needed.
Thanks! I hope to have some news this week. I put up a note about what is causing this and what we're doing to address it in this month's FAQ.
I've been living in your saved game. I appreciate the Frogboy. I don't know how CariElf would feel about things though. ;) Anyway, lots of interesting things here. So, why do games crash during autosaves? The answer: memory fragmentation. Save games allocate 50M of memory to do their thing. At a certain point, with so many things being allocated and deallocated you eventually end up with the largest piece of memory being 20M even though there's nearly a
w00t! I was able to reproduce this with your saved game!
Very interesting. Other questions I have would be: 1. Did you unhide FOW during the game? 2. Was there a lot of conquest occurring? Particularly between Kingdom and Empire? 3. Was there a lot of environmental changing (terrain changing)? Thanks for your save games. Derek has asked me to take the lead on helping on this since I've recently gotten a bit more free time. :)
Is this a custom map size? The debug indicates it's a 16x16 map (256 sectors) which would be way beyond what the game supports.
Thanks.
[quote who="Tridus" reply="56" id="2916175"]At the rate they're locking threads today, I kind of wonder if anything with a pony in it will be locked next.[/quote] I just think some people have too much time on their hands. People seem to invest a lot of energy looking for something to be outraged about. I guess I shouldn't be surprised given how much vigor I put into debating the merits of OS/2 vs. Windows back in the day. Only time will tell how this all w
[quote who="impinc" reply="37" id="2916181"] Quoting Frogboy, reply 36 Quoting impinc, reply 32 Quoting Frogboy, reply 21 Quoting mrakomo, reply 18I hope it will not be so buggy and barren as the original campaign. I have tried it three times and I have not been able to finish it, because of bugs. I can't say as I didn't play the original campaign. This one is dramatically different because it involves building up ala a sand box game but with