Frogboy

Frogboy

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What is E2015? It's the code-name of the next game in the Elemental game universe. Where can I find out more? In the Founder's Vault: http://e2015.stardock.com/ How do I become a founder? That time has passed. :)

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Well adding a spell type was definitely a time sink. I created a spell type that targets all enemy champions (as opposed to just enemy units). I'm STILL trying to get it to work.

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Alright guys, here's the URL: https://www.stardock.com/buy?s=ESD-SDE-W062 I should have a private founder's area set up next week for you guys. This link will add access to "the game that we are currently code-naming Elemental 2015" to your customer account. When the game goes into beta/release/etc. those will automatically be added (you'll get a Steam code). There won't be a beta unti

108 Replies 298,922 Views

The things you mention would go way beyond teh available time I have left unfortunately. I think quite a few of the spells now will do a lot more as I fixed some things that was preventing the AI from casting certain spells. The *effect* of which I don't know yet. The list I posted at the beginning of this thread is the list. Anythinb beyond that would have to wait until a future update. I've gotten a lot of small things fixed (bug fixing) along the w

211 Replies 576,167 Views

Thanks. Yea, the spell stuff is much more time consuming. I've added a new type of spell class called Target All Enemy Champions and I fixed some bugs that was causing the AI not to be able to cast AOE spells effectively. I'm not familiar with ValueCalcWrappers but I'll look.

211 Replies 576,167 Views

[quote who="Ericridge" reply="83" id="3469720"] Quoting Frogboy, reply 81 Just finished rewriting the classification system on combat rating. Now, if it says you're "weak" and they're "average" you will die if you attack them. Good job frogboy! Been liking all the screenshots u shown in this thread. But by that, does it auto kill my units or I still can manually march my guys

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Ok. New heroes start near your capital. This turned out to be quite a pain because of the zillions of iterations in which champions have been given to players over the years (not to mention I had never been in that code). That one feature took 30 min. :(

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There's a new art style for the new one. Since we have so many Civilization V people involved now, it looks a lot more like Civilization (land wise not UI wise). Specifically much crisper terrain styles. There's no guessing on what a given tile does.

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Ok, I upgrades outposts, Pariden uses Arcane Monolith (or anyone else who has that spell). Did some nerfing of stuff. There's been a ton of little changes I've done this afternoon so far that aren't on the above list but were easy to take care of while I was in the code.

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[quote who="DsRaider" reply="75" id="3469665"] Just wow Frogboy. 1.7 seems like its going to be a whole new game. [e digicons]:')[/e] [/quote] The changes will probably feel a lot more subtle than that. One fun thing from today: So the Wildlands will occasionally pop out nastier and nast

211 Replies 576,167 Views

[quote who="GFireflyE" reply="74" id="3469661"] Quoting Frogboy, reply 70Of course, I realize that NO ONE has ever complained about pathfinding in this game... The biggest issue I have with pathfinding is when you select your unit to travel along a road and the AI has it's ZoC covering. The unit choses to path off the road in an attempt to go around the ZoC instead of just travelling through it. I would be even fine if, whenever this instance occured, a

211 Replies 576,167 Views

We aren't planning to go to hexes any time soon. I don't hate hexes (I made it a requirement for GalCiv III) I just don't want them here.

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[quote who="Borg999" reply="10" id="3469415"] Quoting Frogboy, reply 8 That's interesting to hear. I'll keep that in mind next time I make a thread called "Make money at home!" Is this how you are spending the 16 engineering hours, - by sitting around and making snarky remarks? [/quote] I think we both know the answer to that...

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Ok those bastards upstairs kept me working on other things this week so far but I WILL be getting 8 hours on LH tomorrow. I think I mentioned this earlier but I did fix that pathfinding thing with rivers that drives a lot of us mad. That was so annoying and has been in there forever. I couldn't take it anymore and dug and dug until I could kill it. Of course, I realize that NO ONE has ever complained about pathfinding in this game... ;)

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[quote who="GFireflyE" reply="64" id="3469212"] Could we have more use from all the little extras collected along the way? I'm thinking of wolf pelts, skrath skins, love notes, etc. It would be really nice if they created little Easter eggs or items or something.[/quote] This is a really interesting idea. Let me ask Derek.

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I'm willing to make you guys a Spell pack DLC for tactical battles and code the necessary AI to use them. What I'm interested in knowing is what kinds of spells you would like to see? Here are some spells I'm thinking of making: Mindblast: 1 HP of damage for each each individual you have in a group (so a unit with 5 guys in it would get 5 damage per guy) (unless unit resists) Hero's Bane: 3 damage per unit for every champion you have in

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[quote who="Gorde" reply="34" id="3468248"] Frogboy, I warn you that you're getting our hopes up, especially for vets who dream that the FE factions will someday act in varied, clever ways like the GalCiv2 factions did. So much of the challenge and enjoyment comes from how the AI uses the resources it's given. Squandering them = endgame letdown, whereas using clever tactics = endgame hustle/reaction strategy. For example, I think Tarth ought to use lo

38 Replies 89,859 Views