It is never more "ethical" to pirate something. Pirates are the lowest form of scum on the Internet, particularly those who rationalize their shittiness.
Frogboy
Once Stardock gradually migrates into hard core porn, I think the ads will be a lot more popular.
[quote who="goodgimp" reply="38" id="3174141"]I hope you're not stringing me along with the "MP after launch" note... Quit playing games with my heart! Edit: Added smiley to make sure the tone came across as was intended.[/quote] Quote this for the ages: ASSUME that Fallen Enchantress will never ever have multiplayer. That way, if things don't work out for it, you won't be disappointed. The reason we want to put MP into FE is, really, be
Indeed, if the last Beta 3 build is "crashing all the time" then we need to hear more from you. From a stability point of view, the last beta 3 build should be pretty solid. I'd want to know if there's a hardware incompatibility that we need to address.
Let me preface this that as a former OS/2 user, I can out-kook pretty much anyone. ;) Now, that said, running a business is remarkably similar to playing a strategy game. Seriously. If an idiot like me can build a business from his dorm room into one generating tens of millions of dollars each year, you can probably assume that a lot of the so-called skills involved are very similar to playing a game like Civilization (or Rail Road tycoon). The reason most businesses fail is for
Just an observation - to me it looks like only Magnar is set at an insane AI. The others look like they're at default.
This is more of a philosophical display apparently. ;)
Warlock fans are certainly welcome to post here. The PC Gaming forum is for the discussion of PC Games. All games. I got into trouble elsewhere regarding this game already because the reviews of Warlock have not been very positive overall and I wrote "anyone who gives Warlock less than an 80 can f*ck off." Thankfully, no one in the media chose to run with that. :) Anyway, I like Warlock a lot.
The deer do have glowing eyes.
I dunno. My house is surrounded by trees but the deer keep attacking my garden.
I think the case could be made that master scout CITIES and other structures should still be targeted by monsters. There's nothing stealthy about a city
Derek will have more on this soon. But after much back and forth, it was decided that we're not going to have 1 tile cities. Instead, they'll be just a few tiles (much much smaller than what we have currently). The objective being to let players see at a glance what the city does. Improvement categories will upgrade into better versions. For example, right now, you would have a study and a school and a library and a college and a university and on a
[quote who="Ashbery76" reply="10" id="3164601"]the[/quote] Which is why we call them Ironeers and not dwarves. :) I miss sprites. You want a halfling? No sweat. You want a lizard guy? Easy.
LucasArts is part of LucasFilm. Codemasters, though seems to be privately held. I'd say that counts.
I'm afraid you need to be destroyed rewarded. Please report to the front for cake.
All the faction abilities are op. ;)
Monsters never target ouposts or resources f any player. If it destroys one it's because it got in its way. There north thing stopping you from building near monsters. You're rolling the dice. If you're tarty, you should build around monsters.
I see that it's up now. Just saying.
Chris and I talk about a demigod 2 occasionally. An awesome game.
[quote who="Sarudak" reply="6" id="3158666"] Quoting Frogboy, reply 5This is incredibly important to the industry. Not having access to more memory is very limiting these days. For instance, for those of you who have read Elemental: Destiny's Embers, you know that the Fallen aren't just "big humans". They are, effectively, a collection of fantasy archetypes. The Ironeers are supposed to be dwarves. But we can't have lot
I worry about 32-bit systems for the BASE FE. If you have a 64-bit OS, FE will see 4GB. But if you have a 32-bit OS, you only see 2-GB. If it uses more than that, the game will crash ungracefully. It's amazing how much memory things take now. For instance, a modern ICON uses about 400k - compressed (And games deal with bitmaps under the covers). Let's assume FE has 250 spells by the end. The icons for those could eat up 100 MEGAB
This is incredibly important to the industry. Not having access to more memory is very limiting these days. For instance, for those of you who have read Elemental: Destiny's Embers, you know that the Fallen aren't just "big humans". They are, effectively, a collection of fantasy archetypes. The Ironeers are supposed to be dwarves. But we can't have lots of equally equippable body types because we can't fit it in memory. Obviously
I agree with you. I've put considerable effort into 0.915 to ensure this. For the record: Monsters are supposed to not care whether it's a human or an AI. The technical difficult stems from FOW. The monsters don't get their own so I "borrow" from the player's FOW to help them "see". This has, naturally, let them to tend to "see" players better than AI players. I've taken steps in 915 to make this a lot more sophisticated and look at AI
[quote who="larienna" reply="79" id="3158317"]"More memory isn't going to affect the game's graphics. It affects the size of maps, the number of units you can have, the number of different objects you can have. Play diablo 3 and ask yourself, given their budget why are the items you get so similar or identical? It's a memory constraint. It's why sins doesn't have a 4th race, it's why galciv map sizes top out." <