Frogboy

Frogboy

Joined Last seen Member # 1
1,440 Posts 5,729 Replies 103,643 Reputation

It is never more "ethical" to pirate something. Pirates are the lowest form of scum on the Internet, particularly those who rationalize their shittiness.

96 Replies 264,910 Views

[quote who="goodgimp" reply="38" id="3174141"]I hope you're not stringing me along with the "MP after launch" note... Quit playing games with my heart! Edit: Added smiley to make sure the tone came across as was intended.[/quote] Quote this for the ages: ASSUME that Fallen Enchantress will never ever have multiplayer. That way, if things don't work out for it, you won't be disappointed. The reason we want to put MP into FE is, really, be

66 Replies 162,674 Views

Indeed, if the last Beta 3 build is "crashing all the time" then we need to hear more from you. From a stability point of view, the last beta 3 build should be pretty solid. I'd want to know if there's a hardware incompatibility that we need to address.

66 Replies 162,674 Views

Let me preface this that as a former OS/2 user, I can out-kook pretty much anyone. ;) Now, that said, running a business is remarkably similar to playing a strategy game. Seriously. If an idiot like me can build a business from his dorm room into one generating tens of millions of dollars each year, you can probably assume that a lot of the so-called skills involved are very similar to playing a game like Civilization (or Rail Road tycoon). The reason most businesses fail is for

464 Replies 2,507,402 Views

Warlock fans are certainly welcome to post here. The PC Gaming forum is for the discussion of PC Games. All games. I got into trouble elsewhere regarding this game already because the reviews of Warlock have not been very positive overall and I wrote "anyone who gives Warlock less than an 80 can f*ck off." Thankfully, no one in the media chose to run with that. :) Anyway, I like Warlock a lot.

34 Replies 115,976 Views
Reply to 1-tile cities in FE Beta

Derek will have more on this soon. But after much back and forth, it was decided that we're not going to have 1 tile cities. Instead, they'll be just a few tiles (much much smaller than what we have currently). The objective being to let players see at a glance what the city does. Improvement categories will upgrade into better versions. For example, right now, you would have a study and a school and a library and a college and a university and on a

25 Replies 17,645 Views

[quote who="Ashbery76" reply="10" id="3164601"]the[/quote] Which is why we call them Ironeers and not dwarves. :) I miss sprites. You want a halfling? No sweat. You want a lizard guy? Easy.

34 Replies 56,774 Views

Monsters never target ouposts or resources f any player. If it destroys one it's because it got in its way. There north thing stopping you from building near monsters. You're rolling the dice. If you're tarty, you should build around monsters.

7 Replies 6,504 Views

[quote who="Sarudak" reply="6" id="3158666"] Quoting Frogboy, reply 5This is incredibly important to the industry. Not having access to more memory is very limiting these days. For instance, for those of you who have read Elemental: Destiny's Embers, you know that the Fallen aren't just "big humans". They are, effectively, a collection of fantasy archetypes. The Ironeers are supposed to be dwarves. But we can't have lot

34 Replies 128,136 Views

I worry about 32-bit systems for the BASE FE. If you have a 64-bit OS, FE will see 4GB. But if you have a 32-bit OS, you only see 2-GB. If it uses more than that, the game will crash ungracefully. It's amazing how much memory things take now. For instance, a modern ICON uses about 400k - compressed (And games deal with bitmaps under the covers). Let's assume FE has 250 spells by the end. The icons for those could eat up 100 MEGAB

128 Replies 267,117 Views

This is incredibly important to the industry. Not having access to more memory is very limiting these days. For instance, for those of you who have read Elemental: Destiny's Embers, you know that the Fallen aren't just "big humans". They are, effectively, a collection of fantasy archetypes. The Ironeers are supposed to be dwarves. But we can't have lots of equally equippable body types because we can't fit it in memory. Obviously

34 Replies 128,136 Views

I agree with you. I've put considerable effort into 0.915 to ensure this. For the record: Monsters are supposed to not care whether it's a human or an AI. The technical difficult stems from FOW. The monsters don't get their own so I "borrow" from the player's FOW to help them "see". This has, naturally, let them to tend to "see" players better than AI players. I've taken steps in 915 to make this a lot more sophisticated and look at AI

8 Replies 35,556 Views

[quote who="larienna" reply="79" id="3158317"]"More memory isn't going to affect the game's graphics. It affects the size of maps, the number of units you can have, the number of different objects you can have. Play diablo 3 and ask yourself, given their budget why are the items you get so similar or identical? It's a memory constraint. It's why sins doesn't have a 4th race, it's why galciv map sizes top out." <

128 Replies 267,117 Views