[quote who="Kumu_Honua" reply="176" id="3136830"] Quoting Frogboy, reply 147Then why not do both yourself and us a favorite and go away? I just have to ask if you remember any of this? ----- "(I'm up north on vacation typing on an extremely slow connection so bear with me) I don't think people yet fully realize the completeness of Stardock's fail on Elementa's launch. I'm going to write more abo
Frogboy
[quote who="Hemmy245" reply="144" id="3136465"]My verdict: Ripe for abandonment. Still a total lack of immersion. (just read 80% of the posts in this thread to see I am not alone with this) And I fear it will be so at release. I see no difference in this title compared to the last one when i comes to gameplay and immersion. You might have sprused up graphics and added a few variables, but you are still using the same concept, the same engine and above all, the
At higher levels the AI does a lot more with champions and and sovereigns. But at easy, which again, is the new default, they don't do nearly as much since it'd designed to be easy.
Just a reminder to some people: Default AI difficulty is now Easy instead of Normal.
Great post!
Great thread indeed. Everyone, please see post more of what you're imagining. If ever there was a case for beta feedback, this is it.
You rock. I'll send this along.
I ran into a problem where my tactical battles were running 1 FPS. I had to save and reload. Not sure the cause.
[quote] There are no meaningful investments or costs to expanding, either via outposts or via cities, in either the short-term or the long-term. More is always better, it's always better starting immediately, and there's no reason not to do as much of it as possible as fast as possible. The player never has to ask, "Can I afford to take this city?" or, "Is it worthwhile to raise my taxes and hurt my research and production in the short-term in order to secure this ter
I'd like to see more terrain too. Do you have requests I should add to my own?
What's your config Kongdej?
[quote who="Edwin99" reply="11" id="3135588"]Solid improvement over Beta 2. I like the champions guardians, the new quests, the new spells and tech tree variablility. I would lilke to see; More aggressive AI - this includes a more aggresive Easy AI Opposing armies tend to use all the same spells, would like to see greater variety Greater variety of new spells and would like to see more summoning spells. Would like to see more random spell books
I think maybe this game isn't really for some of you guys. I mean no disrespect but I think some of you may want to just find another game to play. I don't see a scenario where you're going to be satisfied with the direction we're going. I did read your post, DragonRider/DSRaider, it was very well thought out. But it's not the game we're making. The ideas I've seen posted are an anathema to my own game playing preferences.There
How did you download it? Stardock Central or via http://download.stardock.com?
I probably shouldn't say this but... I'm fortunate enough to have a movie theater here in my house. And my kids love to watch your Let's play series in teh theater. And I don't mean just FE. They've watched your Crusader Kings 2 videos and Distant Worlds ones too. It's quite a different experience to see it on a movie screen. :)
What kind of system do you have? OS, CPU, Memory, video card?
Did you try turning off outlines?
What kind of video card do you have? So you are able to get into the game right? You just end up with a white screen?
There is still a LOT LOT LOT of stuff that's going to get added to the beta 3 series and it's going to happen pretty rapidly now.
I think we're likely to integrate ourselves into the substrate long before we start sending meat-versions of ourselves to other planets. That is, I think that the time will come when we incorporate all that is "us" into what we would call the digital leaving behind the organic forms. Then we'll send out machines that can convert other planets into the same substrate material to other planets. I don't think there's a future in transporting meat around the galaxy
I can still promise that beta 3 will be plenty buggy. :)
I wouldn't normally comment on something as ridiculous as this topic. But the irony is too much to ignore. The monsters, creatures, and races you see in Elemental were *designed* and *concepted* by Leo and Akil who are Chinese and African American respectively. Specifically, 100% of it. The races and beings of Elemental come in all shapes, sizes and colors. If someone wants to have more visual controls on the unit designer, just ask. Stardock doesn't real
There's no point in releasing a beta where reports would be dominated with bugs we are already aware of.
I was downloading from apple's severs.
*personally* I would like to see multi-tile cities but kept in terms of "districts". I want to look at a city and be able to instantly tell how advanced it is in different areas even if it means the city is using 3 or 4 tiles.