I wrote many, if not most of the quests in the Elemental games. And I did it with notepad. The system, is pretty arcane. I've asked for quest editors to be made internally but the problem boils down to - I'm free and I make quests so they can't justify budgeting a quest editor for me. But being painfully familiar with the XML structure of quests, my suggestion would be to ignore the way the XML is made and instead focus on what types of quests you want. So I&
Frogboy
Great start! Chcking out now.
If we do end up doing translation, German and Russian would be the first two we'd do.
+ Issue with formatting user's machines reduced + Damage of nVidia or ATI video cards due to over heating reduced + New always-online DRM added + New inter-game ad system inserted into quest "Sponsored quests" feature added + Decreased cost of pionieers + Pioneers required to conquer enemy cities once defenders have been removed + Migration from random maps to 1 pre-made map completed + Mod support removed to improve stability
[quote] I would like to add that, if I would ever start in a position such as Kraxis, I will ctrl+n for a place not stuck in a corridor.[/quote] The AI didn't pay for the game, so no Ctrl-N for them. ;)
I'm bummed about it too. I'm an icon guy. But Windows 7, and especially Windows 8, has really deprecated the importance of icons. I think we'll see some new program show up that lets people customize Metro Tiles or something to be less..hideous.
Well, your current and OUR current are different things. We've made a lot of changes since Beta 4 because, frankly, we agree with a lot of what has been said. There's more to do. But balance != new features. We don't need to come up with some new game mechanic in Beta 5 to address balance issues. It's not like we need create some new resource or invent some new type of cost. For example, and the modders can back me up on this because they are alre
I am pleased to hear that you liked War of Magic. However, Fallen Enchantress is a different game. Different designer. Different development team (for the most part).
If you had spent even a fraction of the time that you spent writing your post instead reading the actual facts of the matter, I suspect you would have come to a very different conclusion. We live in a society where people regularly claim they're against frivolous lawsuits and against rushing to judgment. And yet, time after time, people fail to recognize one when they see one and will still make loud, often hateful, judgments on things and people they really know nothing about.</p
Yep, due this Thursday. Feature completion time. Polish. Bug fixing. Content. Balance from here on out.
Here's one you can relate to. The books that have text on them: NEW: http://screencast.com/t/haANxktoxk
[quote who="Cauldyth" reply="9" id="3225625"]I prefer the old one, it gets me nostalgic for playing Ultima IV on my Apple II. I kid, I kid! The new one looks much better. [/quote] Yea, when people hoped for a Master of Magic type game, I don't think they intended it to be about the font rendering. ;)
Before: http://screencast.com/t/oSXQ44VbN After: http://screencast.com/t/AjcCJu9KhTrb Look at the word "Quantity:" at the top. Now, imagine the difference when viewing this in real time over many hours of playing.
You'll notice it. Big time. When you are playing it. It's like going from a non-anti alised Windows 3.1 fonts to clear type Windows 7 fonts. What I said to Neil: What you are doing here breaks the laws of god and science. Just to compare,
Thanks. I've made a lot of newer tweaks too in our build. For example, I made it a lot smarter about moving a hurt champ out of melee combat, healing and coming back in once healed and taking someone else's place. I made it also so that the archers are finally smart about moving way far away from the action before they shoot. Probably the biggest though is that there was a whole class of spells/buffs that the AI didn't know about -- special abilities
+1 thank you!
I don't want this game. I NEED this game. :)
Occam's Razor is a tool that I wish people made better use of. Why is our turn over rate almost non-existent? Why is morale so high? We have people of all races, colors, orientations here. We don't care. What most of us have in common, however, is the expectation that while our rights as individuals will be respected, that no one person has the right to tell everyone else what is "appropriate" - even when they're not present. Here's an example of the type
The world is full of frivolous lawsuits. There's always several going on (usually IP). It's been my experience that most lawsuits, at personal injury related cases, are pretty frivolous. They make the case that it's cheaper to settle than to fight them out (and they are). But giving in just perpetuates it. And while I certainly don't enjoy getting pooped on by people on the Internet, it doesn't really matter. It just makes me less in
[quote who="stein220" reply="44" id="3221610"] Quoting Frogboy, reply 40 A major bug in my view would be ...3D models missing... I still get the headless/faceless/clothes-less custom units and sovereigns consistently. Or does this mean missing entirely?[/quote] No, that would be considered a showstopper. How are you getting them?
I found the article highly useful. Today I spent more time on the perf. Our biggest performance hit remains the outlines on the map (part of the art style). It can be turned off in the display options but we are still trying to find ways to improve the visual performance. Ironically, the outlines are designed to make the game visually look "simpler" -- which it does. But it is the single biggest performance hit in the game.
[quote who="Nasarog" reply="39" id="3220126"] Quoting Frogboy, reply 38 However, there won't be a beta 6. The beta 5 series IS where the balance/tweaking is occurring. Really? How long is beta 5 going to be? Without really changing the mechanics of the game itself, will there be several stages to this beta addressing the major things that people have been complaining about? ex: major bugs, t
[quote who="mqpiffle" reply="37" id="3220013"] Quoting Alstein, reply 35I think they're close to feature complete right now. I'm pretty sure feature lock-down doesn't mean balance/tweaking lock-down.[/quote] Agreed. However, there won't be a beta 6. The beta 5 series IS where the balance/tweaking is occurring. I very much enjoy reading theorycraft. It was brain storming with other forum (Usenet users in fact) over what a Spac
[quote who="Heavenfall" reply="2" id="3219047"]I don't understand, Frogboy. Where do we place these modifiers? In events? While more functionality is always great, can you give us an example of how to use this?[/quote] A spell, a quest, a city improvement.
The AI tries to get the first hit in tactical combat. So it won't just run blindly towards you but rather go slow until it has enough to hit you during its turn.